package ru.betterend.blocks; import java.util.Collections; import java.util.List; import java.util.Random; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.enchantment.EnchantmentHelper; import net.minecraft.world.item.enchantment.Enchantments; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.SnowLayerBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.lighting.LayerLightEngine; import net.minecraft.world.level.storage.loot.LootContext; import net.minecraft.world.level.storage.loot.parameters.LootContextParams; import ru.bclib.blocks.BaseBlock; public class MossyObsidian extends BaseBlock { public MossyObsidian() { super(FabricBlockSettings.copyOf(Blocks.OBSIDIAN).hardness(3).randomTicks()); } @Override public List getDrops(BlockState state, LootContext.Builder builder) { ItemStack tool = builder.getParameter(LootContextParams.TOOL); if (tool != null && EnchantmentHelper.getItemEnchantmentLevel(Enchantments.SILK_TOUCH, tool) > 0) { return Collections.singletonList(new ItemStack(this)); } return Collections.singletonList(new ItemStack(Blocks.OBSIDIAN)); } @Override public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) { if (random.nextInt(16) == 0 && !canSurvive(state, world, pos)) { world.setBlockAndUpdate(pos, Blocks.OBSIDIAN.defaultBlockState()); } } public boolean canSurvive(BlockState state, LevelReader worldView, BlockPos pos) { BlockPos blockPos = pos.above(); BlockState blockState = worldView.getBlockState(blockPos); if (blockState.is(Blocks.SNOW) && (Integer)blockState.getValue(SnowLayerBlock.LAYERS) == 1) { return true; } else if (blockState.getFluidState().getAmount() == 8) { return false; } else { int i = LayerLightEngine.getLightBlockInto(worldView, state, pos, blockState, blockPos, Direction.UP, blockState.getLightBlock(worldView, blockPos)); return i < 5; } } }