Another island shape

This commit is contained in:
paulevsGitch 2020-12-28 16:24:53 +03:00
parent 559a1b8d81
commit fe414c1003
2 changed files with 101 additions and 31 deletions

View file

@ -8,52 +8,60 @@ import java.util.Random;
import com.google.common.collect.Maps;
import net.minecraft.util.math.BlockPos;
import ru.betterend.noise.OpenSimplexNoise;
import ru.betterend.util.MHelper;
import ru.betterend.util.sdf.SDF;
import ru.betterend.util.sdf.operator.SDFScale;
import ru.betterend.util.sdf.operator.SDFSmoothUnion;
import ru.betterend.util.sdf.operator.SDFTranslate;
import ru.betterend.util.sdf.operator.SDFUnion;
import ru.betterend.util.sdf.primitive.SDFCapedCone;
public class IslandLayer {
private static final List<BlockPos> POSITIONS = new ArrayList<BlockPos>(9);
private static final Random RANDOM = new Random();
private static final SDF ISLAND;
private final List<BlockPos> positions = new ArrayList<BlockPos>(9);
private final Map<BlockPos, SDF> islands = Maps.newHashMap();
private final OpenSimplexNoise density;
private final double distance;
private final float scale;
private final int seed;
private final int minY;
private final int maxY;
public IslandLayer(int seed, double distance, int minY, int maxY) {
public IslandLayer(int seed, double distance, float scale, int center, int heightVariation) {
this.distance = distance;
this.density = new OpenSimplexNoise(seed);
this.scale = scale;
this.seed = seed;
this.minY = minY;
this.maxY = maxY;
this.minY = center - heightVariation;
this.maxY = center + heightVariation;
}
private int getSeed(int x, int y, int z) {
int h = seed + x * 374761393 + y * 668265263 + z;
private int getSeed(int x, int z) {
int h = seed + x * 374761393 + z * 668265263;
h = (h ^ (h >> 13)) * 1274126177;
return h ^ (h >> 16);
}
private void updatePositions(double x, double y, double z) {
POSITIONS.clear();
public void updatePositions(double x, double z) {
positions.clear();
int ix = MHelper.floor(x / distance);
int iy = MHelper.floor(y / distance);
int iz = MHelper.floor(z / distance);
for (int pox = -1; pox < 2; pox++) {
int px = pox + ix;
for (int poy = -1; poy < 2; poy++) {
int py = poy + iy;
for (int poz = -1; poz < 2; poz++) {
int pz = poz + iz;
RANDOM.setSeed(getSeed(px, py, pz));
//if (density.eval(px * distance * 0.002, pz * distance * 0.002) > 0) {
RANDOM.setSeed(getSeed(px, pz));
double posX = (px + RANDOM.nextFloat()) * distance;
double posY = (py + RANDOM.nextFloat()) * distance;
double posY = MHelper.randRange(minY, maxY, RANDOM);
double posZ = (pz + RANDOM.nextFloat()) * distance;
POSITIONS.add(new BlockPos(posX, posY, posZ));
}
positions.add(new BlockPos(posX, posY, posZ));
//}
}
}
}
@ -61,33 +69,55 @@ public class IslandLayer {
private SDF getIsland(BlockPos pos) {
SDF island = islands.get(pos);
if (island == null) {
island = new SDFCapedCone().setHeight(10).setRadius1(0).setRadius2(30);
RANDOM.setSeed(getSeed(pos.getX(), pos.getZ()));
island = new SDFScale().setScale(RANDOM.nextFloat() + 0.5F).setSource(ISLAND);
islands.put(pos, island);
}
return island;
}
private float getRelativeDistance(SDF sdf, BlockPos center, double px, double py, double pz) {
float x = (float) (px - center.getX());
float y = (float) (py - center.getY());
float z = (float) (pz - center.getZ());
float x = (float) (px - center.getX()) / scale;
float y = (float) (py - center.getY()) / scale;
float z = (float) (pz - center.getZ()) / scale;
return sdf.getDistance(x, y, z);
}
private float calculateSDF(double x, double y, double z) {
float distance = 10;
for (BlockPos pos: POSITIONS) {
if (pos.getY() > minY && pos.getY() < maxY) {
for (BlockPos pos: positions) {
SDF island = getIsland(pos);
float dist = getRelativeDistance(island, pos, x, y, z);
distance = MHelper.min(distance, dist);
}
}
return distance;
}
public float getDensity(double x, double y, double z) {
updatePositions(x, y, z);
return -calculateSDF(x, y, z);
}
public void clearCache() {
if (islands.size() > 32) {
islands.clear();
}
}
private static SDF makeCone(float radiusBottom, float radiusTop, float height, float minY) {
float hh = height * 0.5F;
SDF sdf = new SDFCapedCone().setHeight(hh).setRadius1(radiusBottom).setRadius2(radiusTop);
return new SDFTranslate().setTranslate(0, minY + hh, 0).setSource(sdf);
}
static {
SDF cone1 = makeCone(0, 0.4F, 0.2F, -0.3F);
SDF cone2 = makeCone(0.4F, 0.5F, 0.1F, -0.1F);
SDF cone3 = makeCone(0.5F, 0.45F, 0.03F, 0.0F);
SDF cone4 = makeCone(0.45F, 0, 0.02F, 0.03F);
SDF coneBottom = new SDFUnion().setSourceA(cone1).setSourceB(cone2);
SDF coneTop = new SDFUnion().setSourceA(cone3).setSourceB(cone4);
ISLAND = new SDFSmoothUnion().setRadius(0.01F).setSourceA(coneTop).setSourceB(coneBottom);
}
}

View file

@ -2,24 +2,64 @@ package ru.betterend.world.generator;
import java.util.Random;
import ru.betterend.noise.OpenSimplexNoise;
import ru.betterend.util.MHelper;
public class TerrainGenerator {
private static final double SCALE_XZ = 8.0;
private static final double SCALE_Y = 4.0;
private static IslandLayer layer;
private static IslandLayer largeIslands;
private static IslandLayer mediumIslands;
private static IslandLayer smallIslands;
private static OpenSimplexNoise noise1;
private static OpenSimplexNoise noise2;
private static OpenSimplexNoise continentalTop;
private static OpenSimplexNoise continentalBottom;
private static OpenSimplexNoise continentalSeparator;
public static void initNoise(long seed) {
Random random = new Random(seed);
layer = new IslandLayer(random.nextInt(), 100, 40, 90);
largeIslands = new IslandLayer(random.nextInt(), 300, 200, 63, 0);
mediumIslands = new IslandLayer(random.nextInt(), 150, 100, 63, 16);
smallIslands = new IslandLayer(random.nextInt(), 60, 50, 63, 32);
noise1 = new OpenSimplexNoise(random.nextInt());
noise2 = new OpenSimplexNoise(random.nextInt());
continentalTop = new OpenSimplexNoise(random.nextInt());
continentalBottom = new OpenSimplexNoise(random.nextInt());
continentalSeparator = new OpenSimplexNoise(random.nextInt());
}
public static void fillTerrainDensity(double[] buffer, int x, int z) {
largeIslands.clearCache();
double px = (double) x * SCALE_XZ;
double pz = (double) z * SCALE_XZ;
largeIslands.updatePositions(px, pz);
for (int y = 0; y < buffer.length; y++) {
double py = (double) y * SCALE_Y;
float dist = layer.getDensity(px, py, pz);
//float dist = getContinental(px, py, pz);
//dist = dist > 1 ? dist : MHelper.max(dist, largeIslands.getDensity(px, py, pz));
float dist = largeIslands.getDensity(px, py, pz);
dist = dist > 1 ? dist : MHelper.max(dist, mediumIslands.getDensity(px, py, pz));
dist = dist > 1 ? dist : MHelper.max(dist, smallIslands.getDensity(px, py, pz));
if (dist > -0.5F) {
dist += noise1.eval(px * 0.01, py * 0.01, pz * 0.01) * 0.04;
dist += noise2.eval(px * 0.05, py * 0.05, pz * 0.05) * 0.02;
dist += noise1.eval(px * 0.1, py * 0.1, pz * 0.1) * 0.01;
}
buffer[y] = dist;
}
}
private static float getContinental(double px, double py, double pz) {
float gradient = ((float) py - 50F) * 0.01F;
float top = (float) continentalTop.eval(px * 0.04, py * 0.04, pz * 0.04) * 0.1F - gradient;
float bottom = (float) continentalBottom.eval(px * 0.01, py * 0.01, pz * 0.01) * 0.5F + gradient;
float separate = (float) Math.abs(continentalSeparator.eval(px * 0.002, py * 0.002, pz * 0.002));
return MHelper.min(top, bottom) * (separate * separate) + (float) noise2.eval(px * 0.1, py * 0.1, pz * 0.1) * 0.06F;
}
}