Continue mapping migration
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499 changed files with 12567 additions and 12723 deletions
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@ -8,21 +8,21 @@ import com.google.common.collect.Maps;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.block.ShapeContext;
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import net.minecraft.world.item.enchantment.EnchantmentHelper;
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import net.minecraft.world.item.enchantment.Enchantments;
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import net.minecraft.world.level.ItemLike;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.storage.loot.LootContext;
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import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.enchantment.EnchantmentHelper;
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import net.minecraft.world.item.enchantment.Enchantments;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.ItemLike;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.storage.loot.LootContext;
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import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import ru.betterend.client.render.ERenderLayer;
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import ru.betterend.interfaces.IRenderTypeable;
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import ru.betterend.util.MHelper;
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@ -31,50 +31,58 @@ public class FurBlock extends AttachedBlock implements IRenderTypeable {
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private static final EnumMap<Direction, VoxelShape> BOUNDING_SHAPES = Maps.newEnumMap(Direction.class);
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private final ItemLike drop;
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private final int dropChance;
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public FurBlock(ItemLike drop, int light, int dropChance, boolean wet) {
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super(FabricBlockSettings.of(Material.REPLACEABLE_PLANT).breakByTool(FabricToolTags.SHEARS)
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.sounds(wet ? SoundType.WET_GRASS : SoundType.GRASS).luminance(light).breakByHand(true).noCollision());
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super(FabricBlockSettings.of(Material.REPLACEABLE_PLANT)
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.breakByTool(FabricToolTags.SHEARS)
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.breakByHand(true)
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.luminance(light)
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.sound(wet ? SoundType.WET_GRASS : SoundType.GRASS)
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.noCollission());
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this.drop = drop;
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this.dropChance = dropChance;
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}
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public FurBlock(ItemLike drop, int dropChance) {
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super(FabricBlockSettings.of(Material.REPLACEABLE_PLANT).breakByTool(FabricToolTags.SHEARS)
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.sounds(SoundType.GRASS).breakByHand(true).noCollision());
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super(FabricBlockSettings.of(Material.REPLACEABLE_PLANT)
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.breakByTool(FabricToolTags.SHEARS)
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.breakByHand(true)
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.sound(SoundType.GRASS)
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.noCollission());
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this.drop = drop;
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this.dropChance = dropChance;
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ePos) {
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public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
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return BOUNDING_SHAPES.get(state.getValue(FACING));
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}
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@Override
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public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
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ItemStack tool = builder.getParameter(LootContextParams.TOOL);
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if (tool != null && tool.getItem().isIn(FabricToolTags.SHEARS)
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|| EnchantmentHelper.getItemEnchantmentLevel(Enchantments.SILK_TOUCH, tool) > 0) {
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if (tool != null && tool.getItem().is(FabricToolTags.SHEARS) || EnchantmentHelper.getItemEnchantmentLevel(Enchantments.SILK_TOUCH, tool) > 0) {
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return Lists.newArrayList(new ItemStack(this));
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} else if (dropChance < 1 || MHelper.RANDOM.nextInt(dropChance) == 0) {
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}
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else if (dropChance < 1 || MHelper.RANDOM.nextInt(dropChance) == 0) {
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return Lists.newArrayList(new ItemStack(drop));
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} else {
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}
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else {
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return Lists.newArrayList();
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}
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}
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@Override
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public ERenderLayer getRenderLayer() {
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return ERenderLayer.CUTOUT;
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}
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static {
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BOUNDING_SHAPES.put(Direction.UP, VoxelShapes.cuboid(0.0, 0.0, 0.0, 1.0, 0.5, 1.0));
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BOUNDING_SHAPES.put(Direction.DOWN, VoxelShapes.cuboid(0.0, 0.5, 0.0, 1.0, 1.0, 1.0));
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BOUNDING_SHAPES.put(Direction.NORTH, VoxelShapes.cuboid(0.0, 0.0, 0.5, 1.0, 1.0, 1.0));
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BOUNDING_SHAPES.put(Direction.SOUTH, VoxelShapes.cuboid(0.0, 0.0, 0.0, 1.0, 1.0, 0.5));
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BOUNDING_SHAPES.put(Direction.WEST, VoxelShapes.cuboid(0.5, 0.0, 0.0, 1.0, 1.0, 1.0));
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BOUNDING_SHAPES.put(Direction.EAST, VoxelShapes.cuboid(0.0, 0.0, 0.0, 0.5, 1.0, 1.0));
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BOUNDING_SHAPES.put(Direction.UP, Shapes.box(0.0, 0.0, 0.0, 1.0, 0.5, 1.0));
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BOUNDING_SHAPES.put(Direction.DOWN, Shapes.box(0.0, 0.5, 0.0, 1.0, 1.0, 1.0));
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BOUNDING_SHAPES.put(Direction.NORTH, Shapes.box(0.0, 0.0, 0.5, 1.0, 1.0, 1.0));
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BOUNDING_SHAPES.put(Direction.SOUTH, Shapes.box(0.0, 0.0, 0.0, 1.0, 1.0, 0.5));
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BOUNDING_SHAPES.put(Direction.WEST, Shapes.box(0.5, 0.0, 0.0, 1.0, 1.0, 1.0));
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BOUNDING_SHAPES.put(Direction.EAST, Shapes.box(0.0, 0.0, 0.0, 0.5, 1.0, 1.0));
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}
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}
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