Immersive portals fix
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32309cc352
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1 changed files with 3 additions and 4 deletions
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@ -51,7 +51,7 @@ public class WorldRendererMixin {
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private static Vector3f axis2;
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private static Vector3f axis3;
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private static float time;
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private static boolean optifine = false;
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private static boolean directOpenGL = false;
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@Shadow
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@Final
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@ -78,19 +78,18 @@ public class WorldRendererMixin {
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axis2.normalize();
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axis3.normalize();
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optifine = FabricLoader.getInstance().isModLoaded("optifabric");
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directOpenGL = FabricLoader.getInstance().isModLoaded("optifabric") || FabricLoader.getInstance().isModLoaded("immersive_portals");
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}
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@Inject(method = "renderSky", at = @At("HEAD"), cancellable = true)
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private void renderBetterEndSky(MatrixStack matrices, float tickDelta, CallbackInfo info) {
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if (client.world.getSkyProperties().getSkyType() == SkyProperties.SkyType.END) {
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time = (ticks % 360000) * 0.001F;
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//if (time > 360) time -= 360;
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BackgroundRenderer.setFogBlack();
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RenderSystem.enableTexture();
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if (optifine) {
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if (directOpenGL) {
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glAlphaFunc(516, 0.0F);
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GL11.glEnable(GL11.GL_BLEND);
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