package ru.betterend.world.features; import java.util.Random; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos.Mutable; import net.minecraft.world.Heightmap; import net.minecraft.world.StructureWorldAccess; import net.minecraft.world.gen.chunk.ChunkGenerator; import net.minecraft.world.gen.feature.DefaultFeatureConfig; import ru.betterend.util.BlocksHelper; import ru.betterend.util.MHelper; public abstract class InvertedScatterFeature extends DefaultFeature { private static final Mutable POS = new Mutable(); private final int radius; public InvertedScatterFeature(int radius) { this.radius = radius; } public abstract boolean canGenerate(StructureWorldAccess world, Random random, BlockPos center, BlockPos blockPos, float radius); public abstract void generate(StructureWorldAccess world, Random random, BlockPos blockPos); @Override public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos center, DefaultFeatureConfig featureConfig) { int maxY = world.getTopY(Heightmap.Type.WORLD_SURFACE, center.getX(), center.getZ()); int minY = BlocksHelper.upRay(world, new BlockPos(center.getX(), 0, center.getZ()), maxY); for (int y = maxY; y > minY; y--) { POS.set(center.getX(), y, center.getZ()); if (world.getBlockState(POS).isAir() && !world.getBlockState(POS.up()).isAir()) { float r = MHelper.randRange(radius * 0.5F, radius, random); int count = MHelper.floor(r * r * MHelper.randRange(1.5F, 3F, random)); for (int i = 0; i < count; i++) { float pr = r * (float) Math.sqrt(random.nextFloat()); float theta = random.nextFloat() * MHelper.PI2; float x = pr * (float) Math.cos(theta); float z = pr * (float) Math.sin(theta); POS.set(center.getX() + x, center.getY() - 7, center.getZ() + z); int up = BlocksHelper.upRay(world, POS, 16); if (up > 14) continue; POS.setY(POS.getY() + up); if (canGenerate(world, random, center, POS, r)) { generate(world, random, POS); } } } } return true; } }