Portal pos finding optimisation, Overworld island feature for portals

This commit is contained in:
Aleksey 2020-12-24 22:47:22 +03:00
parent 2c2757ba8e
commit f42af8bd67
5 changed files with 30 additions and 6 deletions

View file

@ -23,6 +23,7 @@ import ru.betterend.world.features.GlowPillarFeature;
import ru.betterend.world.features.HydraluxFeature;
import ru.betterend.world.features.LanceleafFeature;
import ru.betterend.world.features.MengerSpongeFeature;
import ru.betterend.world.features.OverworldIslandFeature;
import ru.betterend.world.features.SinglePlantFeature;
import ru.betterend.world.features.UnderwaterPlantFeature;
import ru.betterend.world.features.VineFeature;
@ -116,6 +117,7 @@ public class EndFeatures {
public static final EndFeature CHARNIA_GREEN = new EndFeature("charnia_green", new CharniaFeature(EndBlocks.CHARNIA_GREEN), 10);
public static final EndFeature MENGER_SPONGE = new EndFeature("menger_sponge", new MengerSpongeFeature(5), 1);
public static final EndFeature CHARNIA_RED_RARE = new EndFeature("charnia_red_rare", new CharniaFeature(EndBlocks.CHARNIA_RED), 2);
public static final EndFeature OVERWORLD_ISLAND = EndFeature.makeOverworldIsland("overworld_island", new OverworldIslandFeature());
// Terrain //
public static final EndFeature END_LAKE = EndFeature.makeLakeFeature("end_lake", new EndLakeFeature(), 4);