Continue mapping migration
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499 changed files with 12567 additions and 12723 deletions
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@ -6,44 +6,46 @@ import com.google.common.collect.Lists;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags;
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import net.minecraft.world.level.block.AbstractBlock;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.block.ShapeContext;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.storage.loot.LootContext;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.core.BlockPos;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.storage.loot.LootContext;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import ru.betterend.blocks.basis.EndPlantBlock;
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import ru.betterend.interfaces.ISpetialItem;
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public class FlamaeaBlock extends EndPlantBlock implements ISpetialItem {
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private static final VoxelShape SHAPE = Block.createCuboidShape(0, 0, 0, 16, 1, 16);
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private static final VoxelShape SHAPE = Block.box(0, 0, 0, 16, 1, 16);
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public FlamaeaBlock() {
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super(FabricBlockSettings.of(Material.PLANT).breakByTool(FabricToolTags.SHEARS).sounds(SoundType.WET_GRASS)
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.breakByHand(true));
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super(FabricBlockSettings.of(Material.PLANT)
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.breakByTool(FabricToolTags.SHEARS)
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.breakByHand(true)
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.sound(SoundType.WET_GRASS));
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}
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@Override
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protected boolean isTerrain(BlockState state) {
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return state.is(Blocks.WATER);
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ePos) {
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public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
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return SHAPE;
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}
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@Override
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public AbstractBlock.OffsetType getOffsetType() {
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return AbstractBlock.OffsetType.NONE;
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public BlockBehaviour.OffsetType getOffsetType() {
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return BlockBehaviour.OffsetType.NONE;
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}
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@Override
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public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
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return Lists.newArrayList(new ItemStack(this));
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