Continue mapping migration

This commit is contained in:
Aleksey 2021-04-12 21:38:22 +03:00
parent 99ade39404
commit f03fd03bd0
499 changed files with 12567 additions and 12723 deletions

View file

@ -10,26 +10,26 @@ import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.level.block.ShapeContext;
import net.minecraft.fluid.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.storage.loot.LootContext;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.state.property.EnumProperty;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.WorldView;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.level.storage.loot.LootContext;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import ru.betterend.blocks.BlockProperties.TripleShape;
import ru.betterend.blocks.basis.UnderwaterPlantBlock;
import ru.betterend.registry.EndBlocks;
@ -38,80 +38,81 @@ import ru.betterend.util.MHelper;
public class EndLilyBlock extends UnderwaterPlantBlock {
public static final EnumProperty<TripleShape> SHAPE = BlockProperties.TRIPLE_SHAPE;
private static final VoxelShape SHAPE_BOTTOM = Block.createCuboidShape(4, 0, 4, 12, 16, 12);
private static final VoxelShape SHAPE_TOP = Block.createCuboidShape(2, 0, 2, 14, 6, 14);
private static final VoxelShape SHAPE_BOTTOM = Block.box(4, 0, 4, 12, 16, 12);
private static final VoxelShape SHAPE_TOP = Block.box(2, 0, 2, 14, 6, 14);
public EndLilyBlock() {
super(FabricBlockSettings.of(Material.UNDERWATER_PLANT).breakByTool(FabricToolTags.SHEARS)
.sounds(SoundType.WET_GRASS).breakByHand(true).luminance((state) -> {
return state.getValue(SHAPE) == TripleShape.TOP ? 13 : 0;
}).noCollision());
super(FabricBlockSettings.of(Material.WATER_PLANT)
.breakByTool(FabricToolTags.SHEARS)
.breakByHand(true)
.sound(SoundType.WET_GRASS)
.lightLevel((state) -> state.getValue(SHAPE) == TripleShape.TOP ? 13 : 0)
.noCollission());
}
@Override
public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world,
BlockPos pos, BlockPos neighborPos) {
if (!canPlaceAt(state, world, pos)) {
return state.getValue(SHAPE) == TripleShape.TOP ? Blocks.AIR.defaultBlockState()
: Blocks.WATER.defaultBlockState();
} else {
public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
if (!canSurvive(state, world, pos)) {
return state.getValue(SHAPE) == TripleShape.TOP ? Blocks.AIR.defaultBlockState() : Blocks.WATER.defaultBlockState();
}
else {
return state;
}
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ePos) {
Vec3d vec3d = state.getModelOffset(view, pos);
public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
Vec3 vec3d = state.getOffset(view, pos);
VoxelShape shape = state.getValue(SHAPE) == TripleShape.TOP ? SHAPE_TOP : SHAPE_BOTTOM;
return shape.offset(vec3d.x, vec3d.y, vec3d.z);
return shape.move(vec3d.x, vec3d.y, vec3d.z);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateManager) {
stateManager.add(SHAPE);
}
@Override
public FluidState getFluidState(BlockState state) {
return state.getValue(SHAPE) == TripleShape.TOP ? Fluids.EMPTY.defaultBlockState()
: Fluids.WATER.getStill(false);
return state.getValue(SHAPE) == TripleShape.TOP ? Fluids.EMPTY.defaultFluidState() : Fluids.WATER.getSource(false);
}
@Override
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) {
if (state.getValue(SHAPE) == TripleShape.TOP) {
return world.getBlockState(pos.below()).getBlock() == this;
} else if (state.getValue(SHAPE) == TripleShape.BOTTOM) {
}
else if (state.getValue(SHAPE) == TripleShape.BOTTOM) {
return isTerrain(world.getBlockState(pos.below()));
} else {
BlockState up = world.getBlockState(pos.up());
}
else {
BlockState up = world.getBlockState(pos.above());
BlockState down = world.getBlockState(pos.below());
return up.getBlock() == this && down.getBlock() == this;
}
}
@Override
public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
if (state.getValue(SHAPE) == TripleShape.TOP) {
return Lists.newArrayList(new ItemStack(EndItems.END_LILY_LEAF, MHelper.randRange(1, 2, MHelper.RANDOM)),
new ItemStack(EndBlocks.END_LILY_SEED, MHelper.randRange(1, 2, MHelper.RANDOM)));
return Lists.newArrayList(new ItemStack(EndItems.END_LILY_LEAF, MHelper.randRange(1, 2, MHelper.RANDOM)), new ItemStack(EndBlocks.END_LILY_SEED, MHelper.randRange(1, 2, MHelper.RANDOM)));
}
return Collections.emptyList();
}
@Override
@Environment(EnvType.CLIENT)
public ItemStack getPickStack(BlockView world, BlockPos pos, BlockState state) {
public ItemStack getCloneItemStack(BlockGetter world, BlockPos pos, BlockState state) {
return new ItemStack(EndBlocks.END_LILY_SEED);
}
@Override
public boolean isFertilizable(BlockView world, BlockPos pos, BlockState state, boolean isClient) {
public boolean isValidBonemealTarget(BlockGetter world, BlockPos pos, BlockState state, boolean isClient) {
return false;
}
@Override
public boolean canGrow(Level world, Random random, BlockPos pos, BlockState state) {
public boolean isBonemealSuccess(Level world, Random random, BlockPos pos, BlockState state) {
return false;
}
}