package ru.betterend.blocks; import com.google.common.collect.Lists; import com.google.common.collect.Maps; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.LiquidBlockContainer; import net.minecraft.world.level.block.SimpleWaterloggedBlock; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.level.material.Fluid; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.material.Material; import net.minecraft.world.level.material.MaterialColor; import net.minecraft.world.level.storage.loot.LootContext; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import ru.bclib.blocks.BaseAttachedBlock; import ru.bclib.client.render.BCLRenderLayer; import ru.bclib.interfaces.IRenderTyped; import ru.bclib.util.MHelper; import ru.betterend.registry.EndBlocks; import ru.betterend.registry.EndItems; import java.util.Collections; import java.util.EnumMap; import java.util.List; @SuppressWarnings("deprecation") public class SulphurCrystalBlock extends BaseAttachedBlock implements IRenderTyped, SimpleWaterloggedBlock, LiquidBlockContainer { private static final EnumMap BOUNDING_SHAPES = Maps.newEnumMap(Direction.class); public static final IntegerProperty AGE = IntegerProperty.create("age", 0, 2); public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; public SulphurCrystalBlock() { super(FabricBlockSettings.of(Material.STONE) .materialColor(MaterialColor.COLOR_YELLOW) .breakByTool(FabricToolTags.PICKAXES) .sound(SoundType.GLASS) .requiresCorrectToolForDrops() .noCollission()); } @Override protected void createBlockStateDefinition(StateDefinition.Builder stateManager) { super.createBlockStateDefinition(stateManager); stateManager.add(AGE, WATERLOGGED); } @Override public BCLRenderLayer getRenderLayer() { return BCLRenderLayer.CUTOUT; } @Override public List getDrops(BlockState state, LootContext.Builder builder) { return state.getValue(AGE) < 2 ? Collections.emptyList() : Lists.newArrayList(new ItemStack(EndItems.CRYSTALLINE_SULPHUR, MHelper.randRange(1, 3, MHelper.RANDOM))); } @Override public boolean canPlaceLiquid(BlockGetter world, BlockPos pos, BlockState state, Fluid fluid) { return !state.getValue(WATERLOGGED); } @Override public boolean placeLiquid(LevelAccessor world, BlockPos pos, BlockState state, FluidState fluidState) { return !state.getValue(WATERLOGGED); } @Override public BlockState getStateForPlacement(BlockPlaceContext ctx) { BlockState state = super.getStateForPlacement(ctx); if (state != null) { LevelReader worldView = ctx.getLevel(); BlockPos blockPos = ctx.getClickedPos(); boolean water = worldView.getFluidState(blockPos).getType() == Fluids.WATER; return state.setValue(WATERLOGGED, water); } return null; } @Override public FluidState getFluidState(BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : Fluids.EMPTY.defaultFluidState(); } @Override public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) { return BOUNDING_SHAPES.get(state.getValue(FACING)); } @Override public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) { Direction direction = state.getValue(FACING); BlockPos blockPos = pos.relative(direction.getOpposite()); return world.getBlockState(blockPos).is(EndBlocks.BRIMSTONE); } static { BOUNDING_SHAPES.put(Direction.UP, Shapes.box(0.125, 0.0, 0.125, 0.875F, 0.5, 0.875F)); BOUNDING_SHAPES.put(Direction.DOWN, Shapes.box(0.125, 0.5, 0.125, 0.875F, 1.0, 0.875F)); BOUNDING_SHAPES.put(Direction.NORTH, Shapes.box(0.125, 0.125, 0.5, 0.875F, 0.875F, 1.0)); BOUNDING_SHAPES.put(Direction.SOUTH, Shapes.box(0.125, 0.125, 0.0, 0.875F, 0.875F, 0.5)); BOUNDING_SHAPES.put(Direction.WEST, Shapes.box(0.5, 0.125, 0.125, 1.0, 0.875F, 0.875F)); BOUNDING_SHAPES.put(Direction.EAST, Shapes.box(0.0, 0.125, 0.125, 0.5, 0.875F, 0.875F)); } }