Continue mapping migration
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499 changed files with 12567 additions and 12723 deletions
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@ -10,26 +10,26 @@ import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.block.ShapeContext;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.storage.loot.LootContext;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.state.property.EnumProperty;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.WorldView;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.storage.loot.LootContext;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import ru.betterend.blocks.BlockProperties.TripleShape;
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import ru.betterend.blocks.basis.UnderwaterPlantBlock;
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import ru.betterend.registry.EndBlocks;
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@ -38,80 +38,81 @@ import ru.betterend.util.MHelper;
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public class EndLilyBlock extends UnderwaterPlantBlock {
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public static final EnumProperty<TripleShape> SHAPE = BlockProperties.TRIPLE_SHAPE;
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private static final VoxelShape SHAPE_BOTTOM = Block.createCuboidShape(4, 0, 4, 12, 16, 12);
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private static final VoxelShape SHAPE_TOP = Block.createCuboidShape(2, 0, 2, 14, 6, 14);
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private static final VoxelShape SHAPE_BOTTOM = Block.box(4, 0, 4, 12, 16, 12);
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private static final VoxelShape SHAPE_TOP = Block.box(2, 0, 2, 14, 6, 14);
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public EndLilyBlock() {
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super(FabricBlockSettings.of(Material.UNDERWATER_PLANT).breakByTool(FabricToolTags.SHEARS)
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.sounds(SoundType.WET_GRASS).breakByHand(true).luminance((state) -> {
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return state.getValue(SHAPE) == TripleShape.TOP ? 13 : 0;
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}).noCollision());
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super(FabricBlockSettings.of(Material.WATER_PLANT)
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.breakByTool(FabricToolTags.SHEARS)
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.breakByHand(true)
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.sound(SoundType.WET_GRASS)
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.lightLevel((state) -> state.getValue(SHAPE) == TripleShape.TOP ? 13 : 0)
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.noCollission());
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}
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@Override
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public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world,
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BlockPos pos, BlockPos neighborPos) {
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if (!canPlaceAt(state, world, pos)) {
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return state.getValue(SHAPE) == TripleShape.TOP ? Blocks.AIR.defaultBlockState()
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: Blocks.WATER.defaultBlockState();
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} else {
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public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
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if (!canSurvive(state, world, pos)) {
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return state.getValue(SHAPE) == TripleShape.TOP ? Blocks.AIR.defaultBlockState() : Blocks.WATER.defaultBlockState();
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}
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else {
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return state;
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}
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ePos) {
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Vec3d vec3d = state.getModelOffset(view, pos);
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public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
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Vec3 vec3d = state.getOffset(view, pos);
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VoxelShape shape = state.getValue(SHAPE) == TripleShape.TOP ? SHAPE_TOP : SHAPE_BOTTOM;
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return shape.offset(vec3d.x, vec3d.y, vec3d.z);
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return shape.move(vec3d.x, vec3d.y, vec3d.z);
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateManager) {
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stateManager.add(SHAPE);
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}
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@Override
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public FluidState getFluidState(BlockState state) {
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return state.getValue(SHAPE) == TripleShape.TOP ? Fluids.EMPTY.defaultBlockState()
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: Fluids.WATER.getStill(false);
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return state.getValue(SHAPE) == TripleShape.TOP ? Fluids.EMPTY.defaultFluidState() : Fluids.WATER.getSource(false);
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}
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@Override
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public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
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public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) {
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if (state.getValue(SHAPE) == TripleShape.TOP) {
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return world.getBlockState(pos.below()).getBlock() == this;
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} else if (state.getValue(SHAPE) == TripleShape.BOTTOM) {
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}
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else if (state.getValue(SHAPE) == TripleShape.BOTTOM) {
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return isTerrain(world.getBlockState(pos.below()));
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} else {
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BlockState up = world.getBlockState(pos.up());
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}
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else {
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BlockState up = world.getBlockState(pos.above());
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BlockState down = world.getBlockState(pos.below());
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return up.getBlock() == this && down.getBlock() == this;
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}
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}
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@Override
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public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
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if (state.getValue(SHAPE) == TripleShape.TOP) {
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return Lists.newArrayList(new ItemStack(EndItems.END_LILY_LEAF, MHelper.randRange(1, 2, MHelper.RANDOM)),
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new ItemStack(EndBlocks.END_LILY_SEED, MHelper.randRange(1, 2, MHelper.RANDOM)));
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return Lists.newArrayList(new ItemStack(EndItems.END_LILY_LEAF, MHelper.randRange(1, 2, MHelper.RANDOM)), new ItemStack(EndBlocks.END_LILY_SEED, MHelper.randRange(1, 2, MHelper.RANDOM)));
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}
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return Collections.emptyList();
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}
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@Override
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@Environment(EnvType.CLIENT)
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public ItemStack getPickStack(BlockView world, BlockPos pos, BlockState state) {
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public ItemStack getCloneItemStack(BlockGetter world, BlockPos pos, BlockState state) {
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return new ItemStack(EndBlocks.END_LILY_SEED);
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}
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@Override
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public boolean isFertilizable(BlockView world, BlockPos pos, BlockState state, boolean isClient) {
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public boolean isValidBonemealTarget(BlockGetter world, BlockPos pos, BlockState state, boolean isClient) {
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return false;
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}
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@Override
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public boolean canGrow(Level world, Random random, BlockPos pos, BlockState state) {
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public boolean isBonemealSuccess(Level world, Random random, BlockPos pos, BlockState state) {
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return false;
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}
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}
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