Continue mapping migration
This commit is contained in:
parent
99ade39404
commit
f03fd03bd0
499 changed files with 12567 additions and 12723 deletions
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@ -8,35 +8,34 @@ import java.util.Set;
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import java.util.function.Predicate;
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import com.google.common.collect.Lists;
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import net.minecraft.world.chunk.ChunkSection;
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import net.minecraft.world.chunk.WorldChunk;
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import org.jetbrains.annotations.Nullable;
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import com.google.common.collect.Sets;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.item.Item;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.NbtHelper;
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import net.minecraft.core.particles.BlockStateParticleEffect;
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import net.minecraft.core.particles.ParticleOptions;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Registry;
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import net.minecraft.world.Heightmap;
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import net.minecraft.core.particles.BlockParticleOption;
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import net.minecraft.core.particles.ParticleOptions;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.data.worldgen.Features;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.NbtUtils;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.LevelChunk;
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import net.minecraft.world.level.chunk.LevelChunkSection;
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import net.minecraft.world.level.dimension.DimensionType;
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import net.minecraft.world.level.levelgen.feature.ConfiguredFeatures;
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import net.minecraft.world.level.levelgen.Heightmap;
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import net.minecraft.world.level.material.Material;
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import ru.betterend.BetterEnd;
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import ru.betterend.blocks.BlockProperties;
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import ru.betterend.blocks.EndPortalBlock;
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@ -47,15 +46,22 @@ import ru.betterend.registry.EndFeatures;
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import ru.betterend.registry.EndPortals;
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public class EternalRitual {
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private final static Set<Point> STRUCTURE_MAP = Sets.newHashSet(new Point(-4, -5), new Point(-4, 5),
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new Point(-6, 0), new Point(4, -5), new Point(4, 5), new Point(6, 0));
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private final static Set<Point> FRAME_MAP = Sets.newHashSet(new Point(0, 0), new Point(0, 6), new Point(1, 0),
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new Point(1, 6), new Point(2, 1), new Point(2, 5), new Point(3, 2), new Point(3, 3), new Point(3, 4));
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private final static Set<Point> PORTAL_MAP = Sets.newHashSet(new Point(0, 0), new Point(0, 1), new Point(0, 2),
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new Point(0, 3), new Point(0, 4), new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(1, 3),
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new Point(1, 4), new Point(2, 1), new Point(2, 2), new Point(2, 3));
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private final static Set<Point> BASE_MAP = Sets.newHashSet(new Point(3, 0), new Point(2, 0), new Point(2, 1),
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new Point(1, 1), new Point(1, 2), new Point(0, 1), new Point(0, 2));
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private final static Set<Point> STRUCTURE_MAP = Sets.newHashSet(
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new Point(-4, -5), new Point(-4, 5), new Point(-6, 0),
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new Point(4, -5), new Point(4, 5), new Point(6, 0));
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private final static Set<Point> FRAME_MAP = Sets.newHashSet(
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new Point(0, 0), new Point(0, 6), new Point(1, 0),
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new Point(1, 6), new Point(2, 1), new Point(2, 5),
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new Point(3, 2), new Point(3, 3), new Point(3, 4));
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private final static Set<Point> PORTAL_MAP = Sets.newHashSet(
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new Point(0, 0), new Point(0, 1), new Point(0, 2),
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new Point(0, 3), new Point(0, 4), new Point(1, 0),
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new Point(1, 1), new Point(1, 2), new Point(1, 3),
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new Point(1, 4), new Point(2, 1), new Point(2, 2),
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new Point(2, 3));
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private final static Set<Point> BASE_MAP = Sets.newHashSet(
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new Point(3, 0), new Point(2, 0), new Point(2, 1), new Point(1, 1),
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new Point(1, 2), new Point(0, 1), new Point(0, 2));
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private final static Block BASE = EndBlocks.FLAVOLITE.tiles;
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private final static Block PEDESTAL = EndBlocks.ETERNAL_PEDESTAL;
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@ -91,17 +97,18 @@ public class EternalRitual {
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}
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private boolean isInvalid() {
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return world == null || world.isClientSide() || center == null || axis == null;
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return world == null || world.isClientSide() ||
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center == null || axis == null;
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}
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public void checkStructure() {
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if (isInvalid())
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return;
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if (isInvalid()) return;
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Direction moveX, moveY;
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if (Direction.Axis.X == axis) {
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moveX = Direction.EAST;
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moveY = Direction.NORTH;
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} else {
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}
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else {
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moveX = Direction.SOUTH;
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moveY = Direction.EAST;
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}
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@ -114,7 +121,7 @@ public class EternalRitual {
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if (valid) {
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EternalPedestalEntity pedestal = (EternalPedestalEntity) world.getBlockEntity(checkPos);
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if (pedestal != null) {
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Item pItem = pedestal.getStack(0).getItem();
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Item pItem = pedestal.getItem(0).getItem();
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if (item == null) {
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item = pItem;
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} else if (!item.equals(pItem)) {
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@ -147,9 +154,8 @@ public class EternalRitual {
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}
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private void activatePortal(Item keyItem) {
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if (active)
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return;
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ResourceLocation itemId = Registry.ITEM.getId(keyItem);
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if (active) return;
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ResourceLocation itemId = Registry.ITEM.getKey(keyItem);
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int portalId = EndPortals.getPortalIdByItem(itemId);
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Level targetWorld = getTargetWorld(portalId);
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ResourceLocation worldId = targetWorld.dimension().location();
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@ -186,66 +192,59 @@ public class EternalRitual {
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if (Direction.Axis.X == axis) {
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moveX = Direction.EAST;
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moveY = Direction.NORTH;
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} else {
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}
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else {
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moveX = Direction.SOUTH;
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moveY = Direction.EAST;
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}
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for (Point pos : STRUCTURE_MAP) {
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BlockPos.MutableBlockPos p = center.mutable();
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p.move(moveX, pos.x).move(moveY, pos.y);
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serverWorld.sendParticles(ParticleTypes.PORTAL, p.getX() + 0.5, p.getY() + 1.5, p.getZ() + 0.5, 20, 0, 0, 0,
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1);
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serverWorld.sendParticles(ParticleTypes.REVERSE_PORTAL, p.getX() + 0.5, p.getY() + 1.5, p.getZ() + 0.5, 20,
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0, 0, 0, 0.3);
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serverWorld.sendParticles(ParticleTypes.PORTAL, p.getX() + 0.5, p.getY() + 1.5, p.getZ() + 0.5, 20, 0, 0, 0, 1);
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serverWorld.sendParticles(ParticleTypes.REVERSE_PORTAL, p.getX() + 0.5, p.getY() + 1.5, p.getZ() + 0.5, 20, 0, 0, 0, 0.3);
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}
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serverWorld.playSound(null, center, SoundEvents.BLOCK_END_PORTAL_SPAWN, SoundSource.NEUTRAL, 16, 1);
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serverWorld.playSound(null, center, SoundEvents.END_PORTAL_SPAWN, SoundSource.NEUTRAL, 16, 1);
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}
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private void activatePortal(Level world, BlockPos center, int portalId) {
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BlockPos framePos = center.below();
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Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH : Direction.EAST;
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BlockState frame = FRAME.defaultBlockState().with(ACTIVE, true);
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BlockState frame = FRAME.defaultBlockState().setValue(ACTIVE, true);
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FRAME_MAP.forEach(point -> {
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BlockPos pos = framePos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
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BlockState state = world.getBlockState(pos);
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if (state.contains(ACTIVE) && !state.getValue(ACTIVE)) {
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if (state.hasProperty(ACTIVE) && !state.getValue(ACTIVE)) {
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world.setBlockAndUpdate(pos, frame);
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}
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pos = framePos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
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state = world.getBlockState(pos);
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if (state.contains(ACTIVE) && !state.getValue(ACTIVE)) {
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if (state.hasProperty(ACTIVE) && !state.getValue(ACTIVE)) {
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world.setBlockAndUpdate(pos, frame);
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}
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});
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Direction.Axis portalAxis = Direction.Axis.X == axis ? Direction.Axis.Z : Direction.Axis.X;
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BlockState portal = PORTAL.defaultBlockState().with(EndPortalBlock.AXIS, portalAxis).with(EndPortalBlock.PORTAL,
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portalId);
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ParticleOptions effect = new BlockStateParticleEffect(ParticleTypes.BLOCK, portal);
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BlockState portal = PORTAL.defaultBlockState().setValue(EndPortalBlock.AXIS, portalAxis).setValue(EndPortalBlock.PORTAL, portalId);
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ParticleOptions effect = new BlockParticleOption(ParticleTypes.BLOCK, portal);
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ServerLevel serverWorld = (ServerLevel) world;
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PORTAL_MAP.forEach(point -> {
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BlockPos pos = center.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
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if (!world.getBlockState(pos).is(PORTAL)) {
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world.setBlockAndUpdate(pos, portal);
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serverWorld.sendParticles(effect, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 10, 0.5, 0.5,
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0.5, 0.1);
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serverWorld.sendParticles(ParticleTypes.REVERSE_PORTAL, pos.getX() + 0.5, pos.getY() + 0.5,
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pos.getZ() + 0.5, 10, 0.5, 0.5, 0.5, 0.3);
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serverWorld.sendParticles(effect, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 10, 0.5, 0.5, 0.5, 0.1);
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serverWorld.sendParticles(ParticleTypes.REVERSE_PORTAL, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 10, 0.5, 0.5, 0.5, 0.3);
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}
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pos = center.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
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if (!world.getBlockState(pos).is(PORTAL)) {
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world.setBlockAndUpdate(pos, portal);
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serverWorld.sendParticles(effect, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 10, 0.5, 0.5,
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0.5, 0.1);
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serverWorld.sendParticles(ParticleTypes.REVERSE_PORTAL, pos.getX() + 0.5, pos.getY() + 0.5,
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pos.getZ() + 0.5, 10, 0.5, 0.5, 0.5, 0.3);
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serverWorld.sendParticles(effect, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 10, 0.5, 0.5, 0.5, 0.1);
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serverWorld.sendParticles(ParticleTypes.REVERSE_PORTAL, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 10, 0.5, 0.5, 0.5, 0.3);
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}
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});
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}
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public void disablePortal(int state) {
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if (!active || isInvalid())
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return;
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if (!active || isInvalid()) return;
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removePortal(getTargetWorld(state), exit);
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removePortal(world, center);
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}
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@ -257,12 +256,12 @@ public class EternalRitual {
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BlockPos pos = framePos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
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BlockState state = world.getBlockState(pos);
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if (state.is(FRAME) && state.getValue(ACTIVE)) {
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world.setBlockAndUpdate(pos, state.with(ACTIVE, false));
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world.setBlockAndUpdate(pos, state.setValue(ACTIVE, false));
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}
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pos = framePos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
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state = world.getBlockState(pos);
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if (state.is(FRAME) && state.getValue(ACTIVE)) {
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world.setBlockAndUpdate(pos, state.with(ACTIVE, false));
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world.setBlockAndUpdate(pos, state.setValue(ACTIVE, false));
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}
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});
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PORTAL_MAP.forEach(point -> {
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@ -281,8 +280,8 @@ public class EternalRitual {
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@Nullable
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private BlockPos findFrame(Level world, BlockPos.MutableBlockPos startPos) {
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List<BlockPos.MutableBlockPos> foundPos = findAllBlockPos(world, startPos, (SEARCH_RADIUS >> 4) + 1, FRAME,
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blockState -> blockState.is(FRAME) && !blockState.get(ACTIVE));
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for (BlockPos.MutableBlockPos testPos : foundPos) {
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blockState -> blockState.is(FRAME) && !blockState.getValue(ACTIVE));
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for(BlockPos.MutableBlockPos testPos : foundPos) {
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if (checkFrame(world, testPos)) {
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return testPos;
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}
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@ -295,14 +294,13 @@ public class EternalRitual {
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ServerLevel targetWorld = (ServerLevel) getTargetWorld(portalId);
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Registry<DimensionType> registry = Objects.requireNonNull(server).registryAccess().dimensionTypes();
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double multiplier = Objects.requireNonNull(registry.get(targetWorldId)).coordinateScale();
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BlockPos.MutableBlockPos basePos = center.mutable().set(center.getX() / multiplier, center.getY(),
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center.getZ() / multiplier);
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BlockPos.MutableBlockPos basePos = center.mutable().set(center.getX() / multiplier, center.getY(), center.getZ() / multiplier);
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BlockPos framePos = findFrame(targetWorld, basePos.mutable());
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if (framePos != null) {
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return framePos.up();
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return framePos.above();
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}
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Direction.Axis portalAxis = (Direction.Axis.X == axis) ? Direction.Axis.Z : Direction.Axis.X;
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int worldCeil = targetWorld.getDimensionHeight() - 1;
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int worldCeil = targetWorld.getHeight() - 1;
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if (checkIsAreaValid(targetWorld, basePos, portalAxis)) {
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generatePortal(targetWorld, basePos, portalAxis, portalId);
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return basePos.immutable();
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@ -312,18 +310,15 @@ public class EternalRitual {
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int radius = (int) ((SEARCH_RADIUS / multiplier) + 1);
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for (int step = 1; step < radius; step++) {
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for (int i = 0; i < (step >> 1); i++) {
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Chunk chunk = targetWorld.getChunk(checkPos);
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ChunkAccess chunk = targetWorld.getChunk(checkPos);
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if (chunk != null) {
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int surfaceY = chunk.sampleHeightmap(Heightmap.Type.WORLD_SURFACE, checkPos.getX() & 15,
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checkPos.getZ() & 15);
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int motionY = chunk.sampleHeightmap(Heightmap.Type.MOTION_BLOCKING, checkPos.getX() & 15,
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checkPos.getZ() & 15);
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int surfaceY = chunk.getHeight(Heightmap.Types.WORLD_SURFACE, checkPos.getX() & 15, checkPos.getZ() & 15);
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int motionY = chunk.getHeight(Heightmap.Types.MOTION_BLOCKING, checkPos.getX() & 15, checkPos.getZ() & 15);
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int ceil = Math.min(Math.max(surfaceY, motionY) + 1, worldCeil);
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if (ceil < 5)
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continue;
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if (ceil < 5) continue;
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checkPos.setY(ceil);
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while (checkPos.getY() >= 5) {
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if (checkIsAreaValid(targetWorld, checkPos, portalAxis)) {
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if(checkIsAreaValid(targetWorld, checkPos, portalAxis)) {
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generatePortal(targetWorld, checkPos, portalAxis, portalId);
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return checkPos.immutable();
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}
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@ -336,44 +331,40 @@ public class EternalRitual {
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}
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}
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if (targetWorld.dimension() == Level.END) {
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ConfiguredFeatures.END_ISLAND.generate(targetWorld, targetWorld.getChunkManager().getChunkGenerator(),
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new Random(basePos.asLong()), basePos.below());
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Features.END_ISLAND.place(targetWorld, targetWorld.getChunkSource().getGenerator(), new Random(basePos.asLong()), basePos.below());
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} else if (targetWorld.dimension() == Level.OVERWORLD) {
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basePos.setY(targetWorld.getChunk(basePos).sampleHeightmap(Heightmap.Type.WORLD_SURFACE, basePos.getX(),
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basePos.getZ()) + 1);
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basePos.setY(targetWorld.getChunk(basePos).getHeight(Heightmap.Types.WORLD_SURFACE, basePos.getX(), basePos.getZ()) + 1);
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}
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EndFeatures.BIOME_ISLAND.getFeatureConfigured().generate(targetWorld,
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targetWorld.getChunkManager().getChunkGenerator(), new Random(basePos.asLong()), basePos.below());
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EndFeatures.BIOME_ISLAND.getFeatureConfigured().place(targetWorld, targetWorld.getChunkSource().getGenerator(), new Random(basePos.asLong()), basePos.below());
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generatePortal(targetWorld, basePos, portalAxis, portalId);
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return basePos.immutable();
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}
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private Level getTargetWorld(int state) {
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if (world.dimension() == Level.END) {
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return EndPortals.getLevel(world.getServer(), state);
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return EndPortals.getWorld(world.getServer(), state);
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}
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return Objects.requireNonNull(world.getServer()).getLevel(Level.END);
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}
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private boolean checkIsAreaValid(Level world, BlockPos pos, Direction.Axis axis) {
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if (pos.getY() >= world.getDimensionHeight() - 1)
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return false;
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if (!isBaseValid(world, pos, axis))
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return false;
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if (pos.getY() >= world.getHeight() - 1) return false;
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if (!isBaseValid(world, pos, axis)) return false;
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return EternalRitual.checkArea(world, pos, axis);
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}
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private boolean isBaseValid(Level world, BlockPos pos, Direction.Axis axis) {
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boolean solid = true;
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if (axis.equals(Direction.Axis.X)) {
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pos = pos.below().add(0, 0, -3);
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pos = pos.below().offset(0, 0, -3);
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for (int i = 0; i < 7; i++) {
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BlockPos checkPos = pos.offset(0, 0, i);
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BlockState state = world.getBlockState(checkPos);
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solid &= validBlock(world, checkPos, state);
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}
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} else {
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pos = pos.below().add(-3, 0, 0);
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}
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else {
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pos = pos.below().offset(-3, 0, 0);
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for (int i = 0; i < 7; i++) {
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BlockPos checkPos = pos.offset(i, 0, 0);
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BlockState state = world.getBlockState(checkPos);
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@ -384,7 +375,7 @@ public class EternalRitual {
|
|||
}
|
||||
|
||||
private boolean validBlock(Level world, BlockPos pos, BlockState state) {
|
||||
return state.isSolidBlock(world, pos) && state.isFullCube(world, pos);
|
||||
return state.isRedstoneConductor(world, pos) && state.isCollisionShapeFullBlock(world, pos);
|
||||
}
|
||||
|
||||
public void configure(BlockPos initial) {
|
||||
|
@ -481,24 +472,24 @@ public class EternalRitual {
|
|||
}
|
||||
|
||||
public CompoundTag toTag(CompoundTag tag) {
|
||||
tag.put("center", NbtHelper.fromBlockPos(center));
|
||||
tag.put("center", NbtUtils.writeBlockPos(center));
|
||||
tag.putString("axis", axis.getName());
|
||||
tag.putBoolean("active", active);
|
||||
if (targetWorldId != null) {
|
||||
tag.putString("key_item", targetWorldId.toString());
|
||||
}
|
||||
if (exit != null) {
|
||||
tag.put("exit", NbtHelper.fromBlockPos(exit));
|
||||
tag.put("exit", NbtUtils.writeBlockPos(exit));
|
||||
}
|
||||
return tag;
|
||||
}
|
||||
|
||||
public void fromTag(CompoundTag tag) {
|
||||
axis = Direction.Axis.fromName(tag.getString("axis"));
|
||||
center = NbtHelper.toBlockPos(tag.getCompound("center"));
|
||||
axis = Direction.Axis.byName(tag.getString("axis"));
|
||||
center = NbtUtils.readBlockPos(tag.getCompound("center"));
|
||||
active = tag.getBoolean("active");
|
||||
if (tag.contains("exit")) {
|
||||
exit = NbtHelper.toBlockPos(tag.getCompound("exit"));
|
||||
exit = NbtUtils.readBlockPos(tag.getCompound("exit"));
|
||||
}
|
||||
if (tag.contains("key_item")) {
|
||||
targetWorldId = new ResourceLocation(tag.getString("key_item"));
|
||||
|
@ -507,26 +498,25 @@ public class EternalRitual {
|
|||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o)
|
||||
return true;
|
||||
if (o == null || getClass() != o.getClass())
|
||||
return false;
|
||||
if (this == o) return true;
|
||||
if (o == null || getClass() != o.getClass()) return false;
|
||||
EternalRitual ritual = (EternalRitual) o;
|
||||
return world.equals(ritual.world) && Objects.equals(center, ritual.center) && Objects.equals(exit, ritual.exit);
|
||||
return world.equals(ritual.world) &&
|
||||
Objects.equals(center, ritual.center) &&
|
||||
Objects.equals(exit, ritual.exit);
|
||||
}
|
||||
|
||||
public static void generatePortal(Level world, BlockPos center, Direction.Axis axis, int portalId) {
|
||||
BlockPos framePos = center.below();
|
||||
Direction moveDir = Direction.Axis.X == axis ? Direction.EAST : Direction.NORTH;
|
||||
BlockState frame = FRAME.defaultBlockState().with(ACTIVE, true);
|
||||
BlockState frame = FRAME.defaultBlockState().setValue(ACTIVE, true);
|
||||
FRAME_MAP.forEach(point -> {
|
||||
BlockPos pos = framePos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
|
||||
world.setBlockAndUpdate(pos, frame);
|
||||
pos = framePos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
|
||||
world.setBlockAndUpdate(pos, frame);
|
||||
});
|
||||
BlockState portal = PORTAL.defaultBlockState().with(EndPortalBlock.AXIS, axis).with(EndPortalBlock.PORTAL,
|
||||
portalId);
|
||||
BlockState portal = PORTAL.defaultBlockState().setValue(EndPortalBlock.AXIS, axis).setValue(EndPortalBlock.PORTAL, portalId);
|
||||
PORTAL_MAP.forEach(point -> {
|
||||
BlockPos pos = center.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
|
||||
world.setBlockAndUpdate(pos, portal);
|
||||
|
@ -553,57 +543,50 @@ public class EternalRitual {
|
|||
|
||||
public static boolean checkArea(Level world, BlockPos center, Direction.Axis axis) {
|
||||
Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH : Direction.EAST;
|
||||
for (BlockPos checkPos : BlockPos.iterate(center.offset(moveDir.getClockWise()),
|
||||
center.offset(moveDir.rotateYCounterclockwise()))) {
|
||||
for (BlockPos checkPos : BlockPos.betweenClosed(center.relative(moveDir.getClockWise()), center.relative(moveDir.getCounterClockWise()))) {
|
||||
for (Point point : PORTAL_MAP) {
|
||||
BlockPos pos = checkPos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
|
||||
BlockState state = world.getBlockState(pos);
|
||||
if (isStateInvalid(state))
|
||||
return false;
|
||||
if (isStateInvalid(state)) return false;
|
||||
pos = checkPos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
|
||||
state = world.getBlockState(pos);
|
||||
if (isStateInvalid(state))
|
||||
return false;
|
||||
if (isStateInvalid(state)) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static boolean isStateInvalid(BlockState state) {
|
||||
if (!state.getFluidState().isEmpty())
|
||||
return true;
|
||||
if (!state.getFluidState().isEmpty()) return true;
|
||||
Material material = state.getMaterial();
|
||||
return !material.isReplaceable() && !material.equals(Material.PLANT);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param world Level for search
|
||||
* @param checkPos Start search position
|
||||
* @param radius Search radius
|
||||
* @param world World for search
|
||||
* @param checkPos Start search position
|
||||
* @param radius Search radius
|
||||
* @param searchBlock Target block
|
||||
* @param condition Predicate for test block states in the chunk section
|
||||
* @param condition Predicate for test block states in the chunk section
|
||||
*
|
||||
* @return Position of the first found block or null.
|
||||
*/
|
||||
@Nullable
|
||||
public static BlockPos.MutableBlockPos findBlockPos(Level world, BlockPos.MutableBlockPos checkPos, int radius,
|
||||
Block searchBlock, Predicate<BlockState> condition) {
|
||||
public static BlockPos.MutableBlockPos findBlockPos(Level world, BlockPos.MutableBlockPos checkPos, int radius, Block searchBlock, Predicate<BlockState> condition) {
|
||||
Direction moveDirection = Direction.EAST;
|
||||
for (int step = 1; step < radius; step++) {
|
||||
for (int i = 0; i < (step >> 1); i++) {
|
||||
Chunk chunk = world.getChunk(checkPos);
|
||||
if (!(chunk instanceof WorldChunk) || ((WorldChunk) chunk).isEmpty())
|
||||
continue;
|
||||
for (ChunkSection section : chunk.getSectionArray()) {
|
||||
if (section == null || !section.getContainer().hasAny(condition))
|
||||
continue;
|
||||
ChunkAccess chunk = world.getChunk(checkPos);
|
||||
if (!(chunk instanceof LevelChunk) || ((LevelChunk) chunk).isEmpty()) continue;
|
||||
for (LevelChunkSection section : chunk.getSections()) {
|
||||
if (section == null || !section.getStates().maybeHas(condition)) continue;
|
||||
for (int x = 0; x < 16; x++) {
|
||||
for (int y = 0; y < 16; y++) {
|
||||
for (int z = 0; z < 16; z++) {
|
||||
for(int z = 0; z < 16; z++) {
|
||||
BlockState checkState = section.getBlockState(x, y, z);
|
||||
if (checkState.is(searchBlock)) {
|
||||
int worldX = (chunk.getPos().x << 4) + x;
|
||||
int worldY = section.getYOffset() + y;
|
||||
int worldY = section.bottomBlockY() + y;
|
||||
int worldZ = (chunk.getPos().z << 4) + z;
|
||||
checkPos.set(worldX, worldY, worldZ);
|
||||
return checkPos;
|
||||
|
@ -620,33 +603,30 @@ public class EternalRitual {
|
|||
}
|
||||
|
||||
/**
|
||||
* @param world Level for search
|
||||
* @param checkPos Start search position
|
||||
* @param radius Search radius
|
||||
* @param world World for search
|
||||
* @param checkPos Start search position
|
||||
* @param radius Search radius
|
||||
* @param searchBlock Target block
|
||||
* @param condition Predicate for test block states in the chunk section
|
||||
* @param condition Predicate for test block states in the chunk section
|
||||
*
|
||||
* @return List of positions of the all found blocks or empty list.
|
||||
*/
|
||||
public static List<BlockPos.MutableBlockPos> findAllBlockPos(Level world, BlockPos.MutableBlockPos checkPos,
|
||||
int radius, Block searchBlock, Predicate<BlockState> condition) {
|
||||
public static List<BlockPos.MutableBlockPos> findAllBlockPos(Level world, BlockPos.MutableBlockPos checkPos, int radius, Block searchBlock, Predicate<BlockState> condition) {
|
||||
List<BlockPos.MutableBlockPos> posFound = Lists.newArrayList();
|
||||
Direction moveDirection = Direction.EAST;
|
||||
for (int step = 1; step < radius; step++) {
|
||||
for (int i = 0; i < (step >> 1); i++) {
|
||||
Chunk chunk = world.getChunk(checkPos);
|
||||
if (!(chunk instanceof WorldChunk) || ((WorldChunk) chunk).isEmpty())
|
||||
continue;
|
||||
for (ChunkSection section : chunk.getSectionArray()) {
|
||||
if (section == null || !section.getContainer().hasAny(condition))
|
||||
continue;
|
||||
ChunkAccess chunk = world.getChunk(checkPos);
|
||||
if (!(chunk instanceof LevelChunk) || ((LevelChunk) chunk).isEmpty()) continue;
|
||||
for (LevelChunkSection section : chunk.getSections()) {
|
||||
if (section == null || !section.getStates().maybeHas(condition)) continue;
|
||||
for (int x = 0; x < 16; x++) {
|
||||
for (int y = 0; y < 16; y++) {
|
||||
for (int z = 0; z < 16; z++) {
|
||||
for(int z = 0; z < 16; z++) {
|
||||
BlockState checkState = section.getBlockState(x, y, z);
|
||||
if (checkState.is(searchBlock)) {
|
||||
int worldX = (chunk.getPos().x << 4) + x;
|
||||
int worldY = section.getYOffset() + y;
|
||||
int worldY = section.bottomBlockY() + y;
|
||||
int worldZ = (chunk.getPos().z << 4) + z;
|
||||
checkPos.set(worldX, worldY, worldZ);
|
||||
posFound.add(checkPos.mutable());
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue