[Change] Migrated to BCLRecipeBuilder

This commit is contained in:
Frank 2022-08-02 13:12:14 +02:00
parent daa409af72
commit f19d5345b0
11 changed files with 1062 additions and 1097 deletions

View file

@ -6,10 +6,7 @@ import org.betterx.bclib.items.tool.BaseAxeItem;
import org.betterx.bclib.items.tool.BaseHoeItem;
import org.betterx.bclib.items.tool.BaseShovelItem;
import org.betterx.bclib.items.tool.BaseSwordItem;
import org.betterx.bclib.recipes.AnvilRecipe;
import org.betterx.bclib.recipes.FurnaceRecipe;
import org.betterx.bclib.recipes.GridRecipe;
import org.betterx.bclib.recipes.SmithingTableRecipe;
import org.betterx.bclib.recipes.BCLRecipeBuilder;
import org.betterx.betterend.BetterEnd;
import org.betterx.betterend.blocks.BulbVineLanternBlock;
import org.betterx.betterend.blocks.BulbVineLanternColoredBlock;
@ -19,7 +16,6 @@ import org.betterx.betterend.config.Configs;
import org.betterx.betterend.item.EndArmorItem;
import org.betterx.betterend.item.tool.EndHammerItem;
import org.betterx.betterend.item.tool.EndPickaxe;
import org.betterx.betterend.recipe.builders.AlloyingRecipeBuilder;
import org.betterx.betterend.registry.EndBlocks;
import org.betterx.betterend.registry.EndItems;
import org.betterx.worlds.together.tag.v3.TagManager;
@ -242,287 +238,277 @@ public class MetalMaterial {
);
if (hasOre) {
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_ingot_furnace_ore", ore, ingot)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_ingot")
.buildWithBlasting();
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_ingot_furnace_raw", rawOre, ingot)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_ingot")
.buildWithBlasting();
AlloyingRecipeBuilder.create(name + "_ingot_alloy")
.setInput(alloyingOre, alloyingOre)
.setOutput(ingot, 3)
.setExpiriense(2.1F)
.build();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_ingot_furnace_ore"), ingot)
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(ore)
.setGroup("end_ingot")
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_ingot_furnace_raw"), ingot)
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(rawOre)
.setGroup("end_ingot")
.buildWithBlasting();
BCLRecipeBuilder.alloying(BetterEnd.makeID(name + "_ingot_alloy"), ingot)
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(alloyingOre, alloyingOre)
.setOutputCount(3)
.setExperience(2.1F)
.build();
}
// Basic recipes
GridRecipe.make(BetterEnd.MOD_ID, name + "_ingot_from_nuggets", ingot)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("###", "###", "###")
.addMaterial('#', nugget)
.setGroup("end_metal_ingots_nug")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_nuggets_from_ingot", nugget)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(9)
.setList("#")
.addMaterial('#', ingot)
.setGroup("end_metal_nuggets_ing")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_block", block)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("###", "###", "###")
.addMaterial('#', ingot)
.setGroup("end_metal_blocks")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_ingot_from_block", ingot)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(9)
.setList("#")
.addMaterial('#', block)
.setGroup("end_metal_ingots")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_ingot_from_nuggets"), ingot)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("###", "###", "###")
.addMaterial('#', nugget)
.setGroup("end_metal_ingots_nug")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_nuggets_from_ingot"), nugget)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(9)
.setList("#")
.addMaterial('#', ingot)
.setGroup("end_metal_nuggets_ing")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_block"), block)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("###", "###", "###")
.addMaterial('#', ingot)
.setGroup("end_metal_blocks")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_ingot_from_block"), ingot)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(9)
.setList("#")
.addMaterial('#', block)
.setGroup("end_metal_ingots")
.build();
// Block recipes
GridRecipe.make(BetterEnd.MOD_ID, name + "_tile", tile)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(4)
.setShape("##", "##")
.addMaterial('#', block)
.setGroup("end_metal_tiles")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_bars", bars)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(16)
.setShape("###", "###")
.addMaterial('#', ingot)
.setGroup("end_metal_bars")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_pressure_plate", pressurePlate)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("##")
.addMaterial('#', ingot)
.setGroup("end_metal_plates")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_door", door)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(3)
.setShape("##", "##", "##")
.addMaterial('#', ingot)
.setGroup("end_metal_doors")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_trapdoor", trapdoor)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("##", "##")
.addMaterial('#', ingot)
.setGroup("end_metal_trapdoors")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_stairs", stairs)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(4)
.setShape("# ", "## ", "###")
.addMaterial('#', block, tile)
.setGroup("end_metal_stairs")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_slab", slab)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(6)
.setShape("###")
.addMaterial('#', block, tile)
.setGroup("end_metal_slabs")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_chain", chain)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("N", "#", "N")
.addMaterial('#', ingot)
.addMaterial('N', nugget)
.setGroup("end_metal_chain")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_anvil", anvilBlock)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("###", " I ", "III")
.addMaterial('#', block, tile)
.addMaterial('I', ingot)
.setGroup("end_metal_anvil")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_bulb_lantern", bulb_lantern)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("C", "I", "#")
.addMaterial('C', chain)
.addMaterial('I', ingot)
.addMaterial('#', EndItems.GLOWING_BULB)
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_tile"), tile)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(4)
.setShape("##", "##")
.addMaterial('#', block)
.setGroup("end_metal_tiles")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_bars"), bars)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(16)
.setShape("###", "###")
.addMaterial('#', ingot)
.setGroup("end_metal_bars")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_pressure_plate"), pressurePlate)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("##")
.addMaterial('#', ingot)
.setGroup("end_metal_plates")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_door"), door)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(3)
.setShape("##", "##", "##")
.addMaterial('#', ingot)
.setGroup("end_metal_doors")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_trapdoor"), trapdoor)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("##", "##")
.addMaterial('#', ingot)
.setGroup("end_metal_trapdoors")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_stairs"), stairs)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(4)
.setShape("# ", "## ", "###")
.addMaterial('#', block, tile)
.setGroup("end_metal_stairs")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_slab"), slab)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(6)
.setShape("###")
.addMaterial('#', block, tile)
.setGroup("end_metal_slabs")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_chain"), chain)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("N", "#", "N")
.addMaterial('#', ingot)
.addMaterial('N', nugget)
.setGroup("end_metal_chain")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_anvil"), anvilBlock)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("###", " I ", "III")
.addMaterial('#', block, tile)
.addMaterial('I', ingot)
.setGroup("end_metal_anvil")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_bulb_lantern"), bulb_lantern)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("C", "I", "#")
.addMaterial('C', chain)
.addMaterial('I', ingot)
.addMaterial('#', EndItems.GLOWING_BULB)
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_chandelier", chandelier)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("I#I", " # ")
.addMaterial('#', ingot)
.addMaterial('I', EndItems.LUMECORN_ROD)
.setGroup("end_metal_chandelier")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_chandelier"), chandelier)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("I#I", " # ")
.addMaterial('#', ingot)
.addMaterial('I', EndItems.LUMECORN_ROD)
.setGroup("end_metal_chandelier")
.build();
// Tools & armor into nuggets
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_axe_nugget", axe, nugget)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_hoe_nugget", hoe, nugget)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_pickaxe_nugget", pickaxe, nugget)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_sword_nugget", sword, nugget)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_hammer_nugget", hammer, nugget)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_helmet_nugget", helmet, nugget)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_chestplate_nugget", chestplate, nugget)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_leggings_nugget", leggings, nugget)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_boots_nugget", boots, nugget)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_axe_nugget"), nugget).setInput(axe)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_hoe_nugget"), nugget).setInput(hoe)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_pickaxe_nugget"), nugget).setInput(pickaxe)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_sword_nugget"), nugget).setInput(sword)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_hammer_nugget"), nugget).setInput(hammer)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_helmet_nugget"), nugget).setInput(helmet)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_chestplate_nugget"), nugget).setInput(chestplate)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_leggings_nugget"), nugget).setInput(leggings)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_boots_nugget"), nugget).setInput(boots)
.checkConfig(Configs.RECIPE_CONFIG)
.setGroup("end_nugget")
.buildWithBlasting();
// Tool parts from ingots
AnvilRecipe.create(name + "_shovel_head")
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(ingot)
.setOutput(shovelHead)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
AnvilRecipe.create(name + "_pickaxe_head")
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(ingot)
.setInputCount(3)
.setOutput(pickaxeHead)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
AnvilRecipe.create(name + "_axe_head")
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(ingot)
.setInputCount(3)
.setOutput(axeHead)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
AnvilRecipe.create(name + "_hoe_head")
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(ingot)
.setInputCount(2)
.setOutput(hoeHead)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
AnvilRecipe.create(name + "_sword_blade")
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(ingot)
.setOutput(swordBlade)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
AnvilRecipe.create(name + "_forged_plate")
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(ingot)
.setOutput(forgedPlate)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_shovel_head"), shovelHead)
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(ingot)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_pickaxe_head"), pickaxeHead)
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(ingot)
.setInputCount(3)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_axe_head"), axeHead)
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(ingot)
.setInputCount(3)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_hoe_head"), hoeHead)
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(ingot)
.setInputCount(2)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_sword_blade"), swordBlade)
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(ingot)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_forged_plate"), forgedPlate)
.checkConfig(Configs.RECIPE_CONFIG)
.setInput(ingot)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
// Tools from parts
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_hammer")
.checkConfig(Configs.RECIPE_CONFIG)
.setResult(hammer)
.setBase(block)
.setAddition(Items.STICK)
.build();
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_axe")
.checkConfig(Configs.RECIPE_CONFIG)
.setResult(axe)
.setBase(axeHead)
.setAddition(Items.STICK)
.build();
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_pickaxe")
.checkConfig(Configs.RECIPE_CONFIG)
.setResult(pickaxe)
.setBase(pickaxeHead)
.setAddition(Items.STICK)
.build();
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_hoe")
.checkConfig(Configs.RECIPE_CONFIG)
.setResult(hoe)
.setBase(hoeHead)
.setAddition(Items.STICK)
.build();
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_sword_handle")
.checkConfig(Configs.RECIPE_CONFIG)
.setResult(swordHandle)
.setBase(ingot)
.setAddition(Items.STICK)
.build();
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_sword")
.checkConfig(Configs.RECIPE_CONFIG)
.setResult(sword)
.setBase(swordBlade)
.setAddition(swordHandle)
.build();
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_shovel")
.checkConfig(Configs.RECIPE_CONFIG)
.setResult(shovel)
.setBase(shovelHead)
.setAddition(Items.STICK)
.build();
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_hammer"), hammer)
.checkConfig(Configs.RECIPE_CONFIG)
.setBase(block)
.setAddition(Items.STICK)
.build();
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_axe"), axe)
.checkConfig(Configs.RECIPE_CONFIG)
.setBase(axeHead)
.setAddition(Items.STICK)
.build();
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_pickaxe"), pickaxe)
.checkConfig(Configs.RECIPE_CONFIG)
.setBase(pickaxeHead)
.setAddition(Items.STICK)
.build();
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_hoe"), hoe)
.checkConfig(Configs.RECIPE_CONFIG)
.setBase(hoeHead)
.setAddition(Items.STICK)
.build();
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_sword_handle"), swordHandle)
.checkConfig(Configs.RECIPE_CONFIG)
.setBase(ingot)
.setAddition(Items.STICK)
.build();
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_sword"), sword)
.checkConfig(Configs.RECIPE_CONFIG)
.setBase(swordBlade)
.setAddition(swordHandle)
.build();
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_shovel"), shovel)
.checkConfig(Configs.RECIPE_CONFIG)
.setBase(shovelHead)
.setAddition(Items.STICK)
.build();
// Armor crafting
GridRecipe.make(BetterEnd.MOD_ID, name + "_helmet", helmet)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("###", "# #")
.addMaterial('#', forgedPlate)
.setGroup("end_metal_helmets")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_chestplate", chestplate)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("# #", "###", "###")
.addMaterial('#', forgedPlate)
.setGroup("end_metal_chestplates")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_leggings", leggings)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("###", "# #", "# #")
.addMaterial('#', forgedPlate)
.setGroup("end_metal_leggings")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_boots", boots)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("# #", "# #")
.addMaterial('#', forgedPlate)
.setGroup("end_metal_boots")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_helmet"), helmet)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("###", "# #")
.addMaterial('#', forgedPlate)
.setGroup("end_metal_helmets")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_chestplate"), chestplate)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("# #", "###", "###")
.addMaterial('#', forgedPlate)
.setGroup("end_metal_chestplates")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_leggings"), leggings)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("###", "# #", "# #")
.addMaterial('#', forgedPlate)
.setGroup("end_metal_leggings")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_boots"), boots)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("# #", "# #")
.addMaterial('#', forgedPlate)
.setGroup("end_metal_boots")
.build();
TagManager.BLOCKS.add(BlockTags.ANVIL, anvilBlock);
TagManager.BLOCKS.add(BlockTags.BEACON_BASE_BLOCKS, block);