Continue mapping migration

This commit is contained in:
Aleksey 2021-04-12 21:38:22 +03:00
parent 99ade39404
commit f03fd03bd0
499 changed files with 12567 additions and 12723 deletions

View file

@ -11,37 +11,36 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexBuffer;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.math.Quaternion;
import com.mojang.math.Vector3f;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gl.VertexBuffer;
import net.minecraft.client.render.BackgroundRenderer;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.BufferBuilderStorage;
import net.minecraft.client.render.SkyProperties;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormat;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.texture.TextureManager;
import net.minecraft.client.util.math.MatrixStack;
import com.mojang.math.Vector3f;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.DimensionSpecialEffects;
import net.minecraft.client.renderer.FogRenderer;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.RenderBuffers;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.math.Quaternion;
import ru.betterend.BetterEnd;
import ru.betterend.client.ClientOptions;
import ru.betterend.util.BackgroundInfo;
import ru.betterend.util.MHelper;
@Mixin(WorldRenderer.class)
@Mixin(LevelRenderer.class)
public class WorldRendererMixin {
private static final ResourceLocation NEBULA_1 = BetterEnd.makeID("textures/sky/nebula_2.png");
private static final ResourceLocation NEBULA_2 = BetterEnd.makeID("textures/sky/nebula_3.png");
private static final ResourceLocation HORIZON = BetterEnd.makeID("textures/sky/nebula_1.png");
private static final ResourceLocation STARS = BetterEnd.makeID("textures/sky/stars.png");
private static final ResourceLocation FOG = BetterEnd.makeID("textures/sky/fog.png");
private static VertexBuffer stars1;
private static VertexBuffer stars2;
private static VertexBuffer stars3;
@ -60,23 +59,23 @@ public class WorldRendererMixin {
private static float blind02;
private static float blind06;
private static boolean directOpenGL = false;
@Shadow
@Final
private Minecraft client;
@Shadow
@Final
private TextureManager textureManager;
@Shadow
private ClientLevel world;
@Shadow
private int ticks;
@Inject(method = "<init>*", at = @At("TAIL"))
private void be_onInit(Minecraft client, BufferBuilderStorage bufferBuilders, CallbackInfo info) {
private void be_onInit(Minecraft client, RenderBuffers bufferBuilders, CallbackInfo info) {
be_initStars();
Random random = new Random(131);
axis1 = new Vector3f(random.nextFloat(), random.nextFloat(), random.nextFloat());
@ -87,110 +86,107 @@ public class WorldRendererMixin {
axis2.normalize();
axis3.normalize();
axis4.normalize();
directOpenGL = FabricLoader.getInstance().isModLoaded("optifabric")
|| FabricLoader.getInstance().isModLoaded("immersive_portals");
directOpenGL = FabricLoader.getInstance().isModLoaded("optifabric") || FabricLoader.getInstance().isModLoaded("immersive_portals");
}
@Inject(method = "renderSky", at = @At("HEAD"), cancellable = true)
private void be_renderBetterEndSky(MatrixStack matrices, float tickDelta, CallbackInfo info) {
if (ClientOptions.isCustomSky() && client.world.getSkyProperties().getSkyType() == SkyProperties.SkyType.END) {
private void be_renderBetterEndSky(PoseStack matrices, float tickDelta, CallbackInfo info) {
if (ClientOptions.isCustomSky() && client.level.effects().skyType() == DimensionSpecialEffects.SkyType.END) {
time = (ticks % 360000) * 0.000017453292F;
time2 = time * 2;
time3 = time * 3;
BackgroundRenderer.setFogBlack();
FogRenderer.levelFogColor();
RenderSystem.enableTexture();
if (directOpenGL) {
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glAlphaFunc(516, 0.0F);
GL11.glEnable(GL11.GL_BLEND);
RenderSystem.depthMask(false);
} else {
}
else {
RenderSystem.enableAlphaTest();
RenderSystem.alphaFunc(516, 0.0F);
RenderSystem.enableBlend();
}
float blindA = 1F - BackgroundInfo.blindness;
blind02 = blindA * 0.2F;
blind06 = blindA * 0.6F;
if (blindA > 0) {
matrices.push();
matrices.multiply(new Quaternion(0, time, 0, false));
textureManager.bindTexture(HORIZON);
be_renderBuffer(matrices, horizon, VertexFormats.POSITION_TEXTURE, 0.77F, 0.31F, 0.73F, 0.7F * blindA);
matrices.pop();
matrices.push();
matrices.multiply(new Quaternion(0, -time, 0, false));
textureManager.bindTexture(NEBULA_1);
be_renderBuffer(matrices, nebulas1, VertexFormats.POSITION_TEXTURE, 0.77F, 0.31F, 0.73F, blind02);
matrices.pop();
matrices.push();
matrices.multiply(new Quaternion(0, time2, 0, false));
textureManager.bindTexture(NEBULA_2);
be_renderBuffer(matrices, nebulas2, VertexFormats.POSITION_TEXTURE, 0.77F, 0.31F, 0.73F, blind02);
matrices.pop();
textureManager.bindTexture(STARS);
matrices.push();
matrices.multiply(axis3.getRadialQuaternion(time));
be_renderBuffer(matrices, stars3, VertexFormats.POSITION_TEXTURE, 0.77F, 0.31F, 0.73F, blind06);
matrices.pop();
matrices.push();
matrices.multiply(axis4.getRadialQuaternion(time2));
be_renderBuffer(matrices, stars4, VertexFormats.POSITION_TEXTURE, 1F, 1F, 1F, blind06);
matrices.pop();
matrices.pushPose();
matrices.mulPose(new Quaternion(0, time, 0, false));
textureManager.bind(HORIZON);
be_renderBuffer(matrices, horizon, DefaultVertexFormat.POSITION_TEX, 0.77F, 0.31F, 0.73F, 0.7F * blindA);
matrices.popPose();
matrices.pushPose();
matrices.mulPose(new Quaternion(0, -time, 0, false));
textureManager.bind(NEBULA_1);
be_renderBuffer(matrices, nebulas1, DefaultVertexFormat.POSITION_TEX, 0.77F, 0.31F, 0.73F, blind02);
matrices.popPose();
matrices.pushPose();
matrices.mulPose(new Quaternion(0, time2, 0, false));
textureManager.bind(NEBULA_2);
be_renderBuffer(matrices, nebulas2, DefaultVertexFormat.POSITION_TEX, 0.77F, 0.31F, 0.73F, blind02);
matrices.popPose();
textureManager.bind(STARS);
matrices.pushPose();
matrices.mulPose(axis3.rotation(time));
be_renderBuffer(matrices, stars3, DefaultVertexFormat.POSITION_TEX, 0.77F, 0.31F, 0.73F, blind06);
matrices.popPose();
matrices.pushPose();
matrices.mulPose(axis4.rotation(time2));
be_renderBuffer(matrices, stars4, DefaultVertexFormat.POSITION_TEX, 1F, 1F, 1F, blind06);
matrices.popPose();
}
float a = (BackgroundInfo.fog - 1F);
if (a > 0) {
if (a > 1)
a = 1;
textureManager.bindTexture(FOG);
be_renderBuffer(matrices, fog, VertexFormats.POSITION_TEXTURE, BackgroundInfo.red, BackgroundInfo.green,
BackgroundInfo.blue, a);
if (a > 1) a = 1;
textureManager.bind(FOG);
be_renderBuffer(matrices, fog, DefaultVertexFormat.POSITION_TEX, BackgroundInfo.red, BackgroundInfo.green, BackgroundInfo.blue, a);
}
RenderSystem.disableTexture();
if (blindA > 0) {
matrices.push();
matrices.multiply(axis1.getRadialQuaternion(time3));
be_renderBuffer(matrices, stars1, VertexFormats.POSITION, 1, 1, 1, blind06);
matrices.pop();
matrices.push();
matrices.multiply(axis2.getRadialQuaternion(time2));
be_renderBuffer(matrices, stars2, VertexFormats.POSITION, 0.95F, 0.64F, 0.93F, blind06);
matrices.pop();
matrices.pushPose();
matrices.mulPose(axis1.rotation(time3));
be_renderBuffer(matrices, stars1, DefaultVertexFormat.POSITION, 1, 1, 1, blind06);
matrices.popPose();
matrices.pushPose();
matrices.mulPose(axis2.rotation(time2));
be_renderBuffer(matrices, stars2, DefaultVertexFormat.POSITION, 0.95F, 0.64F, 0.93F, blind06);
matrices.popPose();
}
RenderSystem.enableTexture();
RenderSystem.depthMask(true);
info.cancel();
}
}
private void be_renderBuffer(MatrixStack matrices, VertexBuffer buffer, VertexFormat format, float r, float g,
float b, float a) {
private void be_renderBuffer(PoseStack matrices, VertexBuffer buffer, VertexFormat format, float r, float g, float b, float a) {
RenderSystem.color4f(r, g, b, a);
buffer.bind();
format.startDrawing(0L);
buffer.draw(matrices.peek().getModel(), 7);
VertexBuffer.unbind();
format.endDrawing();
format.setupBufferState(0L);
buffer.draw(matrices.last().pose(), 7);
VertexBuffer.unbind();
format.clearBufferState();
}
private void be_initStars() {
BufferBuilder buffer = Tessellator.getInstance().getBuffer();
BufferBuilder buffer = Tesselator.getInstance().getBuilder();
stars1 = be_buildBufferStars(buffer, stars1, 0.1, 0.30, 3500, 41315);
stars2 = be_buildBufferStars(buffer, stars2, 0.1, 0.35, 2000, 35151);
stars3 = be_buildBufferUVStars(buffer, stars3, 0.4, 1.2, 1000, 61354);
@ -200,78 +196,75 @@ public class WorldRendererMixin {
horizon = be_buildBufferHorizon(buffer, horizon);
fog = be_buildBufferFog(buffer, fog);
}
private VertexBuffer be_buildBufferStars(BufferBuilder bufferBuilder, VertexBuffer buffer, double minSize,
double maxSize, int count, long seed) {
private VertexBuffer be_buildBufferStars(BufferBuilder bufferBuilder, VertexBuffer buffer, double minSize, double maxSize, int count, long seed) {
if (buffer != null) {
buffer.close();
}
buffer = new VertexBuffer(VertexFormats.POSITION);
buffer = new VertexBuffer(DefaultVertexFormat.POSITION);
be_makeStars(bufferBuilder, minSize, maxSize, count, seed);
bufferBuilder.end();
buffer.upload(bufferBuilder);
return buffer;
}
private VertexBuffer be_buildBufferUVStars(BufferBuilder bufferBuilder, VertexBuffer buffer, double minSize,
double maxSize, int count, long seed) {
private VertexBuffer be_buildBufferUVStars(BufferBuilder bufferBuilder, VertexBuffer buffer, double minSize, double maxSize, int count, long seed) {
if (buffer != null) {
buffer.close();
}
buffer = new VertexBuffer(VertexFormats.POSITION_TEXTURE);
buffer = new VertexBuffer(DefaultVertexFormat.POSITION_TEX);
be_makeUVStars(bufferBuilder, minSize, maxSize, count, seed);
bufferBuilder.end();
buffer.upload(bufferBuilder);
return buffer;
}
private VertexBuffer be_buildBufferFarFog(BufferBuilder bufferBuilder, VertexBuffer buffer, double minSize,
double maxSize, int count, long seed) {
private VertexBuffer be_buildBufferFarFog(BufferBuilder bufferBuilder, VertexBuffer buffer, double minSize, double maxSize, int count, long seed) {
if (buffer != null) {
buffer.close();
}
buffer = new VertexBuffer(VertexFormats.POSITION_TEXTURE);
buffer = new VertexBuffer(DefaultVertexFormat.POSITION_TEX);
be_makeFarFog(bufferBuilder, minSize, maxSize, count, seed);
bufferBuilder.end();
buffer.upload(bufferBuilder);
return buffer;
}
private VertexBuffer be_buildBufferHorizon(BufferBuilder bufferBuilder, VertexBuffer buffer) {
if (buffer != null) {
buffer.close();
}
buffer = new VertexBuffer(VertexFormats.POSITION_TEXTURE);
buffer = new VertexBuffer(DefaultVertexFormat.POSITION_TEX);
be_makeCylinder(bufferBuilder, 16, 50, 100);
bufferBuilder.end();
buffer.upload(bufferBuilder);
return buffer;
}
private VertexBuffer be_buildBufferFog(BufferBuilder bufferBuilder, VertexBuffer buffer) {
if (buffer != null) {
buffer.close();
}
buffer = new VertexBuffer(VertexFormats.POSITION_TEXTURE);
buffer = new VertexBuffer(DefaultVertexFormat.POSITION_TEX);
be_makeCylinder(bufferBuilder, 16, 50, 70);
bufferBuilder.end();
buffer.upload(bufferBuilder);
return buffer;
}
private void be_makeStars(BufferBuilder buffer, double minSize, double maxSize, int count, long seed) {
Random random = new Random(seed);
buffer.begin(7, VertexFormats.POSITION);
buffer.begin(7, DefaultVertexFormat.POSITION);
for (int i = 0; i < count; ++i) {
double posX = random.nextDouble() * 2.0 - 1.0;
@ -306,15 +299,15 @@ public class WorldRendererMixin {
double ae = 0.0 * q - aa * r;
double af = ae * n - ab * o;
double ah = ab * n + ae * o;
buffer.vertex(j + af, k + ad, l + ah).next();
buffer.vertex(j + af, k + ad, l + ah).endVertex();
}
}
}
}
private void be_makeUVStars(BufferBuilder buffer, double minSize, double maxSize, int count, long seed) {
Random random = new Random(seed);
buffer.begin(7, VertexFormats.POSITION_TEXTURE);
buffer.begin(7, DefaultVertexFormat.POSITION_TEX);
for (int i = 0; i < count; ++i) {
double posX = random.nextDouble() * 2.0 - 1.0;
@ -353,16 +346,16 @@ public class WorldRendererMixin {
double ah = ab * n + ae * o;
float texU = (pos >> 1) & 1;
float texV = (((pos + 1) >> 1) & 1) / 4F + minV;
pos++;
buffer.vertex(j + af, k + ad, l + ah).texture(texU, texV).next();
pos ++;
buffer.vertex(j + af, k + ad, l + ah).uv(texU, texV).endVertex();
}
}
}
}
private void be_makeFarFog(BufferBuilder buffer, double minSize, double maxSize, int count, long seed) {
Random random = new Random(seed);
buffer.begin(7, VertexFormats.POSITION_TEXTURE);
buffer.begin(7, DefaultVertexFormat.POSITION_TEX);
for (int i = 0; i < count; ++i) {
double posX = random.nextDouble() * 2.0 - 1.0;
@ -404,30 +397,30 @@ public class WorldRendererMixin {
double ah = ab * n + ae * o;
float texU = (pos >> 1) & 1;
float texV = ((pos + 1) >> 1) & 1;
pos++;
buffer.vertex(j + af, k + ad, l + ah).texture(texU, texV).next();
pos ++;
buffer.vertex(j + af, k + ad, l + ah).uv(texU, texV).endVertex();
}
}
}
}
private void be_makeCylinder(BufferBuilder buffer, int segments, double height, double radius) {
buffer.begin(7, VertexFormats.POSITION_TEXTURE);
for (int i = 0; i < segments; i++) {
buffer.begin(7, DefaultVertexFormat.POSITION_TEX);
for (int i = 0; i < segments; i ++) {
double a1 = (double) i * Math.PI * 2.0 / (double) segments;
double a2 = (double) (i + 1) * Math.PI * 2.0 / (double) segments;
double px1 = Math.sin(a1) * radius;
double pz1 = Math.cos(a1) * radius;
double px2 = Math.sin(a2) * radius;
double pz2 = Math.cos(a2) * radius;
float u0 = (float) i / (float) segments;
float u1 = (float) (i + 1) / (float) segments;
buffer.vertex(px1, -height, pz1).texture(u0, 0).next();
buffer.vertex(px1, height, pz1).texture(u0, 1).next();
buffer.vertex(px2, height, pz2).texture(u1, 1).next();
buffer.vertex(px2, -height, pz2).texture(u1, 0).next();
buffer.vertex(px1, -height, pz1).uv(u0, 0).endVertex();
buffer.vertex(px1, height, pz1).uv(u0, 1).endVertex();
buffer.vertex(px2, height, pz2).uv(u1, 1).endVertex();
buffer.vertex(px2, -height, pz2).uv(u1, 0).endVertex();
}
}
}