Continue mapping migration

This commit is contained in:
Aleksey 2021-04-12 21:38:22 +03:00
parent 99ade39404
commit f03fd03bd0
499 changed files with 12567 additions and 12723 deletions

View file

@ -9,75 +9,71 @@ import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.client.rendering.v1.ArmorRenderingRegistry.ModelProvider;
import net.fabricmc.fabric.api.client.rendering.v1.ArmorRenderingRegistry.TextureProvider;
import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.client.model.HumanoidModel;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.resources.ResourceLocation;
import ru.betterend.registry.EndItems;
@Environment(EnvType.CLIENT)
public class CrystaliteArmorProvider implements ModelProvider, TextureProvider {
private final static ResourceLocation FIRST_LAYER = new ResourceLocation(
"textures/models/armor/crystalite_layer_1.png");
private final static ResourceLocation SECOND_LAYER = new ResourceLocation(
"textures/models/armor/crystalite_layer_2.png");
private final static ResourceLocation FIRST_LAYER = new ResourceLocation("textures/models/armor/crystalite_layer_1.png");
private final static ResourceLocation SECOND_LAYER = new ResourceLocation("textures/models/armor/crystalite_layer_2.png");
private final static CrystaliteHelmetModel HELMET_MODEL = new CrystaliteHelmetModel(1.0F);
private final static CrystaliteChestplateModel CHEST_MODEL = new CrystaliteChestplateModel(1.0F, false);
private final static CrystaliteChestplateModel CHEST_MODEL_SLIM = new CrystaliteChestplateModel(1.0F, true);
private final static CrystaliteLeggingsModel LEGGINGS_MODEL = new CrystaliteLeggingsModel(1.0F);
private final static CrystaliteBootsModel BOOTS_MODEL = new CrystaliteBootsModel(1.0F);
@Override
public @NotNull ResourceLocation getArmorTexture(LivingEntity entity, ItemStack stack, EquipmentSlot slot,
boolean secondLayer, @Nullable String suffix, ResourceLocation defaultTexture) {
if (!isStackValid(stack))
return defaultTexture;
if (secondLayer)
return SECOND_LAYER;
if (!isStackValid(stack)) return defaultTexture;
if (secondLayer) return SECOND_LAYER;
return FIRST_LAYER;
}
@Override
public @NotNull BipedEntityModel<LivingEntity> getArmorModel(LivingEntity entity, ItemStack stack,
EquipmentSlot slot, BipedEntityModel<LivingEntity> defaultModel) {
if (!isStackValid(stack))
return defaultModel;
switch (slot) {
case HEAD: {
return HELMET_MODEL;
}
case CHEST: {
if (entity instanceof AbstractClientPlayerEntity
&& ((AbstractClientPlayerEntity) entity).getModel().equals("slim")) {
CHEST_MODEL_SLIM.setAttributes(defaultModel);
return CHEST_MODEL_SLIM;
public @NotNull HumanoidModel<LivingEntity> getArmorModel(LivingEntity entity, ItemStack stack,
EquipmentSlot slot, HumanoidModel<LivingEntity> defaultModel) {
if (!isStackValid(stack)) return defaultModel;
switch(slot) {
case HEAD: {
return HELMET_MODEL;
}
case CHEST: {
if (entity instanceof AbstractClientPlayer &&
((AbstractClientPlayer) entity).getModelName().equals("slim")) {
CHEST_MODEL_SLIM.copyPropertiesTo(defaultModel);
return CHEST_MODEL_SLIM;
}
CHEST_MODEL.copyPropertiesTo(defaultModel);
return CHEST_MODEL;
}
case LEGS: {
return LEGGINGS_MODEL;
}
case FEET: {
BOOTS_MODEL.copyPropertiesTo(defaultModel);
return BOOTS_MODEL;
}
default: {
return defaultModel;
}
CHEST_MODEL.setAttributes(defaultModel);
return CHEST_MODEL;
}
case LEGS: {
return LEGGINGS_MODEL;
}
case FEET: {
BOOTS_MODEL.setAttributes(defaultModel);
return BOOTS_MODEL;
}
default: {
return defaultModel;
}
}
}
public Iterable<Item> getRenderedItems() {
return Lists.newArrayList(EndItems.CRYSTALITE_HELMET, EndItems.CRYSTALITE_CHESTPLATE,
EndItems.CRYSTALITE_LEGGINGS, EndItems.CRYSTALITE_BOOTS);
return Lists.newArrayList(EndItems.CRYSTALITE_HELMET, EndItems.CRYSTALITE_CHESTPLATE, EndItems.CRYSTALITE_LEGGINGS, EndItems.CRYSTALITE_BOOTS);
}
private boolean isStackValid(ItemStack stack) {
return stack.getItem() == EndItems.CRYSTALITE_HELMET || stack.getItem() == EndItems.CRYSTALITE_CHESTPLATE
|| stack.getItem() == EndItems.CRYSTALITE_LEGGINGS || stack.getItem() == EndItems.CRYSTALITE_BOOTS;
return stack.getItem() == EndItems.CRYSTALITE_HELMET ||
stack.getItem() == EndItems.CRYSTALITE_CHESTPLATE ||
stack.getItem() == EndItems.CRYSTALITE_LEGGINGS ||
stack.getItem() == EndItems.CRYSTALITE_BOOTS;
}
}