Continue mapping migration
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499 changed files with 12567 additions and 12723 deletions
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@ -5,96 +5,92 @@ import java.util.Map;
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import com.google.common.collect.Maps;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.ShapeContext;
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import net.minecraft.world.level.block.Waterloggable;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.item.ItemPlacementContext;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.EnumProperty;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.BlockMirror;
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import net.minecraft.world.level.block.Rotation;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Direction.Axis;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.Mirror;
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import net.minecraft.world.level.block.Rotation;
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import net.minecraft.world.level.block.SimpleWaterloggedBlock;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import ru.betterend.blocks.BlockProperties.TripleShape;
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import ru.betterend.blocks.basis.BlockBase;
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import ru.betterend.client.render.ERenderLayer;
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import ru.betterend.interfaces.IRenderTypeable;
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import ru.betterend.util.BlocksHelper;
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public class EndLotusStemBlock extends BlockBase implements Waterloggable, IRenderTypeable {
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public static final EnumProperty<Direction> FACING = Properties.FACING;
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public static final BooleanProperty WATERLOGGED = Properties.WATERLOGGED;
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public static final BooleanProperty LEAF = BooleanProperty.of("leaf");
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public class EndLotusStemBlock extends BlockBase implements SimpleWaterloggedBlock, IRenderTypeable {
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public static final EnumProperty<Direction> FACING = BlockStateProperties.FACING;
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public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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public static final BooleanProperty LEAF = BooleanProperty.create("leaf");
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public static final EnumProperty<TripleShape> SHAPE = BlockProperties.TRIPLE_SHAPE;
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private static final Map<Axis, VoxelShape> SHAPES = Maps.newEnumMap(Axis.class);
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public EndLotusStemBlock() {
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super(FabricBlockSettings.copyOf(Blocks.OAK_PLANKS));
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this.setDefaultState(getDefaultState().with(WATERLOGGED, false).with(SHAPE, TripleShape.MIDDLE)
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.with(LEAF, false).with(FACING, Direction.UP));
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this.registerDefaultState(defaultBlockState().setValue(WATERLOGGED, false).setValue(SHAPE, TripleShape.MIDDLE).setValue(LEAF, false).setValue(FACING, Direction.UP));
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ePos) {
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public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
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return state.getValue(LEAF) ? SHAPES.get(Axis.Y) : SHAPES.get(state.getValue(FACING).getAxis());
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(FACING, WATERLOGGED, SHAPE, LEAF);
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}
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@Override
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public FluidState getFluidState(BlockState state) {
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return (Boolean) state.getValue(WATERLOGGED) ? Fluids.WATER.getStill(false) : super.getFluidState(state);
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return (Boolean) state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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}
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@Override
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public BlockState getPlacementState(ItemPlacementContext ctx) {
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public BlockState getStateForPlacement(BlockPlaceContext ctx) {
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LevelAccessor worldAccess = ctx.getLevel();
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BlockPos blockPos = ctx.getBlockPos();
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return this.defaultBlockState()
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.with(WATERLOGGED, worldAccess.getFluidState(blockPos).getFluid() == Fluids.WATER)
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.with(FACING, ctx.getSide());
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BlockPos blockPos = ctx.getClickedPos();
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return this.defaultBlockState().setValue(WATERLOGGED, worldAccess.getFluidState(blockPos).getType() == Fluids.WATER).setValue(FACING, ctx.getClickedFace());
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}
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@Override
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public BlockState rotate(BlockState state, Rotation rotation) {
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return BlocksHelper.rotateHorizontal(state, rotation, FACING);
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}
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@Override
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public BlockState mirror(BlockState state, BlockMirror mirror) {
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public BlockState mirror(BlockState state, Mirror mirror) {
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return BlocksHelper.mirrorHorizontal(state, mirror, FACING);
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}
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@Override
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public BlockState updateShape(BlockState state, Direction direction, BlockState newState, LevelAccessor world,
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BlockPos pos, BlockPos posFrom) {
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public BlockState updateShape(BlockState state, Direction direction, BlockState newState, LevelAccessor world, BlockPos pos, BlockPos posFrom) {
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if ((Boolean) state.getValue(WATERLOGGED)) {
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world.getFluidTickScheduler().schedule(pos, Fluids.WATER, Fluids.WATER.getTickRate(world));
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world.getLiquidTicks().scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world));
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}
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return state;
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}
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@Override
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public ERenderLayer getRenderLayer() {
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return ERenderLayer.CUTOUT;
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}
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static {
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SHAPES.put(Axis.X, Block.createCuboidShape(0, 6, 6, 16, 10, 10));
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SHAPES.put(Axis.Y, Block.createCuboidShape(6, 0, 6, 10, 16, 10));
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SHAPES.put(Axis.Z, Block.createCuboidShape(6, 6, 0, 10, 10, 16));
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SHAPES.put(Axis.X, Block.box(0, 6, 6, 16, 10, 10));
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SHAPES.put(Axis.Y, Block.box(6, 0, 6, 10, 16, 10));
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SHAPES.put(Axis.Z, Block.box(6, 6, 0, 10, 10, 16));
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}
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}
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