package ru.betterend.world.features; import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos.MutableBlockPos; import net.minecraft.world.level.WorldGenLevel; import net.minecraft.world.level.levelgen.feature.FeaturePlaceContext; import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration; import ru.bclib.api.TagAPI; import ru.bclib.util.BlocksHelper; import ru.bclib.util.MHelper; import ru.bclib.world.features.DefaultFeature; import java.util.Random; public abstract class ScatterFeature extends DefaultFeature { private static final MutableBlockPos POS = new MutableBlockPos(); private final int radius; public ScatterFeature(int radius) { this.radius = radius; } public abstract boolean canGenerate(WorldGenLevel world, Random random, BlockPos center, BlockPos blockPos, float radius); public abstract void generate(WorldGenLevel world, Random random, BlockPos blockPos); protected BlockPos getCenterGround(WorldGenLevel world, BlockPos pos) { return getPosOnSurfaceWG(world, pos); } protected boolean canSpawn(WorldGenLevel world, BlockPos pos) { if (pos.getY() < 5) { return false; } else if (!world.getBlockState(pos.below()).is(TagAPI.END_GROUND)) { return false; } return true; } protected boolean getGroundPlant(WorldGenLevel world, MutableBlockPos pos) { int down = BlocksHelper.downRay(world, pos, 16); if (down > Math.abs(getYOffset() * 2)) { return false; } pos.setY(pos.getY() - down); return true; } protected int getYOffset() { return 5; } protected int getChance() { return 1; } @Override public boolean place(FeaturePlaceContext featureConfig) { final Random random = featureConfig.random(); BlockPos center = featureConfig.origin(); final WorldGenLevel world = featureConfig.level(); center = getCenterGround(world, center); if (!canSpawn(world, center)) { return false; } float r = MHelper.randRange(radius * 0.5F, radius, random); int count = MHelper.floor(r * r * MHelper.randRange(1.5F, 3F, random)); for (int i = 0; i < count; i++) { float pr = r * (float) Math.sqrt(random.nextFloat()); float theta = random.nextFloat() * MHelper.PI2; float x = pr * (float) Math.cos(theta); float z = pr * (float) Math.sin(theta); POS.set(center.getX() + x, center.getY() + getYOffset(), center.getZ() + z); if (getGroundPlant(world, POS) && canGenerate(world, random, center, POS, r) && (getChance() < 2 || random.nextInt(getChance()) == 0)) { generate(world, random, POS); } } return true; } }