Continue mapping migration

This commit is contained in:
Aleksey 2021-04-12 21:38:22 +03:00
parent 99ade39404
commit f03fd03bd0
499 changed files with 12567 additions and 12723 deletions

View file

@ -1,20 +1,19 @@
package ru.betterend.world.features;
import java.util.Random;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.state.property.Properties;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import ru.betterend.blocks.basis.AttachedBlock;
import ru.betterend.blocks.basis.EndWallPlantBlock;
import ru.betterend.util.BlocksHelper;
public class WallPlantFeature extends WallScatterFeature {
private final Block block;
public WallPlantFeature(Block block, int radius) {
super(radius);
this.block = block;
@ -23,22 +22,24 @@ public class WallPlantFeature extends WallScatterFeature {
@Override
public boolean canGenerate(WorldGenLevel world, Random random, BlockPos pos, Direction dir) {
if (block instanceof EndWallPlantBlock) {
BlockState state = block.defaultBlockState().with(EndWallPlantBlock.FACING, dir);
return block.canPlaceAt(state, world, pos);
} else if (block instanceof AttachedBlock) {
BlockState state = block.defaultBlockState().with(Properties.FACING, dir);
return block.canPlaceAt(state, world, pos);
BlockState state = block.defaultBlockState().setValue(EndWallPlantBlock.FACING, dir);
return block.canSurvive(state, world, pos);
}
return block.canPlaceAt(block.defaultBlockState(), world, pos);
else if (block instanceof AttachedBlock) {
BlockState state = block.defaultBlockState().setValue(BlockStateProperties.FACING, dir);
return block.canSurvive(state, world, pos);
}
return block.canSurvive(block.defaultBlockState(), world, pos);
}
@Override
public void place(WorldGenLevel world, Random random, BlockPos pos, Direction dir) {
public void generate(WorldGenLevel world, Random random, BlockPos pos, Direction dir) {
BlockState state = block.defaultBlockState();
if (block instanceof EndWallPlantBlock) {
state = state.with(EndWallPlantBlock.FACING, dir);
} else if (block instanceof AttachedBlock) {
state = state.with(Properties.FACING, dir);
state = state.setValue(EndWallPlantBlock.FACING, dir);
}
else if (block instanceof AttachedBlock) {
state = state.setValue(BlockStateProperties.FACING, dir);
}
BlocksHelper.setWithoutUpdate(world, pos, state);
}