Added pedestals
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75 changed files with 806 additions and 414 deletions
235
src/main/java/ru/betterend/blocks/basis/BlockPedestal.java
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235
src/main/java/ru/betterend/blocks/basis/BlockPedestal.java
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package ru.betterend.blocks.basis;
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import java.util.List;
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import org.jetbrains.annotations.Nullable;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockEntityProvider;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.loot.context.LootContext;
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import net.minecraft.loot.context.LootContextParameters;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.EnumProperty;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldAccess;
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import ru.betterend.blocks.BlockProperties;
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import ru.betterend.blocks.BlockProperties.State;
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import ru.betterend.blocks.entities.PedestalBlockEntity;
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import ru.betterend.util.BlocksHelper;
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public class BlockPedestal extends BlockBaseNotFull implements BlockEntityProvider {
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public final static EnumProperty<State> STATE = BlockProperties.STATE;
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public static final BooleanProperty HAS_ITEM = BlockProperties.HAS_ITEM;
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private static final VoxelShape SHAPE_DEFAULT = VoxelShapes.cuboid(0, 0, 0, 16, 14, 16);
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private static final VoxelShape SHAPE_PILLAR = VoxelShapes.cuboid(3, 0, 3, 13, 16, 13);
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private static final VoxelShape SHAPE_BOTTOM;
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private static final VoxelShape SHAPE_TOP;
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public BlockPedestal(Block parent) {
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super(FabricBlockSettings.copyOf(parent));
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this.setDefaultState(stateManager.getDefaultState().with(STATE, State.DEFAULT).with(HAS_ITEM, false));
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}
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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if (world.isClient || !state.isOf(this)) return ActionResult.CONSUME;
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State currentState = state.get(STATE);
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if (currentState.equals(State.BOTTOM) || currentState.equals(State.PILLAR)) {
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return ActionResult.PASS;
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}
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BlockEntity blockEntity = world.getBlockEntity(pos);
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if (blockEntity instanceof PedestalBlockEntity) {
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PedestalBlockEntity pedestal = (PedestalBlockEntity) blockEntity;
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if (pedestal.isEmpty()) {
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ItemStack itemStack = player.getStackInHand(hand);
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if (itemStack.isEmpty()) return ActionResult.CONSUME;
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world.setBlockState(pos, state.with(HAS_ITEM, true));
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pedestal.setStack(0, itemStack.split(1));
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return ActionResult.SUCCESS;
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} else {
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ItemStack itemStack = pedestal.getStack(0);
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if (player.giveItemStack(itemStack)) {
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world.setBlockState(pos, state.with(HAS_ITEM, false));
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pedestal.removeStack(0);
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return ActionResult.SUCCESS;
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}
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return ActionResult.FAIL;
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}
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}
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return ActionResult.PASS;
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}
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@Override
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@Nullable
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public BlockState getPlacementState(ItemPlacementContext context) {
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BlockPos pos = context.getBlockPos();
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Block down = context.getWorld().getBlockState(pos.down()).getBlock();
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Block up = context.getWorld().getBlockState(pos.up()).getBlock();
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if (down instanceof BlockPedestal && up instanceof BlockPedestal) {
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return this.getDefaultState().with(STATE, State.PILLAR);
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} else if (down instanceof BlockPedestal) {
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return this.getDefaultState().with(STATE, State.TOP);
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} else if (up instanceof BlockPedestal) {
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return this.getDefaultState().with(STATE, State.BOTTOM);
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}
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return this.getDefaultState();
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}
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@Override
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public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) {
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if (newState.getBlock() instanceof BlockPedestal) {
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if (direction.equals(Direction.DOWN)) {
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if (world.getBlockState(pos.up()).getBlock() instanceof BlockPedestal) {
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this.moveStoredStack(world, state, pos);
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return state.with(STATE, State.PILLAR);
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}
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return state.with(STATE, State.TOP);
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} else if (direction.equals(Direction.UP)) {
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this.moveStoredStack(world, state, pos);
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if (world.getBlockState(pos.down()).getBlock() instanceof BlockPedestal) {
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return state.with(STATE, State.PILLAR);
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}
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return state.with(STATE, State.BOTTOM);
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}
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} else {
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if (direction.equals(Direction.DOWN)) {
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if (world.getBlockState(pos.up()).getBlock() instanceof BlockPedestal) {
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this.moveStoredStack(world, state, pos);
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return state.with(STATE, State.BOTTOM);
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}
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return state.with(STATE, State.DEFAULT);
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} else if (direction.equals(Direction.UP)) {
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if (world.getBlockState(pos.down()).getBlock() instanceof BlockPedestal) {
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return state.with(STATE, State.TOP);
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}
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return state.with(STATE, State.DEFAULT);
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}
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}
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return super.getStateForNeighborUpdate(state, direction, newState, world, pos, posFrom);
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}
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@Override
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public List<ItemStack> getDroppedStacks(BlockState state, LootContext.Builder builder) {
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List<ItemStack> drop = super.getDroppedStacks(state, builder);
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if (state.isOf(this)) {
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State currentState = state.get(STATE);
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if (currentState.equals(State.BOTTOM) || currentState.equals(State.PILLAR)) {
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return drop;
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} else {
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BlockEntity blockEntity = builder.getNullable(LootContextParameters.BLOCK_ENTITY);
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if (blockEntity != null && blockEntity instanceof PedestalBlockEntity) {
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PedestalBlockEntity pedestal = (PedestalBlockEntity) blockEntity;
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if (!pedestal.isEmpty()) {
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drop.add(pedestal.getStack(0));
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}
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}
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}
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}
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return drop;
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}
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private void moveStoredStack(WorldAccess world, BlockState state, BlockPos pos) {
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ItemStack stack = ItemStack.EMPTY;
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BlockEntity blockEntity = world.getBlockEntity(pos);
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if (blockEntity instanceof PedestalBlockEntity && state.isOf(this)) {
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PedestalBlockEntity pedestal = (PedestalBlockEntity) blockEntity;
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stack = pedestal.getStack(0);
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pedestal.clear();
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BlocksHelper.setWithoutUpdate(world, pos, state.with(HAS_ITEM, false));
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}
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if (!stack.isEmpty()) {
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BlockPos upPos = pos.up();
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this.moveStoredStack(world, stack, world.getBlockState(upPos), upPos);
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}
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}
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private void moveStoredStack(WorldAccess world, ItemStack stack, BlockState state, BlockPos pos) {
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BlockEntity blockEntity = world.getBlockEntity(pos);
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if (state.get(STATE).equals(State.PILLAR)) {
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BlockPos upPos = pos.up();
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this.moveStoredStack(world, stack, world.getBlockState(upPos), upPos);
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} else if (blockEntity instanceof PedestalBlockEntity) {
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PedestalBlockEntity pedestal = (PedestalBlockEntity) blockEntity;
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if (pedestal.isEmpty()) {
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pedestal.setStack(0, stack);
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BlocksHelper.setWithoutUpdate(world, pos, state.with(HAS_ITEM, true));
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} else {
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this.dropStoredStack(world, stack, pos);
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}
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} else {
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this.dropStoredStack(world, stack, pos);
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}
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}
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private void dropStoredStack(WorldAccess world, ItemStack stack, BlockPos pos) {
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Block.dropStack((World) world, this.getDropPos(world, pos), stack);
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}
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private BlockPos getDropPos(WorldAccess world, BlockPos pos) {
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BlockPos dropPos;
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for(int i = 2; i < Direction.values().length; i++) {
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dropPos = pos.offset(Direction.byId(i));
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if (world.getBlockState(dropPos).isAir()) {
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return dropPos.toImmutable();
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}
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}
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return this.getDropPos(world, pos.up());
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
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if (state.isOf(this)) {
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switch(state.get(STATE)) {
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case BOTTOM: {
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return SHAPE_BOTTOM;
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}
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case TOP: {
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return SHAPE_TOP;
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}
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case PILLAR: {
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return SHAPE_PILLAR;
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}
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default: {
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return SHAPE_DEFAULT;
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}
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}
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}
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return super.getOutlineShape(state, world, pos, context);
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> stateManager) {
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stateManager.add(STATE, HAS_ITEM);
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}
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@Override
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public BlockEntity createBlockEntity(BlockView world) {
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return new PedestalBlockEntity();
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}
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static {
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VoxelShape basin = VoxelShapes.cuboid(0, 0, 0, 16, 4, 16);
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VoxelShape top = VoxelShapes.cuboid(1, 12, 1, 15, 14, 15);
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VoxelShape pillar = VoxelShapes.cuboid(3, 0, 3, 13, 14, 13);
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SHAPE_BOTTOM = VoxelShapes.union(basin, SHAPE_PILLAR);
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SHAPE_TOP = VoxelShapes.union(top, pillar);
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}
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}
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