package ru.betterend.world.features; import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos.MutableBlockPos; import net.minecraft.core.Direction; import net.minecraft.world.level.WorldGenLevel; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import ru.bclib.blocks.BlockProperties.TripleShape; import ru.bclib.util.BlocksHelper; import ru.betterend.blocks.EndLotusLeafBlock; import ru.betterend.registry.EndBlocks; import java.util.Random; public class EndLotusLeafFeature extends ScatterFeature { public EndLotusLeafFeature(int radius) { super(radius); } @Override public void generate(WorldGenLevel world, Random random, BlockPos blockPos) { if (canGenerate(world, blockPos)) { generateLeaf(world, blockPos); } } @Override protected int getChance() { return 15; } @Override protected BlockPos getCenterGround(WorldGenLevel world, BlockPos pos) { return getPosOnSurface(world, pos); } private void generateLeaf(WorldGenLevel world, BlockPos pos) { MutableBlockPos p = new MutableBlockPos(); BlockState leaf = EndBlocks.END_LOTUS_LEAF.defaultBlockState(); BlocksHelper.setWithoutUpdate(world, pos, leaf.setValue(EndLotusLeafBlock.SHAPE, TripleShape.BOTTOM)); for (Direction move : BlocksHelper.HORIZONTAL) { BlocksHelper.setWithoutUpdate( world, p.set(pos).move(move), leaf.setValue(EndLotusLeafBlock.HORIZONTAL_FACING, move) .setValue(EndLotusLeafBlock.SHAPE, TripleShape.MIDDLE) ); } for (int i = 0; i < 4; i++) { Direction d1 = BlocksHelper.HORIZONTAL[i]; Direction d2 = BlocksHelper.HORIZONTAL[(i + 1) & 3]; BlocksHelper.setWithoutUpdate( world, p.set(pos).move(d1).move(d2), leaf.setValue(EndLotusLeafBlock.HORIZONTAL_FACING, d1) .setValue(EndLotusLeafBlock.SHAPE, TripleShape.TOP) ); } } private boolean canGenerate(WorldGenLevel world, BlockPos pos) { MutableBlockPos p = new MutableBlockPos(); p.setY(pos.getY()); int count = 0; for (int x = -1; x < 2; x++) { p.setX(pos.getX() + x); for (int z = -1; z < 2; z++) { p.setZ(pos.getZ() + z); if (world.isEmptyBlock(p) && world.getBlockState(p.below()).is(Blocks.WATER)) count++; } } return count == 9; } @Override public boolean canGenerate(WorldGenLevel world, Random random, BlockPos center, BlockPos blockPos, float radius) { return world.isEmptyBlock(blockPos) && world.getBlockState(blockPos.below()).is(Blocks.WATER); } }