Continue mapping migration
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499 changed files with 12567 additions and 12723 deletions
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@ -1,15 +1,15 @@
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package ru.betterend.blocks.complex;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.material.MaterialColor;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.Items;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.tags.ItemTags;
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import net.minecraft.tags.Tag;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.MaterialColor;
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import ru.betterend.blocks.basis.BarkBlock;
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import ru.betterend.blocks.basis.BlockBase;
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import ru.betterend.blocks.basis.EndBarrelBlock;
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@ -52,28 +52,28 @@ public class WoodenMaterial {
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public final Block pressurePlate;
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public final Block trapdoor;
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public final Block door;
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public final Block craftingTable;
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public final Block ladder;
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public final Block sign;
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public final Block chest;
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public final Block barrel;
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public final Block shelf;
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public final Block composter;
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public final Tag.Named<Block> logBlockTag;
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public final Tag.Named<Item> logItemTag;
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public WoodenMaterial(String name, MaterialColor woodColor, MaterialColor planksColor) {
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FabricBlockSettings materialPlanks = FabricBlockSettings.copyOf(Blocks.OAK_PLANKS).materialColor(planksColor);
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log_stripped = EndBlocks.registerBlock(name + "_stripped_log", new EndPillarBlock(materialPlanks));
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bark_stripped = EndBlocks.registerBlock(name + "_stripped_bark", new BarkBlock(materialPlanks));
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log = EndBlocks.registerBlock(name + "_log", new EndBlockStripableLogLog(woodColor, log_stripped));
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bark = EndBlocks.registerBlock(name + "_bark", new StrippableBarkBlock(woodColor, bark_stripped));
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planks = EndBlocks.registerBlock(name + "_planks", new BlockBase(materialPlanks));
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stairs = EndBlocks.registerBlock(name + "_stairs", new EndStairsBlock(planks));
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slab = EndBlocks.registerBlock(name + "_slab", new EndSlabBlock(planks));
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@ -83,59 +83,43 @@ public class WoodenMaterial {
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pressurePlate = EndBlocks.registerBlock(name + "_plate", new EndWoodenPlateBlock(planks));
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trapdoor = EndBlocks.registerBlock(name + "_trapdoor", new EndTrapdoorBlock(planks));
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door = EndBlocks.registerBlock(name + "_door", new EndDoorBlock(planks));
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craftingTable = EndBlocks.registerBlock(name + "_crafting_table", new EndCraftingTableBlock(planks));
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ladder = EndBlocks.registerBlock(name + "_ladder", new EndLadderBlock(planks));
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sign = EndBlocks.registerBlock(name + "_sign", new EndSignBlock(planks));
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chest = EndBlocks.registerBlock(name + "_chest", new EndChestBlock(planks));
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barrel = EndBlocks.registerBlock(name + "_barrel", new EndBarrelBlock(planks));
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shelf = EndBlocks.registerBlock(name + "_bookshelf", new EndBookshelfBlock(planks));
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composter = EndBlocks.registerBlock(name + "_composter", new EndComposterBlock(planks));
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// Recipes //
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GridRecipe.make(name + "_planks", planks).setOutputCount(4).setList("#")
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.addMaterial('#', log, bark, log_stripped, bark_stripped).setGroup("end_planks").build();
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GridRecipe.make(name + "_stairs", stairs).setOutputCount(4).setShape("# ", "## ", "###")
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.addMaterial('#', planks).setGroup("end_planks_stairs").build();
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GridRecipe.make(name + "_slab", slab).setOutputCount(6).setShape("###").addMaterial('#', planks)
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.setGroup("end_planks_slabs").build();
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GridRecipe.make(name + "_fence", fence).setOutputCount(3).setShape("#I#", "#I#").addMaterial('#', planks)
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.addMaterial('I', Items.STICK).setGroup("end_planks_fences").build();
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GridRecipe.make(name + "_gate", gate).setShape("I#I", "I#I").addMaterial('#', planks)
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.addMaterial('I', Items.STICK).setGroup("end_planks_gates").build();
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GridRecipe.make(name + "_button", button).setList("#").addMaterial('#', planks).setGroup("end_planks_buttons")
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.build();
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GridRecipe.make(name + "_pressure_plate", pressurePlate).setShape("##").addMaterial('#', planks)
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.setGroup("end_planks_plates").build();
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GridRecipe.make(name + "_trapdoor", trapdoor).setOutputCount(2).setShape("###", "###").addMaterial('#', planks)
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.setGroup("end_trapdoors").build();
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GridRecipe.make(name + "_door", door).setOutputCount(3).setShape("##", "##", "##").addMaterial('#', planks)
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.setGroup("end_doors").build();
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GridRecipe.make(name + "_crafting_table", craftingTable).setShape("##", "##").addMaterial('#', planks)
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.setGroup("end_tables").build();
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GridRecipe.make(name + "_ladder", ladder).setOutputCount(3).setShape("I I", "I#I", "I I")
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.addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_ladders").build();
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GridRecipe.make(name + "_sign", sign).setOutputCount(3).setShape("###", "###", " I ").addMaterial('#', planks)
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.addMaterial('I', Items.STICK).setGroup("end_signs").build();
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GridRecipe.make(name + "_chest", chest).setShape("###", "# #", "###").addMaterial('#', planks)
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.setGroup("end_chests").build();
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GridRecipe.make(name + "_barrel", barrel).setShape("#S#", "# #", "#S#").addMaterial('#', planks)
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.addMaterial('S', slab).setGroup("end_barrels").build();
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GridRecipe.make(name + "_bookshelf", shelf).setShape("###", "PPP", "###").addMaterial('#', planks)
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.addMaterial('P', Items.BOOK).setGroup("end_bookshelves").build();
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GridRecipe.make(name + "_planks", planks).setOutputCount(4).setList("#").addMaterial('#', log, bark, log_stripped, bark_stripped).setGroup("end_planks").build();
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GridRecipe.make(name + "_stairs", stairs).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', planks).setGroup("end_planks_stairs").build();
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GridRecipe.make(name + "_slab", slab).setOutputCount(6).setShape("###").addMaterial('#', planks).setGroup("end_planks_slabs").build();
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GridRecipe.make(name + "_fence", fence).setOutputCount(3).setShape("#I#", "#I#").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_planks_fences").build();
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GridRecipe.make(name + "_gate", gate).setShape("I#I", "I#I").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_planks_gates").build();
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GridRecipe.make(name + "_button", button).setList("#").addMaterial('#', planks).setGroup("end_planks_buttons").build();
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GridRecipe.make(name + "_pressure_plate", pressurePlate).setShape("##").addMaterial('#', planks).setGroup("end_planks_plates").build();
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GridRecipe.make(name + "_trapdoor", trapdoor).setOutputCount(2).setShape("###", "###").addMaterial('#', planks).setGroup("end_trapdoors").build();
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GridRecipe.make(name + "_door", door).setOutputCount(3).setShape("##", "##", "##").addMaterial('#', planks).setGroup("end_doors").build();
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GridRecipe.make(name + "_crafting_table", craftingTable).setShape("##", "##").addMaterial('#', planks).setGroup("end_tables").build();
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GridRecipe.make(name + "_ladder", ladder).setOutputCount(3).setShape("I I", "I#I", "I I").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_ladders").build();
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GridRecipe.make(name + "_sign", sign).setOutputCount(3).setShape("###", "###", " I ").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_signs").build();
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GridRecipe.make(name + "_chest", chest).setShape("###", "# #", "###").addMaterial('#', planks).setGroup("end_chests").build();
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GridRecipe.make(name + "_barrel", barrel).setShape("#S#", "# #", "#S#").addMaterial('#', planks).addMaterial('S', slab).setGroup("end_barrels").build();
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GridRecipe.make(name + "_bookshelf", shelf).setShape("###", "PPP", "###").addMaterial('#', planks).addMaterial('P', Items.BOOK).setGroup("end_bookshelves").build();
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GridRecipe.make(name + "_bark", bark).setShape("##", "##").addMaterial('#', log).setOutputCount(3).build();
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GridRecipe.make(name + "_log", log).setShape("##", "##").addMaterial('#', bark).setOutputCount(3).build();
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GridRecipe.make(name + "_composter", composter).setShape("# #", "# #", "###").addMaterial('#', slab).build();
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GridRecipe.make(name + "_shulker", Items.SHULKER_BOX).setShape("S", "#", "S")
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.addMaterial('S', Items.SHULKER_SHELL).addMaterial('#', chest).build();
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GridRecipe.make(name + "_shulker", Items.SHULKER_BOX).setShape("S", "#", "S").addMaterial('S', Items.SHULKER_SHELL).addMaterial('#', chest).build();
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// Item Tags //
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TagHelper.addTag(ItemTags.PLANKS, planks);
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TagHelper.addTag(ItemTags.WOODEN_PRESSURE_PLATES, pressurePlate);
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TagHelper.addTag(ItemTags.LOGS, log, bark, log_stripped, bark_stripped);
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TagHelper.addTag(ItemTags.LOGS_THAT_BURN, log, bark, log_stripped, bark_stripped);
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TagHelper.addTags(button, ItemTags.WOODEN_BUTTONS, ItemTags.BUTTONS);
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TagHelper.addTags(door, ItemTags.WOODEN_DOORS, ItemTags.DOORS);
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TagHelper.addTags(fence, ItemTags.WOODEN_FENCES, ItemTags.FENCES);
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@ -143,13 +127,13 @@ public class WoodenMaterial {
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TagHelper.addTags(stairs, ItemTags.WOODEN_STAIRS, ItemTags.STAIRS);
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TagHelper.addTags(trapdoor, ItemTags.WOODEN_TRAPDOORS, ItemTags.TRAPDOORS);
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TagHelper.addTag(EndTags.ITEM_CHEST, chest);
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// Block Tags //
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TagHelper.addTag(BlockTags.PLANKS, planks);
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TagHelper.addTag(BlockTags.CLIMBABLE, ladder);
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TagHelper.addTag(BlockTags.LOGS, log, bark, log_stripped, bark_stripped);
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TagHelper.addTag(BlockTags.LOGS_THAT_BURN, log, bark, log_stripped, bark_stripped);
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TagHelper.addTags(button, BlockTags.WOODEN_BUTTONS, BlockTags.BUTTONS);
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TagHelper.addTags(door, BlockTags.WOODEN_DOORS, BlockTags.DOORS);
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TagHelper.addTags(fence, BlockTags.WOODEN_FENCES, BlockTags.FENCES);
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@ -158,17 +142,17 @@ public class WoodenMaterial {
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TagHelper.addTags(trapdoor, BlockTags.WOODEN_TRAPDOORS, BlockTags.TRAPDOORS);
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TagHelper.addTag(EndTags.BOOKSHELVES, shelf);
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TagHelper.addTag(EndTags.BLOCK_CHEST, chest);
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logBlockTag = EndTags.makeBlockTag(name + "_logs");
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logItemTag = EndTags.makeItemTag(name + "_logs");
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TagHelper.addTag(logBlockTag, log_stripped, bark_stripped, log, bark);
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TagHelper.addTag(logItemTag, log_stripped, bark_stripped, log, bark);
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}
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public boolean isTreeLog(Block block) {
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return block == log || block == bark;
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}
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public boolean isTreeLog(BlockState state) {
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return isTreeLog(state.getBlock());
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}
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