Added pedestals

This commit is contained in:
Aleksey 2020-10-28 17:56:17 +03:00
parent a7dcba05a9
commit f34226e944
75 changed files with 806 additions and 414 deletions

View file

@ -0,0 +1,235 @@
package ru.betterend.blocks.basis;
import java.util.List;
import org.jetbrains.annotations.Nullable;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.Block;
import net.minecraft.block.BlockEntityProvider;
import net.minecraft.block.BlockState;
import net.minecraft.block.ShapeContext;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.item.ItemStack;
import net.minecraft.loot.context.LootContext;
import net.minecraft.loot.context.LootContextParameters;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.EnumProperty;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import ru.betterend.blocks.BlockProperties;
import ru.betterend.blocks.BlockProperties.State;
import ru.betterend.blocks.entities.PedestalBlockEntity;
import ru.betterend.util.BlocksHelper;
public class BlockPedestal extends BlockBaseNotFull implements BlockEntityProvider {
public final static EnumProperty<State> STATE = BlockProperties.STATE;
public static final BooleanProperty HAS_ITEM = BlockProperties.HAS_ITEM;
private static final VoxelShape SHAPE_DEFAULT = VoxelShapes.cuboid(0, 0, 0, 16, 14, 16);
private static final VoxelShape SHAPE_PILLAR = VoxelShapes.cuboid(3, 0, 3, 13, 16, 13);
private static final VoxelShape SHAPE_BOTTOM;
private static final VoxelShape SHAPE_TOP;
public BlockPedestal(Block parent) {
super(FabricBlockSettings.copyOf(parent));
this.setDefaultState(stateManager.getDefaultState().with(STATE, State.DEFAULT).with(HAS_ITEM, false));
}
@Override
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
if (world.isClient || !state.isOf(this)) return ActionResult.CONSUME;
State currentState = state.get(STATE);
if (currentState.equals(State.BOTTOM) || currentState.equals(State.PILLAR)) {
return ActionResult.PASS;
}
BlockEntity blockEntity = world.getBlockEntity(pos);
if (blockEntity instanceof PedestalBlockEntity) {
PedestalBlockEntity pedestal = (PedestalBlockEntity) blockEntity;
if (pedestal.isEmpty()) {
ItemStack itemStack = player.getStackInHand(hand);
if (itemStack.isEmpty()) return ActionResult.CONSUME;
world.setBlockState(pos, state.with(HAS_ITEM, true));
pedestal.setStack(0, itemStack.split(1));
return ActionResult.SUCCESS;
} else {
ItemStack itemStack = pedestal.getStack(0);
if (player.giveItemStack(itemStack)) {
world.setBlockState(pos, state.with(HAS_ITEM, false));
pedestal.removeStack(0);
return ActionResult.SUCCESS;
}
return ActionResult.FAIL;
}
}
return ActionResult.PASS;
}
@Override
@Nullable
public BlockState getPlacementState(ItemPlacementContext context) {
BlockPos pos = context.getBlockPos();
Block down = context.getWorld().getBlockState(pos.down()).getBlock();
Block up = context.getWorld().getBlockState(pos.up()).getBlock();
if (down instanceof BlockPedestal && up instanceof BlockPedestal) {
return this.getDefaultState().with(STATE, State.PILLAR);
} else if (down instanceof BlockPedestal) {
return this.getDefaultState().with(STATE, State.TOP);
} else if (up instanceof BlockPedestal) {
return this.getDefaultState().with(STATE, State.BOTTOM);
}
return this.getDefaultState();
}
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) {
if (newState.getBlock() instanceof BlockPedestal) {
if (direction.equals(Direction.DOWN)) {
if (world.getBlockState(pos.up()).getBlock() instanceof BlockPedestal) {
this.moveStoredStack(world, state, pos);
return state.with(STATE, State.PILLAR);
}
return state.with(STATE, State.TOP);
} else if (direction.equals(Direction.UP)) {
this.moveStoredStack(world, state, pos);
if (world.getBlockState(pos.down()).getBlock() instanceof BlockPedestal) {
return state.with(STATE, State.PILLAR);
}
return state.with(STATE, State.BOTTOM);
}
} else {
if (direction.equals(Direction.DOWN)) {
if (world.getBlockState(pos.up()).getBlock() instanceof BlockPedestal) {
this.moveStoredStack(world, state, pos);
return state.with(STATE, State.BOTTOM);
}
return state.with(STATE, State.DEFAULT);
} else if (direction.equals(Direction.UP)) {
if (world.getBlockState(pos.down()).getBlock() instanceof BlockPedestal) {
return state.with(STATE, State.TOP);
}
return state.with(STATE, State.DEFAULT);
}
}
return super.getStateForNeighborUpdate(state, direction, newState, world, pos, posFrom);
}
@Override
public List<ItemStack> getDroppedStacks(BlockState state, LootContext.Builder builder) {
List<ItemStack> drop = super.getDroppedStacks(state, builder);
if (state.isOf(this)) {
State currentState = state.get(STATE);
if (currentState.equals(State.BOTTOM) || currentState.equals(State.PILLAR)) {
return drop;
} else {
BlockEntity blockEntity = builder.getNullable(LootContextParameters.BLOCK_ENTITY);
if (blockEntity != null && blockEntity instanceof PedestalBlockEntity) {
PedestalBlockEntity pedestal = (PedestalBlockEntity) blockEntity;
if (!pedestal.isEmpty()) {
drop.add(pedestal.getStack(0));
}
}
}
}
return drop;
}
private void moveStoredStack(WorldAccess world, BlockState state, BlockPos pos) {
ItemStack stack = ItemStack.EMPTY;
BlockEntity blockEntity = world.getBlockEntity(pos);
if (blockEntity instanceof PedestalBlockEntity && state.isOf(this)) {
PedestalBlockEntity pedestal = (PedestalBlockEntity) blockEntity;
stack = pedestal.getStack(0);
pedestal.clear();
BlocksHelper.setWithoutUpdate(world, pos, state.with(HAS_ITEM, false));
}
if (!stack.isEmpty()) {
BlockPos upPos = pos.up();
this.moveStoredStack(world, stack, world.getBlockState(upPos), upPos);
}
}
private void moveStoredStack(WorldAccess world, ItemStack stack, BlockState state, BlockPos pos) {
BlockEntity blockEntity = world.getBlockEntity(pos);
if (state.get(STATE).equals(State.PILLAR)) {
BlockPos upPos = pos.up();
this.moveStoredStack(world, stack, world.getBlockState(upPos), upPos);
} else if (blockEntity instanceof PedestalBlockEntity) {
PedestalBlockEntity pedestal = (PedestalBlockEntity) blockEntity;
if (pedestal.isEmpty()) {
pedestal.setStack(0, stack);
BlocksHelper.setWithoutUpdate(world, pos, state.with(HAS_ITEM, true));
} else {
this.dropStoredStack(world, stack, pos);
}
} else {
this.dropStoredStack(world, stack, pos);
}
}
private void dropStoredStack(WorldAccess world, ItemStack stack, BlockPos pos) {
Block.dropStack((World) world, this.getDropPos(world, pos), stack);
}
private BlockPos getDropPos(WorldAccess world, BlockPos pos) {
BlockPos dropPos;
for(int i = 2; i < Direction.values().length; i++) {
dropPos = pos.offset(Direction.byId(i));
if (world.getBlockState(dropPos).isAir()) {
return dropPos.toImmutable();
}
}
return this.getDropPos(world, pos.up());
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
if (state.isOf(this)) {
switch(state.get(STATE)) {
case BOTTOM: {
return SHAPE_BOTTOM;
}
case TOP: {
return SHAPE_TOP;
}
case PILLAR: {
return SHAPE_PILLAR;
}
default: {
return SHAPE_DEFAULT;
}
}
}
return super.getOutlineShape(state, world, pos, context);
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> stateManager) {
stateManager.add(STATE, HAS_ITEM);
}
@Override
public BlockEntity createBlockEntity(BlockView world) {
return new PedestalBlockEntity();
}
static {
VoxelShape basin = VoxelShapes.cuboid(0, 0, 0, 16, 4, 16);
VoxelShape top = VoxelShapes.cuboid(1, 12, 1, 15, 14, 15);
VoxelShape pillar = VoxelShapes.cuboid(3, 0, 3, 13, 14, 13);
SHAPE_BOTTOM = VoxelShapes.union(basin, SHAPE_PILLAR);
SHAPE_TOP = VoxelShapes.union(top, pillar);
}
}