Continue mapping migration

This commit is contained in:
Aleksey 2021-04-12 21:38:22 +03:00
parent 99ade39404
commit f03fd03bd0
499 changed files with 12567 additions and 12723 deletions

View file

@ -1,14 +1,13 @@
package ru.betterend.integration.byg.biomes;
import java.util.List;
import net.minecraft.world.entity.SpawnGroup;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.world.entity.MobCategory;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.biome.BiomeEffects;
import net.minecraft.world.biome.SpawnSettings.SpawnEntry;
import net.minecraft.world.gen.GenerationStep.Feature;
import net.minecraft.world.level.biome.BiomeSpecialEffects;
import net.minecraft.world.level.biome.MobSpawnSettings.SpawnerData;
import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
import ru.betterend.BetterEnd;
import ru.betterend.integration.Integrations;
import ru.betterend.integration.byg.features.BYGFeatures;
@ -20,39 +19,45 @@ public class NightshadeRedwoods extends EndBiome {
public NightshadeRedwoods() {
super(makeDef());
}
private static BiomeDefinition makeDef() {
Biome biome = Integrations.BYG.getBiome("nightshade_forest");
BiomeEffects effects = biome.getEffects();
BiomeDefinition def = new BiomeDefinition("nightshade_redwoods").setFogColor(140, 108, 47).setFogDensity(1.5F)
.setWaterAndFogColor(55, 70, 186).setFoliageColor(122, 17, 155)
BiomeSpecialEffects effects = biome.getSpecialEffects();
BiomeDefinition def = new BiomeDefinition("nightshade_redwoods")
.setFogColor(140, 108, 47)
.setFogDensity(1.5F)
.setWaterAndFogColor(55, 70, 186)
.setFoliageColor(122, 17, 155)
.setParticles(ParticleTypes.REVERSE_PORTAL, 0.002F)
.setSurface(biome.getGenerationSettings().getSurfaceBuilder().get()).setGrassColor(48, 13, 89)
.setPlantsColor(200, 125, 9).addFeature(EndFeatures.END_LAKE_RARE)
.addFeature(BYGFeatures.NIGHTSHADE_REDWOOD_TREE).addFeature(BYGFeatures.NIGHTSHADE_MOSS_WOOD)
.setSurface(biome.getGenerationSettings().getSurfaceBuilder().get())
.setGrassColor(48, 13, 89)
.setPlantsColor(200, 125, 9)
.addFeature(EndFeatures.END_LAKE_RARE)
.addFeature(BYGFeatures.NIGHTSHADE_REDWOOD_TREE)
.addFeature(BYGFeatures.NIGHTSHADE_MOSS_WOOD)
.addFeature(BYGFeatures.NIGHTSHADE_MOSS);
if (BetterEnd.isClient()) {
SoundEvent loop = effects.getLoopSound().get();
SoundEvent music = effects.getMusic().get().getSound();
SoundEvent additions = effects.getAdditionsSound().get().getSound();
SoundEvent mood = effects.getMoodSound().get().getSound();
SoundEvent loop = effects.getAmbientLoopSoundEvent().get();
SoundEvent music = effects.getBackgroundMusic().get().getEvent();
SoundEvent additions = effects.getAmbientAdditionsSettings().get().getSoundEvent();
SoundEvent mood = effects.getAmbientMoodSettings().get().getSoundEvent();
def.setLoop(loop).setMusic(music).setAdditions(additions).setMood(mood);
}
biome.getGenerationSettings().getFeatures().forEach((list) -> {
biome.getGenerationSettings().features().forEach((list) -> {
list.forEach((feature) -> {
def.addFeature(Feature.VEGETAL_DECORATION, feature.get());
def.addFeature(Decoration.VEGETAL_DECORATION, feature.get());
});
});
for (SpawnGroup group : SpawnGroup.values()) {
List<SpawnEntry> list = biome.getSpawnSettings().getSpawnEntry(group);
for (MobCategory group: MobCategory.values()) {
List<SpawnerData> list = biome.getMobSettings().getMobs(group);
list.forEach((entry) -> {
def.addMobSpawn(entry);
});
}
return def;
}
}