Make sure we can handle null
-dimensionTypes (fixes #288)
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da8813ba06
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effe958017
1 changed files with 57 additions and 56 deletions
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@ -1,6 +1,10 @@
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package ru.betterend.util;
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import java.util.Set;
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import java.util.stream.IntStream;
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import com.google.common.collect.Sets;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos.MutableBlockPos;
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import net.minecraft.core.Direction;
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@ -19,25 +23,22 @@ import ru.betterend.blocks.BlueVineBlock;
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import ru.betterend.blocks.basis.FurBlock;
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import ru.betterend.registry.EndBlocks;
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import java.util.Set;
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import java.util.stream.IntStream;
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public class BlockFixer {
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private static final BlockState AIR = Blocks.AIR.defaultBlockState();
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private static final BlockState WATER = Blocks.WATER.defaultBlockState();
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public static void fixBlocks(LevelAccessor world, BlockPos start, BlockPos end) {
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Registry<DimensionType> registry = world.registryAccess().registryOrThrow(Registry.DIMENSION_TYPE_REGISTRY);
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ResourceLocation dimKey = registry.getKey(world.dimensionType());
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if (dimKey.getNamespace().equals("world_blender")) {
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public static void fixBlocks(LevelAccessor level, BlockPos start, BlockPos end) {
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final Registry<DimensionType> registry = level.registryAccess().registryOrThrow(Registry.DIMENSION_TYPE_REGISTRY);
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final ResourceLocation dimKey = registry.getKey(level.dimensionType());
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if (dimKey!=null && "world_blender".equals(dimKey.getNamespace())) {
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return;
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}
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final Set<BlockPos> doubleCheck = Sets.newConcurrentHashSet();
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final int dx = end.getX() - start.getX() + 1;
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final int dz = end.getZ() - start.getZ() + 1;
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final int count = dx * dz;
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final int minY = Math.max(start.getY(), world.getMinBuildHeight());
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final int maxY = Math.min(end.getY(), world.getMaxBuildHeight());
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final int minY = Math.max(start.getY(), level.getMinBuildHeight());
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final int maxY = Math.min(end.getY(), level.getMaxBuildHeight());
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IntStream.range(0, count).parallel().forEach(index -> {
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MutableBlockPos POS = new MutableBlockPos();
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POS.setX((index % dx) + start.getX());
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@ -45,75 +46,75 @@ public class BlockFixer {
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BlockState state;
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for (int y = minY; y <= maxY; y++) {
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POS.setY(y);
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state = world.getBlockState(POS);
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state = level.getBlockState(POS);
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if (state.getBlock() instanceof FurBlock) {
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doubleCheck.add(POS.immutable());
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}
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// Liquids
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else if (!state.getFluidState().isEmpty()) {
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if (!state.canSurvive(world, POS)) {
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setWithoutUpdate(world, POS, WATER);
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if (!state.canSurvive(level, POS)) {
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setWithoutUpdate(level, POS, WATER);
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POS.setY(POS.getY() - 1);
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state = world.getBlockState(POS);
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while (!state.canSurvive(world, POS)) {
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state = level.getBlockState(POS);
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while (!state.canSurvive(level, POS)) {
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state = state.getFluidState().isEmpty() ? AIR : WATER;
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setWithoutUpdate(world, POS, state);
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setWithoutUpdate(level, POS, state);
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POS.setY(POS.getY() - 1);
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state = world.getBlockState(POS);
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state = level.getBlockState(POS);
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}
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}
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POS.setY(y - 1);
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if (world.isEmptyBlock(POS)) {
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if (level.isEmptyBlock(POS)) {
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POS.setY(y);
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while (!world.getFluidState(POS).isEmpty()) {
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setWithoutUpdate(world, POS, AIR);
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while (!level.getFluidState(POS).isEmpty()) {
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setWithoutUpdate(level, POS, AIR);
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POS.setY(POS.getY() + 1);
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}
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continue;
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}
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for (Direction dir : BlocksHelper.HORIZONTAL) {
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if (world.isEmptyBlock(POS.relative(dir))) {
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world.getLiquidTicks().scheduleTick(POS, state.getFluidState().getType(), 0);
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if (level.isEmptyBlock(POS.relative(dir))) {
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level.getLiquidTicks().scheduleTick(POS, state.getFluidState().getType(), 0);
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break;
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}
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}
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}
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else if (state.is(EndBlocks.SMARAGDANT_CRYSTAL)) {
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POS.setY(POS.getY() - 1);
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if (world.isEmptyBlock(POS)) {
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if (level.isEmptyBlock(POS)) {
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POS.setY(POS.getY() + 1);
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while (state.is(EndBlocks.SMARAGDANT_CRYSTAL)) {
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setWithoutUpdate(world, POS, AIR);
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setWithoutUpdate(level, POS, AIR);
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POS.setY(POS.getY() + 1);
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state = world.getBlockState(POS);
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state = level.getBlockState(POS);
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}
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}
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}
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else if (state.getBlock() instanceof StalactiteBlock) {
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if (!state.canSurvive(world, POS)) {
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if (world.getBlockState(POS.above()).getBlock() instanceof StalactiteBlock) {
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if (!state.canSurvive(level, POS)) {
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if (level.getBlockState(POS.above()).getBlock() instanceof StalactiteBlock) {
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while (state.getBlock() instanceof StalactiteBlock) {
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setWithoutUpdate(world, POS, AIR);
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setWithoutUpdate(level, POS, AIR);
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POS.setY(POS.getY() + 1);
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state = world.getBlockState(POS);
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state = level.getBlockState(POS);
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}
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}
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else {
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while (state.getBlock() instanceof StalactiteBlock) {
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setWithoutUpdate(world, POS, AIR);
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setWithoutUpdate(level, POS, AIR);
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POS.setY(POS.getY() - 1);
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state = world.getBlockState(POS);
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state = level.getBlockState(POS);
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}
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}
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}
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}
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else if (state.is(EndBlocks.CAVE_PUMPKIN)) {
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if (!world.getBlockState(POS.above()).is(EndBlocks.CAVE_PUMPKIN_SEED)) {
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setWithoutUpdate(world, POS, AIR);
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if (!level.getBlockState(POS.above()).is(EndBlocks.CAVE_PUMPKIN_SEED)) {
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setWithoutUpdate(level, POS, AIR);
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}
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}
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else if (!state.canSurvive(world, POS)) {
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else if (!state.canSurvive(level, POS)) {
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// Chorus
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if (state.is(Blocks.CHORUS_PLANT)) {
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Set<BlockPos> ends = Sets.newHashSet();
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@ -122,21 +123,21 @@ public class BlockFixer {
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for (int i = 0; i < 64 && !ends.isEmpty(); i++) {
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ends.forEach((pos) -> {
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setWithoutUpdate(world, pos, AIR);
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setWithoutUpdate(level, pos, AIR);
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for (Direction dir : BlocksHelper.HORIZONTAL) {
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BlockPos p = pos.relative(dir);
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BlockState st = world.getBlockState(p);
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BlockState st = level.getBlockState(p);
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if ((st.is(Blocks.CHORUS_PLANT) || st.is(Blocks.CHORUS_FLOWER)) && !st.canSurvive(
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world,
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level,
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p
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)) {
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add.add(p);
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}
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}
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BlockPos p = pos.above();
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BlockState st = world.getBlockState(p);
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BlockState st = level.getBlockState(p);
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if ((st.is(Blocks.CHORUS_PLANT) || st.is(Blocks.CHORUS_FLOWER)) && !st.canSurvive(
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world,
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level,
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p
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)) {
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add.add(p);
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@ -149,8 +150,8 @@ public class BlockFixer {
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}
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// Vines
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else if (state.getBlock() instanceof BaseVineBlock) {
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while (world.getBlockState(POS).getBlock() instanceof BaseVineBlock) {
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setWithoutUpdate(world, POS, AIR);
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while (level.getBlockState(POS).getBlock() instanceof BaseVineBlock) {
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setWithoutUpdate(level, POS, AIR);
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POS.setY(POS.getY() - 1);
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}
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}
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@ -159,30 +160,30 @@ public class BlockFixer {
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BlockState falling = state;
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POS.setY(POS.getY() - 1);
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state = world.getBlockState(POS);
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state = level.getBlockState(POS);
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int ray = BlocksHelper.downRayRep(world, POS.immutable(), 64);
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int ray = BlocksHelper.downRayRep(level, POS.immutable(), 64);
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if (ray > 32) {
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setWithoutUpdate(world, POS, Blocks.END_STONE.defaultBlockState());
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if (world.getRandom().nextBoolean()) {
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setWithoutUpdate(level, POS, Blocks.END_STONE.defaultBlockState());
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if (level.getRandom().nextBoolean()) {
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POS.setY(POS.getY() - 1);
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state = world.getBlockState(POS);
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setWithoutUpdate(world, POS, Blocks.END_STONE.defaultBlockState());
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state = level.getBlockState(POS);
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setWithoutUpdate(level, POS, Blocks.END_STONE.defaultBlockState());
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}
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}
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else {
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POS.setY(y);
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BlockState replacement = AIR;
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for (Direction dir : BlocksHelper.HORIZONTAL) {
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state = world.getBlockState(POS.relative(dir));
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state = level.getBlockState(POS.relative(dir));
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if (!state.getFluidState().isEmpty()) {
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replacement = state;
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break;
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}
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}
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setWithoutUpdate(world, POS, replacement);
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setWithoutUpdate(level, POS, replacement);
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POS.setY(y - ray);
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setWithoutUpdate(world, POS, falling);
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setWithoutUpdate(level, POS, falling);
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}
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}
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// Blocks without support
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@ -191,20 +192,20 @@ public class BlockFixer {
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if (state.getBlock() instanceof BlueVineBlock) {
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while (state.is(EndBlocks.BLUE_VINE) || state.is(EndBlocks.BLUE_VINE_LANTERN) || state.is(
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EndBlocks.BLUE_VINE_FUR)) {
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setWithoutUpdate(world, POS, AIR);
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setWithoutUpdate(level, POS, AIR);
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POS.setY(POS.getY() + 1);
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state = world.getBlockState(POS);
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state = level.getBlockState(POS);
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}
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}
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// Double plants
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if (state.getBlock() instanceof BaseDoublePlantBlock) {
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setWithoutUpdate(world, POS, AIR);
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setWithoutUpdate(level, POS, AIR);
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POS.setY(POS.getY() + 1);
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setWithoutUpdate(world, POS, AIR);
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setWithoutUpdate(level, POS, AIR);
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}
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// Other blocks
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else {
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setWithoutUpdate(world, POS, getAirOrFluid(state));
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setWithoutUpdate(level, POS, getAirOrFluid(state));
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}
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}
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}
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@ -212,8 +213,8 @@ public class BlockFixer {
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});
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doubleCheck.forEach((pos) -> {
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if (!world.getBlockState(pos).canSurvive(world, pos)) {
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setWithoutUpdate(world, pos, AIR);
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if (!level.getBlockState(pos).canSurvive(level, pos)) {
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setWithoutUpdate(level, pos, AIR);
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}
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});
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}
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