[Feature] End fishing loot tables (by Necrontyrr)

Merge pull request #99 from Necrontyrr/end-fishing
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Frank 2022-11-18 19:22:51 +01:00 committed by GitHub
commit f599c221c8
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6 changed files with 106 additions and 4 deletions

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@ -124,6 +124,8 @@ public class EndTags {
TagManager.ITEMS.add(ALLOYING_IRON, Items.IRON_ORE, Items.DEEPSLATE_IRON_ORE, Items.RAW_IRON);
TagManager.ITEMS.add(ALLOYING_GOLD, Items.GOLD_ORE, Items.DEEPSLATE_GOLD_ORE, Items.RAW_GOLD);
TagManager.ITEMS.add(ALLOYING_COPPER, Items.COPPER_ORE, Items.DEEPSLATE_COPPER_ORE, Items.RAW_COPPER);
TagManager.ITEMS.add(ItemTags.FISHES, EndItems.END_FISH_RAW, EndItems.END_FISH_COOKED);
}
public static void addEndGround(Block bl) {

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@ -8,32 +8,67 @@ import org.betterx.betterend.registry.EndBiomes;
import org.betterx.betterend.registry.EndBlocks;
import org.betterx.betterend.registry.EndItems;
import net.minecraft.advancements.critereon.LocationPredicate;
import net.minecraft.core.Holder;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.storage.loot.LootPool;
import net.minecraft.world.level.storage.loot.LootTable;
import net.minecraft.world.level.storage.loot.entries.LootItem;
import net.minecraft.world.level.storage.loot.predicates.LootItemRandomChanceCondition;
import net.minecraft.world.level.storage.loot.providers.number.ConstantValue;
import net.minecraft.world.level.storage.loot.providers.number.UniformGenerator;
import net.minecraft.world.level.storage.loot.BuiltInLootTables;
import net.minecraft.world.level.storage.loot.entries.LootItem;
import net.minecraft.world.level.storage.loot.entries.LootTableReference;
import net.minecraft.world.level.storage.loot.functions.EnchantWithLevelsFunction;
import net.minecraft.world.level.storage.loot.functions.SetItemDamageFunction;
import net.minecraft.world.level.storage.loot.predicates.LocationCheck;
import net.minecraft.world.level.storage.loot.predicates.LootItemCondition;
import net.fabricmc.fabric.api.loot.v2.LootTableEvents;
public class LootTableUtil {
private static final ResourceLocation END_CITY_TREASURE_ID = new ResourceLocation("chests/end_city_treasure");
private static final ResourceLocation COMMON = BetterEnd.makeID("chests/common");
private static final ResourceLocation FOGGY_MUSHROOMLAND = BetterEnd.makeID("chests/foggy_mushroomland");
private static final ResourceLocation CHORUS_FOREST = BetterEnd.makeID("chests/chorus_forest");
private static final ResourceLocation SHADOW_FOREST = BetterEnd.makeID("chests/shadow_forest");
private static final ResourceLocation LANTERN_WOODS = BetterEnd.makeID("chests/lantern_woods");
private static final ResourceLocation UMBRELLA_JUNGLE = BetterEnd.makeID("chests/umbrella_jungle");
private static final ResourceLocation FISHING_FISH = BetterEnd.makeID("gameplay/fishing/fish");
private static final ResourceLocation FISHING_TREASURE = BetterEnd.makeID("gameplay/fishing/treasure");
private static final ResourceLocation FISHING_JUNK = BetterEnd.makeID("gameplay/fishing/junk");
private static final LootItemCondition.Builder IN_END
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setDimension(Level.END));
private static final LootItemCondition.Builder IN_FOGGY_MUSHROOMLAND
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.FOGGY_MUSHROOMLAND.getBiomeKey()));
private static final LootItemCondition.Builder IN_CHORUS_FOREST
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.CHORUS_FOREST.getBiomeKey()));
private static final LootItemCondition.Builder IN_AMBER_LAND
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.AMBER_LAND.getBiomeKey()));
private static final LootItemCondition.Builder IN_GLOWING_GRASSLANDS
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.GLOWING_GRASSLANDS.getBiomeKey()));
private static final LootItemCondition.Builder IN_LANTERN_WOODS
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.LANTERN_WOODS.getBiomeKey()));
private static final LootItemCondition.Builder IN_MEGALAKE
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.MEGALAKE.getBiomeKey()));
private static final LootItemCondition.Builder IN_MEGALAKE_GROVE
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.MEGALAKE_GROVE.getBiomeKey()));
private static final LootItemCondition.Builder IN_NEON_OASIS
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.NEON_OASIS.getBiomeKey()));
private static final LootItemCondition.Builder IN_SHADOW_FOREST
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.SHADOW_FOREST.getBiomeKey()));
private static final LootItemCondition.Builder IN_SULPHUR_SPRINGS
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.SULPHUR_SPRINGS.getBiomeKey()));
private static final LootItemCondition.Builder IN_UMBRELLA_JUNGLE
= LocationCheck.checkLocation(LocationPredicate.Builder.location().setBiome(EndBiomes.UMBRELLA_JUNGLE.getBiomeKey()));
public static void init() {
LootTableEvents.MODIFY.register((resourceManager, lootManager, id, table, setter) -> {
if (END_CITY_TREASURE_ID.equals(id)) {
if (BuiltInLootTables.END_CITY_TREASURE.equals(id)) {
LootPool.Builder builder = LootPool.lootPool();
builder.setRolls(ConstantValue.exactly(1));
builder.when(LootItemRandomChanceCondition.randomChance(0.2f));
@ -47,7 +82,45 @@ public class LootTableUtil {
builder.add(LootItem.lootTableItem(EndItems.MUSIC_DISC_ENDSEEKER));
builder.add(LootItem.lootTableItem(EndItems.MUSIC_DISC_EO_DRACONA));
table.withPool(builder);
} else if (BuiltInLootTables.FISHING.equals(id)) {
table.modifyPools((modifier) -> modifier.when(IN_END.invert()));
table.withPool(LootPool.lootPool().when(IN_END).setRolls(ConstantValue.exactly(1.0F))
.add(LootTableReference.lootTableReference(FISHING_FISH).setWeight(85).setQuality(-1))
.add(LootTableReference.lootTableReference(FISHING_TREASURE).setWeight(5).setQuality(2))
.add(LootTableReference.lootTableReference(FISHING_JUNK).setWeight(10).setQuality(-2)));
} else if (id.getNamespace().equals(BetterEnd.MOD_ID)) {
if (FISHING_FISH.equals(id)) {
LootPool.Builder builder = LootPool.lootPool()
.add(LootItem.lootTableItem(EndItems.END_FISH_RAW));
table.withPool(builder);
return;
} else if (FISHING_JUNK.equals(id)) {
LootPool.Builder builder = LootPool.lootPool()
.add(LootItem.lootTableItem(EndItems.END_LILY_LEAF))
.add(LootItem.lootTableItem(Items.ENDER_PEARL))
.add(LootItem.lootTableItem(Items.CHORUS_FRUIT))
.add(LootItem.lootTableItem(EndItems.GELATINE))
.add(LootItem.lootTableItem(EndItems.CRYSTAL_SHARDS))
.add(LootItem.lootTableItem(EndItems.HYDRALUX_PETAL).when(IN_SULPHUR_SPRINGS));
addCharnia(builder);
table.withPool(builder);
return;
} else if (FISHING_TREASURE.equals(id)) {
LootPool.Builder builder = LootPool.lootPool()
.add(LootItem.lootTableItem(EndBlocks.TERMINITE.swordBlade))
.add(LootItem.lootTableItem(EndBlocks.TERMINITE.forgedPlate))
.add(LootItem.lootTableItem(EndBlocks.MENGER_SPONGE))
.add(LootItem.lootTableItem(Items.BOW)
.apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.0F, 0.25F)))
.apply(EnchantWithLevelsFunction.enchantWithLevels(ConstantValue.exactly(30.0F)).allowTreasure()))
.add(LootItem.lootTableItem(Items.FISHING_ROD)
.apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.0F, 0.25F)))
.apply(EnchantWithLevelsFunction.enchantWithLevels(ConstantValue.exactly(30.0F)).allowTreasure()))
.add(LootItem.lootTableItem(Items.BOOK)
.apply(EnchantWithLevelsFunction.enchantWithLevels(ConstantValue.exactly(30.0F)).allowTreasure()));
table.withPool(builder);
return;
}
addCommonItems(table);
if (FOGGY_MUSHROOMLAND.equals(id)) {
LootPool.Builder builder = LootPool.lootPool();
@ -106,6 +179,21 @@ public class LootTableUtil {
return COMMON;
}
private static void addCharnia(LootPool.Builder pool) {
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_CYAN)
.when(IN_GLOWING_GRASSLANDS.or(IN_MEGALAKE).or(IN_MEGALAKE_GROVE).or(IN_NEON_OASIS)));
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_LIGHT_BLUE)
.when(IN_FOGGY_MUSHROOMLAND.or(IN_GLOWING_GRASSLANDS).or(IN_MEGALAKE).or(IN_MEGALAKE_GROVE).or(IN_UMBRELLA_JUNGLE)));
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_GREEN)
.when(IN_GLOWING_GRASSLANDS.or(IN_NEON_OASIS).or(IN_SULPHUR_SPRINGS).or(IN_UMBRELLA_JUNGLE)));
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_RED)
.when(IN_AMBER_LAND.or(IN_LANTERN_WOODS).or(IN_NEON_OASIS)));
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_ORANGE)
.when(IN_AMBER_LAND.or(IN_LANTERN_WOODS).or(IN_SULPHUR_SPRINGS)));
pool.add(LootItem.lootTableItem(EndBlocks.CHARNIA_PURPLE)
.when(IN_CHORUS_FOREST.or(IN_SHADOW_FOREST)));
}
private static void addCommonItems(LootTable.Builder table) {
LootPool.Builder builder = LootPool.lootPool();
builder.setRolls(UniformGenerator.between(0, 2));

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@ -0,0 +1,4 @@
{
"type": "minecraft:fishing",
"pools": []
}

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@ -0,0 +1,4 @@
{
"type": "minecraft:fishing",
"pools": []
}

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@ -0,0 +1,4 @@
{
"type": "minecraft:fishing",
"pools": []
}