Another island shape
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559a1b8d81
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2 changed files with 101 additions and 31 deletions
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@ -8,52 +8,60 @@ import java.util.Random;
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import com.google.common.collect.Maps;
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import com.google.common.collect.Maps;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import ru.betterend.noise.OpenSimplexNoise;
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import ru.betterend.util.MHelper;
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import ru.betterend.util.MHelper;
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import ru.betterend.util.sdf.SDF;
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import ru.betterend.util.sdf.SDF;
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import ru.betterend.util.sdf.operator.SDFScale;
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import ru.betterend.util.sdf.operator.SDFSmoothUnion;
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import ru.betterend.util.sdf.operator.SDFTranslate;
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import ru.betterend.util.sdf.operator.SDFUnion;
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import ru.betterend.util.sdf.primitive.SDFCapedCone;
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import ru.betterend.util.sdf.primitive.SDFCapedCone;
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public class IslandLayer {
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public class IslandLayer {
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private static final List<BlockPos> POSITIONS = new ArrayList<BlockPos>(9);
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private static final Random RANDOM = new Random();
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private static final Random RANDOM = new Random();
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private static final SDF ISLAND;
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private final List<BlockPos> positions = new ArrayList<BlockPos>(9);
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private final Map<BlockPos, SDF> islands = Maps.newHashMap();
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private final Map<BlockPos, SDF> islands = Maps.newHashMap();
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private final OpenSimplexNoise density;
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private final double distance;
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private final double distance;
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private final float scale;
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private final int seed;
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private final int seed;
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private final int minY;
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private final int minY;
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private final int maxY;
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private final int maxY;
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public IslandLayer(int seed, double distance, int minY, int maxY) {
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public IslandLayer(int seed, double distance, float scale, int center, int heightVariation) {
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this.distance = distance;
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this.distance = distance;
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this.density = new OpenSimplexNoise(seed);
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this.scale = scale;
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this.seed = seed;
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this.seed = seed;
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this.minY = minY;
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this.minY = center - heightVariation;
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this.maxY = maxY;
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this.maxY = center + heightVariation;
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}
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}
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private int getSeed(int x, int y, int z) {
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private int getSeed(int x, int z) {
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int h = seed + x * 374761393 + y * 668265263 + z;
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int h = seed + x * 374761393 + z * 668265263;
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h = (h ^ (h >> 13)) * 1274126177;
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h = (h ^ (h >> 13)) * 1274126177;
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return h ^ (h >> 16);
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return h ^ (h >> 16);
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}
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}
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private void updatePositions(double x, double y, double z) {
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public void updatePositions(double x, double z) {
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POSITIONS.clear();
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positions.clear();
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int ix = MHelper.floor(x / distance);
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int ix = MHelper.floor(x / distance);
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int iy = MHelper.floor(y / distance);
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int iz = MHelper.floor(z / distance);
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int iz = MHelper.floor(z / distance);
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for (int pox = -1; pox < 2; pox++) {
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for (int pox = -1; pox < 2; pox++) {
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int px = pox + ix;
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int px = pox + ix;
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for (int poy = -1; poy < 2; poy++) {
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for (int poz = -1; poz < 2; poz++) {
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int py = poy + iy;
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int pz = poz + iz;
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for (int poz = -1; poz < 2; poz++) {
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//if (density.eval(px * distance * 0.002, pz * distance * 0.002) > 0) {
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int pz = poz + iz;
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RANDOM.setSeed(getSeed(px, pz));
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RANDOM.setSeed(getSeed(px, py, pz));
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double posX = (px + RANDOM.nextFloat()) * distance;
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double posX = (px + RANDOM.nextFloat()) * distance;
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double posY = (py + RANDOM.nextFloat()) * distance;
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double posY = MHelper.randRange(minY, maxY, RANDOM);
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double posZ = (pz + RANDOM.nextFloat()) * distance;
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double posZ = (pz + RANDOM.nextFloat()) * distance;
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POSITIONS.add(new BlockPos(posX, posY, posZ));
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positions.add(new BlockPos(posX, posY, posZ));
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}
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//}
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}
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}
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}
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}
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}
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}
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@ -61,33 +69,55 @@ public class IslandLayer {
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private SDF getIsland(BlockPos pos) {
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private SDF getIsland(BlockPos pos) {
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SDF island = islands.get(pos);
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SDF island = islands.get(pos);
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if (island == null) {
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if (island == null) {
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island = new SDFCapedCone().setHeight(10).setRadius1(0).setRadius2(30);
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RANDOM.setSeed(getSeed(pos.getX(), pos.getZ()));
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island = new SDFScale().setScale(RANDOM.nextFloat() + 0.5F).setSource(ISLAND);
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islands.put(pos, island);
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islands.put(pos, island);
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}
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}
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return island;
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return island;
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}
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}
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private float getRelativeDistance(SDF sdf, BlockPos center, double px, double py, double pz) {
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private float getRelativeDistance(SDF sdf, BlockPos center, double px, double py, double pz) {
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float x = (float) (px - center.getX());
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float x = (float) (px - center.getX()) / scale;
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float y = (float) (py - center.getY());
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float y = (float) (py - center.getY()) / scale;
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float z = (float) (pz - center.getZ());
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float z = (float) (pz - center.getZ()) / scale;
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return sdf.getDistance(x, y, z);
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return sdf.getDistance(x, y, z);
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}
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}
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private float calculateSDF(double x, double y, double z) {
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private float calculateSDF(double x, double y, double z) {
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float distance = 10;
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float distance = 10;
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for (BlockPos pos: POSITIONS) {
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for (BlockPos pos: positions) {
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if (pos.getY() > minY && pos.getY() < maxY) {
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SDF island = getIsland(pos);
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SDF island = getIsland(pos);
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float dist = getRelativeDistance(island, pos, x, y, z);
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float dist = getRelativeDistance(island, pos, x, y, z);
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distance = MHelper.min(distance, dist);
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distance = MHelper.min(distance, dist);
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}
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}
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}
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return distance;
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return distance;
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}
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}
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public float getDensity(double x, double y, double z) {
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public float getDensity(double x, double y, double z) {
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updatePositions(x, y, z);
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return -calculateSDF(x, y, z);
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return -calculateSDF(x, y, z);
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}
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}
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public void clearCache() {
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if (islands.size() > 32) {
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islands.clear();
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}
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}
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private static SDF makeCone(float radiusBottom, float radiusTop, float height, float minY) {
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float hh = height * 0.5F;
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SDF sdf = new SDFCapedCone().setHeight(hh).setRadius1(radiusBottom).setRadius2(radiusTop);
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return new SDFTranslate().setTranslate(0, minY + hh, 0).setSource(sdf);
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}
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static {
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SDF cone1 = makeCone(0, 0.4F, 0.2F, -0.3F);
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SDF cone2 = makeCone(0.4F, 0.5F, 0.1F, -0.1F);
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SDF cone3 = makeCone(0.5F, 0.45F, 0.03F, 0.0F);
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SDF cone4 = makeCone(0.45F, 0, 0.02F, 0.03F);
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SDF coneBottom = new SDFUnion().setSourceA(cone1).setSourceB(cone2);
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SDF coneTop = new SDFUnion().setSourceA(cone3).setSourceB(cone4);
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ISLAND = new SDFSmoothUnion().setRadius(0.01F).setSourceA(coneTop).setSourceB(coneBottom);
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}
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}
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}
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@ -2,24 +2,64 @@ package ru.betterend.world.generator;
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import java.util.Random;
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import java.util.Random;
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import ru.betterend.noise.OpenSimplexNoise;
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import ru.betterend.util.MHelper;
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public class TerrainGenerator {
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public class TerrainGenerator {
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private static final double SCALE_XZ = 8.0;
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private static final double SCALE_XZ = 8.0;
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private static final double SCALE_Y = 4.0;
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private static final double SCALE_Y = 4.0;
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private static IslandLayer layer;
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private static IslandLayer largeIslands;
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private static IslandLayer mediumIslands;
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private static IslandLayer smallIslands;
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private static OpenSimplexNoise noise1;
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private static OpenSimplexNoise noise2;
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private static OpenSimplexNoise continentalTop;
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private static OpenSimplexNoise continentalBottom;
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private static OpenSimplexNoise continentalSeparator;
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public static void initNoise(long seed) {
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public static void initNoise(long seed) {
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Random random = new Random(seed);
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Random random = new Random(seed);
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layer = new IslandLayer(random.nextInt(), 100, 40, 90);
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largeIslands = new IslandLayer(random.nextInt(), 300, 200, 63, 0);
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mediumIslands = new IslandLayer(random.nextInt(), 150, 100, 63, 16);
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smallIslands = new IslandLayer(random.nextInt(), 60, 50, 63, 32);
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noise1 = new OpenSimplexNoise(random.nextInt());
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noise2 = new OpenSimplexNoise(random.nextInt());
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continentalTop = new OpenSimplexNoise(random.nextInt());
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continentalBottom = new OpenSimplexNoise(random.nextInt());
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continentalSeparator = new OpenSimplexNoise(random.nextInt());
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}
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}
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public static void fillTerrainDensity(double[] buffer, int x, int z) {
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public static void fillTerrainDensity(double[] buffer, int x, int z) {
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largeIslands.clearCache();
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double px = (double) x * SCALE_XZ;
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double px = (double) x * SCALE_XZ;
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double pz = (double) z * SCALE_XZ;
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double pz = (double) z * SCALE_XZ;
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largeIslands.updatePositions(px, pz);
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for (int y = 0; y < buffer.length; y++) {
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for (int y = 0; y < buffer.length; y++) {
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double py = (double) y * SCALE_Y;
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double py = (double) y * SCALE_Y;
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float dist = layer.getDensity(px, py, pz);
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//float dist = getContinental(px, py, pz);
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//dist = dist > 1 ? dist : MHelper.max(dist, largeIslands.getDensity(px, py, pz));
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float dist = largeIslands.getDensity(px, py, pz);
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dist = dist > 1 ? dist : MHelper.max(dist, mediumIslands.getDensity(px, py, pz));
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dist = dist > 1 ? dist : MHelper.max(dist, smallIslands.getDensity(px, py, pz));
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if (dist > -0.5F) {
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dist += noise1.eval(px * 0.01, py * 0.01, pz * 0.01) * 0.04;
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dist += noise2.eval(px * 0.05, py * 0.05, pz * 0.05) * 0.02;
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dist += noise1.eval(px * 0.1, py * 0.1, pz * 0.1) * 0.01;
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}
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buffer[y] = dist;
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buffer[y] = dist;
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}
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}
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}
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}
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private static float getContinental(double px, double py, double pz) {
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float gradient = ((float) py - 50F) * 0.01F;
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float top = (float) continentalTop.eval(px * 0.04, py * 0.04, pz * 0.04) * 0.1F - gradient;
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float bottom = (float) continentalBottom.eval(px * 0.01, py * 0.01, pz * 0.01) * 0.5F + gradient;
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float separate = (float) Math.abs(continentalSeparator.eval(px * 0.002, py * 0.002, pz * 0.002));
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return MHelper.min(top, bottom) * (separate * separate) + (float) noise2.eval(px * 0.1, py * 0.1, pz * 0.1) * 0.06F;
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}
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}
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}
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