package ru.betterend.world.features; import java.util.Random; import java.util.function.Function; import net.minecraft.block.BlockState; import net.minecraft.block.LeavesBlock; import net.minecraft.block.Material; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.world.StructureWorldAccess; import net.minecraft.world.gen.chunk.ChunkGenerator; import net.minecraft.world.gen.feature.DefaultFeatureConfig; import ru.betterend.noise.OpenSimplexNoise; import ru.betterend.registry.EndBlocks; import ru.betterend.util.BlocksHelper; import ru.betterend.util.MHelper; import ru.betterend.util.sdf.SDF; import ru.betterend.util.sdf.operator.SDFDisplacement; import ru.betterend.util.sdf.operator.SDFScale3D; import ru.betterend.util.sdf.operator.SDFSubtraction; import ru.betterend.util.sdf.operator.SDFTranslate; import ru.betterend.util.sdf.primitive.SDFSphere; public class DragonTreeBushFeature extends DefaultFeature { private static final Function REPLACE; @Override public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) { if (world.getBlockState(pos.down()).getBlock() != EndBlocks.SHADOW_GRASS) return false; BlockState leaves = EndBlocks.DRAGON_TREE_LEAVES.getDefaultState().with(LeavesBlock.DISTANCE, 1); float radius = MHelper.randRange(1.8F, 4.5F, random); OpenSimplexNoise noise = new OpenSimplexNoise(random.nextInt()); SDF sphere = new SDFSphere().setRadius(radius).setBlock(EndBlocks.DRAGON_TREE_LEAVES.getDefaultState().with(LeavesBlock.DISTANCE, 1)); sphere = new SDFScale3D().setScale(1, 0.5F, 1).setSource(sphere); sphere = new SDFDisplacement().setFunction((vec) -> { return (float) noise.eval(vec.getX() * 0.2, vec.getY() * 0.2, vec.getZ() * 0.2) * 3; }).setSource(sphere); sphere = new SDFDisplacement().setFunction((vec) -> { return random.nextFloat() * 3F - 1.5F; }).setSource(sphere); sphere = new SDFSubtraction().setSourceA(sphere).setSourceB(new SDFTranslate().setTranslate(0, -radius, 0).setSource(sphere)); sphere.setReplaceFunction(REPLACE); sphere.fillRecursive(world, pos); BlocksHelper.setWithoutUpdate(world, pos, EndBlocks.DRAGON_TREE.bark); for (Direction d: Direction.values()) { BlockPos p = pos.offset(d); if (world.isAir(p)) { BlocksHelper.setWithoutUpdate(world, p, leaves); } } return true; } static { REPLACE = (state) -> { if (state.getMaterial().equals(Material.PLANT)) { return true; } return state.getMaterial().isReplaceable(); }; } }