Continue mapping migration
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99ade39404
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499 changed files with 12567 additions and 12723 deletions
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@ -4,15 +4,15 @@ import java.util.Random;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags;
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import net.minecraft.world.level.block.AbstractBlock;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.state.property.Properties;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos.MutableBlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.WorldGenLevel;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.material.Material;
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import ru.betterend.blocks.BlockProperties.TripleShape;
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import ru.betterend.blocks.basis.EndPlantWithAgeBlock;
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import ru.betterend.registry.EndBlocks;
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@ -21,11 +21,15 @@ import ru.betterend.util.MHelper;
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public class GlowingPillarSeedBlock extends EndPlantWithAgeBlock {
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public GlowingPillarSeedBlock() {
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super(FabricBlockSettings.of(Material.PLANT).luminance((state) -> {
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return state.getValue(AGE) * 3 + 3;
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}).breakByTool(FabricToolTags.SHEARS).sounds(SoundType.GRASS).breakByHand(true).ticksRandomly().noCollision());
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super(FabricBlockSettings.of(Material.PLANT)
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.breakByTool(FabricToolTags.SHEARS)
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.breakByHand(true)
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.sound(SoundType.GRASS)
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.lightLevel(state -> state.getValue(AGE) * 3 + 3)
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.randomTicks()
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.noCollission());
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}
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@Override
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public void growAdult(WorldGenLevel world, Random random, BlockPos pos) {
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int height = MHelper.randRange(1, 2, random);
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@ -33,41 +37,39 @@ public class GlowingPillarSeedBlock extends EndPlantWithAgeBlock {
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if (h < height) {
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return;
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}
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MutableBlockPos mut = new MutableBlockPos().set(pos);
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BlockState roots = EndBlocks.GLOWING_PILLAR_ROOTS.defaultBlockState();
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if (height < 2) {
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BlocksHelper.setWithUpdate(world, mut, roots.with(BlockProperties.TRIPLE_SHAPE, TripleShape.MIDDLE));
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mut.move(Direction.UP);
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} else {
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BlocksHelper.setWithUpdate(world, mut, roots.with(BlockProperties.TRIPLE_SHAPE, TripleShape.BOTTOM));
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mut.move(Direction.UP);
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BlocksHelper.setWithUpdate(world, mut, roots.with(BlockProperties.TRIPLE_SHAPE, TripleShape.TOP));
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BlocksHelper.setWithUpdate(world, mut, roots.setValue(BlockProperties.TRIPLE_SHAPE, TripleShape.MIDDLE));
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mut.move(Direction.UP);
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}
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BlocksHelper.setWithUpdate(world, mut,
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EndBlocks.GLOWING_PILLAR_LUMINOPHOR.defaultBlockState().with(BlueVineLanternBlock.NATURAL, true));
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for (Direction dir : BlocksHelper.DIRECTIONS) {
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pos = mut.offset(dir);
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if (world.isAir(pos)) {
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BlocksHelper.setWithUpdate(world, pos,
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EndBlocks.GLOWING_PILLAR_LEAVES.defaultBlockState().with(Properties.FACING, dir));
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else {
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BlocksHelper.setWithUpdate(world, mut, roots.setValue(BlockProperties.TRIPLE_SHAPE, TripleShape.BOTTOM));
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mut.move(Direction.UP);
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BlocksHelper.setWithUpdate(world, mut, roots.setValue(BlockProperties.TRIPLE_SHAPE, TripleShape.TOP));
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mut.move(Direction.UP);
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}
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BlocksHelper.setWithUpdate(world, mut, EndBlocks.GLOWING_PILLAR_LUMINOPHOR.defaultBlockState().setValue(BlueVineLanternBlock.NATURAL, true));
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for (Direction dir: BlocksHelper.DIRECTIONS) {
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pos = mut.relative(dir);
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if (world.isEmptyBlock(pos)) {
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BlocksHelper.setWithUpdate(world, pos, EndBlocks.GLOWING_PILLAR_LEAVES.defaultBlockState().setValue(BlockStateProperties.FACING, dir));
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}
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}
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mut.move(Direction.UP);
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if (world.isAir(mut)) {
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BlocksHelper.setWithUpdate(world, mut,
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EndBlocks.GLOWING_PILLAR_LEAVES.defaultBlockState().with(Properties.FACING, Direction.UP));
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if (world.isEmptyBlock(mut)) {
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BlocksHelper.setWithUpdate(world, mut, EndBlocks.GLOWING_PILLAR_LEAVES.defaultBlockState().setValue(BlockStateProperties.FACING, Direction.UP));
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}
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}
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@Override
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protected boolean isTerrain(BlockState state) {
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return state.is(EndBlocks.AMBER_MOSS);
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}
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@Override
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public AbstractBlock.OffsetType getOffsetType() {
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return AbstractBlock.OffsetType.NONE;
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public BlockBehaviour.OffsetType getOffsetType() {
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return BlockBehaviour.OffsetType.NONE;
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}
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}
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