package ru.betterend.util; import java.util.HashSet; import java.util.Iterator; import java.util.Random; import java.util.Set; import com.google.common.collect.Sets; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.block.FallingBlock; import net.minecraft.state.property.BooleanProperty; import net.minecraft.state.property.Property; import net.minecraft.tag.BlockTags; import net.minecraft.util.BlockMirror; import net.minecraft.util.BlockRotation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos.Mutable; import net.minecraft.util.math.Direction; import net.minecraft.util.math.Vec3i; import net.minecraft.world.WorldAccess; import ru.betterend.blocks.BlockBlueVine; import ru.betterend.blocks.basis.BlockDoublePlant; import ru.betterend.blocks.basis.BlockGlowingFur; import ru.betterend.registry.BlockRegistry; import ru.betterend.registry.BlockTagRegistry; public class BlocksHelper { public static final BooleanProperty ROOTS = BooleanProperty.of("roots"); public static final int FLAG_UPDATE_BLOCK = 1; public static final int FLAG_SEND_CLIENT_CHANGES = 2; public static final int FLAG_NO_RERENDER = 4; public static final int FORSE_RERENDER = 8; public static final int FLAG_IGNORE_OBSERVERS = 16; public static final int SET_SILENT = FLAG_UPDATE_BLOCK | FLAG_IGNORE_OBSERVERS | FLAG_SEND_CLIENT_CHANGES; public static final Direction[] HORIZONTAL = makeHorizontal(); private static final Mutable POS = new Mutable(); protected static final BlockState AIR = Blocks.AIR.getDefaultState(); private static final Vec3i[] OFFSETS = new Vec3i[] { new Vec3i(-1, -1, -1), new Vec3i(-1, -1, 0), new Vec3i(-1, -1, 1), new Vec3i(-1, 0, -1), new Vec3i(-1, 0, 0), new Vec3i(-1, 0, 1), new Vec3i(-1, 1, -1), new Vec3i(-1, 1, 0), new Vec3i(-1, 1, 1), new Vec3i(0, -1, -1), new Vec3i(0, -1, 0), new Vec3i(0, -1, 1), new Vec3i(0, 0, -1), new Vec3i(0, 0, 0), new Vec3i(0, 0, 1), new Vec3i(0, 1, -1), new Vec3i(0, 1, 0), new Vec3i(0, 1, 1), new Vec3i(1, -1, -1), new Vec3i(1, -1, 0), new Vec3i(1, -1, 1), new Vec3i(1, 0, -1), new Vec3i(1, 0, 0), new Vec3i(1, 0, 1), new Vec3i(1, 1, -1), new Vec3i(1, 1, 0), new Vec3i(1, 1, 1) }; public static void setWithoutUpdate(WorldAccess world, BlockPos pos, BlockState state) { world.setBlockState(pos, state, SET_SILENT); } public static void setWithoutUpdate(WorldAccess world, BlockPos pos, Block block) { world.setBlockState(pos, block.getDefaultState(), SET_SILENT); } public static int upRay(WorldAccess world, BlockPos pos, int maxDist) { int length = 0; for (int j = 1; j < maxDist && (world.isAir(pos.up(j))); j++) length++; return length; } public static int downRay(WorldAccess world, BlockPos pos, int maxDist) { int length = 0; for (int j = 1; j < maxDist && (world.isAir(pos.down(j))); j++) length++; return length; } public static int downRayRep(WorldAccess world, BlockPos pos, int maxDist) { POS.set(pos); for (int j = 1; j < maxDist && (world.getBlockState(POS)).getMaterial().isReplaceable(); j++) { POS.setY(POS.getY() - 1); } return pos.getY() - POS.getY(); } public static BlockState rotateHorizontal(BlockState state, BlockRotation rotation, Property facing) { return (BlockState) state.with(facing, rotation.rotate((Direction) state.get(facing))); } public static BlockState mirrorHorizontal(BlockState state, BlockMirror mirror, Property facing) { return state.rotate(mirror.getRotation((Direction) state.get(facing))); } public static int getLengthDown(WorldAccess world, BlockPos pos, Block block) { int count = 1; while (world.getBlockState(pos.down(count)).getBlock() == block) count++; return count; } public static void cover(WorldAccess world, BlockPos center, Block ground, BlockState cover, int radius, Random random) { HashSet points = new HashSet(); HashSet points2 = new HashSet(); if (world.getBlockState(center).getBlock() == ground) { points.add(center); points2.add(center); for (int i = 0; i < radius; i++) { Iterator iterator = points.iterator(); while (iterator.hasNext()) { BlockPos pos = iterator.next(); for (Vec3i offset : OFFSETS) { if (random.nextBoolean()) { BlockPos pos2 = pos.add(offset); if (random.nextBoolean() && world.getBlockState(pos2).getBlock() == ground && !points.contains(pos2)) points2.add(pos2); } } } points.addAll(points2); points2.clear(); } Iterator iterator = points.iterator(); while (iterator.hasNext()) { BlockPos pos = iterator.next(); BlocksHelper.setWithoutUpdate(world, pos, cover); } } } public static void fixBlocks(WorldAccess world, BlockPos start, BlockPos end) { BlockState state; Set doubleCheck = Sets.newHashSet(); for (int x = start.getX(); x <= end.getX(); x++) { POS.setX(x); for (int z = start.getZ(); z <= end.getZ(); z++) { POS.setZ(z); for (int y = start.getY(); y <= end.getY(); y++) { POS.setY(y); state = world.getBlockState(POS); if (state.getBlock() instanceof BlockGlowingFur) { doubleCheck.add(POS.toImmutable()); } // Chorus if (state.isOf(Blocks.CHORUS_PLANT)) { Set ends = Sets.newHashSet(); Set add = Sets.newHashSet(); ends.add(POS.toImmutable()); for (int i = 0; i < 64 && !ends.isEmpty(); i++) { ends.forEach((pos) -> { setWithoutUpdate(world, pos, AIR); for (Direction dir: HORIZONTAL) { BlockPos p = pos.offset(dir); BlockState st = world.getBlockState(p); if ((st.isOf(Blocks.CHORUS_PLANT) || st.isOf(Blocks.CHORUS_FLOWER)) && !st.canPlaceAt(world, p)) { add.add(p); } } BlockPos p = pos.up(); BlockState st = world.getBlockState(p); if ((st.isOf(Blocks.CHORUS_PLANT) || st.isOf(Blocks.CHORUS_FLOWER)) && !st.canPlaceAt(world, p)) { add.add(p); } }); ends.clear(); ends.addAll(add); add.clear(); } } // Liquids else if (!state.getFluidState().isEmpty()) { POS.setY(y - 1); if (world.isAir(POS)) { POS.setY(y); while (!world.getFluidState(POS).isEmpty()) { setWithoutUpdate(world, POS, AIR); POS.setY(POS.getY() + 1); } } else for (Direction dir: HORIZONTAL) { if (world.getBlockState(POS.offset(dir)).getMaterial().isReplaceable()) { world.getFluidTickScheduler().schedule(POS, state.getFluidState().getFluid(), 0); } } } // Falling blocks else if (state.getBlock() instanceof FallingBlock) { BlockState falling = state; POS.setY(POS.getY() - 1); state = world.getBlockState(POS); int ray = downRayRep(world, POS.toImmutable(), 64); if (ray > 32) { BlocksHelper.setWithoutUpdate(world, POS, Blocks.END_STONE.getDefaultState()); if (world.getRandom().nextBoolean()) { POS.setY(POS.getY() - 1); state = world.getBlockState(POS); BlocksHelper.setWithoutUpdate(world, POS, Blocks.END_STONE.getDefaultState()); } } else { POS.setY(y); boolean place = true; for (Direction dir: HORIZONTAL) { state = world.getBlockState(POS.offset(dir)); if (!state.getFluidState().isEmpty()) { BlocksHelper.setWithoutUpdate(world, POS, state); place = false; break; } } if (place) { BlocksHelper.setWithoutUpdate(world, POS, AIR); } POS.setY(y - ray); BlocksHelper.setWithoutUpdate(world, POS, falling); } } // Blocks without support else if (!state.canPlaceAt(world, POS)) { // Blue Vine if (state.getBlock() instanceof BlockBlueVine) { while (state.isOf(BlockRegistry.BLUE_VINE) || state.isOf(BlockRegistry.BLUE_VINE_LANTERN) || state.isOf(BlockRegistry.BLUE_VINE_FUR)) { BlocksHelper.setWithoutUpdate(world, POS, AIR); for (Direction dir : HORIZONTAL) { BlockPos p = POS.offset(dir); state = world.getBlockState(p); if (state.getBlock() instanceof BlockGlowingFur) { BlocksHelper.setWithoutUpdate(world, p, AIR); } world.getBlockTickScheduler().schedule(p, world.getBlockState(p).getBlock(), 0); } POS.setY(POS.getY() + 1); state = world.getBlockState(POS); } } // Double plants if (state.getBlock() instanceof BlockDoublePlant) { BlocksHelper.setWithoutUpdate(world, POS, AIR); POS.setY(POS.getY() + 1); BlocksHelper.setWithoutUpdate(world, POS, AIR); } // Other blocks else { BlocksHelper.setWithoutUpdate(world, POS, AIR); } } } } } doubleCheck.forEach((pos) -> { if (!world.getBlockState(pos).canPlaceAt(world, pos)) { BlocksHelper.setWithoutUpdate(world, pos, AIR); } }); } public static boolean isEndNylium(Block block) { return block.isIn(BlockTags.NYLIUM) && block.isIn(BlockTagRegistry.END_GROUND); } public static boolean isEndNylium(BlockState state) { return isEndNylium(state.getBlock()); } public static Direction[] makeHorizontal() { return new Direction[] { Direction.NORTH, Direction.EAST, Direction.SOUTH, Direction.WEST }; } public static Direction randomHorizontal(Random random) { return HORIZONTAL[random.nextInt(4)]; } }