package ru.betterend.blocks.basis; import java.util.List; import java.util.Random; import com.google.common.collect.Lists; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags; import net.minecraft.block.AbstractBlock; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.block.Fertilizable; import net.minecraft.block.FluidFillable; import net.minecraft.block.Material; import net.minecraft.block.ShapeContext; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.enchantment.Enchantments; import net.minecraft.entity.ItemEntity; import net.minecraft.fluid.Fluid; import net.minecraft.fluid.FluidState; import net.minecraft.fluid.Fluids; import net.minecraft.item.ItemStack; import net.minecraft.loot.context.LootContext; import net.minecraft.loot.context.LootContextParameters; import net.minecraft.server.world.ServerWorld; import net.minecraft.sound.BlockSoundGroup; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.util.math.Vec3d; import net.minecraft.util.shape.VoxelShape; import net.minecraft.world.BlockView; import net.minecraft.world.World; import net.minecraft.world.WorldAccess; import net.minecraft.world.WorldView; import ru.betterend.client.ERenderLayer; import ru.betterend.client.IRenderTypeable; import ru.betterend.registry.BlockRegistry; import ru.betterend.registry.BlockTagRegistry; public class BlockUnderwaterPlant extends BlockBaseNotFull implements IRenderTypeable, Fertilizable, FluidFillable { private static final VoxelShape SHAPE = Block.createCuboidShape(4, 0, 4, 12, 14, 12); public BlockUnderwaterPlant() { super(FabricBlockSettings.of(Material.UNDERWATER_PLANT) .breakByTool(FabricToolTags.SHEARS) .sounds(BlockSoundGroup.WET_GRASS) .breakByHand(true) .noCollision()); } public BlockUnderwaterPlant(int light) { super(FabricBlockSettings.of(Material.UNDERWATER_PLANT) .breakByTool(FabricToolTags.SHEARS) .sounds(BlockSoundGroup.WET_GRASS) .lightLevel(light) .breakByHand(true) .noCollision()); } public BlockUnderwaterPlant(Settings settings) { super(settings); } @Override public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ePos) { Vec3d vec3d = state.getModelOffset(view, pos); return SHAPE.offset(vec3d.x, vec3d.y, vec3d.z); } @Override public AbstractBlock.OffsetType getOffsetType() { return AbstractBlock.OffsetType.XZ; } @Override public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) { BlockState down = world.getBlockState(pos.down()); return isTerrain(down); } protected boolean isTerrain(BlockState state) { return state.isIn(BlockTagRegistry.END_GROUND) || state.getBlock() == BlockRegistry.ENDSTONE_DUST; } @Override public BlockState getStateForNeighborUpdate(BlockState state, Direction facing, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) { if (!canPlaceAt(state, world, pos)) { return Blocks.AIR.getDefaultState(); } else { return state; } } @Override public List getDroppedStacks(BlockState state, LootContext.Builder builder) { ItemStack tool = builder.get(LootContextParameters.TOOL); if (tool != null && tool.getItem().isIn(FabricToolTags.SHEARS) || EnchantmentHelper.getLevel(Enchantments.SILK_TOUCH, tool) > 0) { return Lists.newArrayList(new ItemStack(this)); } else { return Lists.newArrayList(); } } @Override public ERenderLayer getRenderLayer() { return ERenderLayer.CUTOUT; } @Override public boolean isFertilizable(BlockView world, BlockPos pos, BlockState state, boolean isClient) { return true; } @Override public boolean canGrow(World world, Random random, BlockPos pos, BlockState state) { return true; } @Override public void grow(ServerWorld world, Random random, BlockPos pos, BlockState state) { ItemEntity item = new ItemEntity(world, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, new ItemStack(this)); world.spawnEntity(item); } @Override public boolean canFillWithFluid(BlockView world, BlockPos pos, BlockState state, Fluid fluid) { return false; } @Override public boolean tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState) { return false; } @Override public FluidState getFluidState(BlockState state) { return Fluids.WATER.getStill(false); } }