package ru.betterend.blocks.basis; import com.google.common.collect.Lists; import com.google.common.collect.Maps; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.enchantment.EnchantmentHelper; import net.minecraft.world.item.enchantment.Enchantments; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.ItemLike; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.material.Material; import net.minecraft.world.level.storage.loot.LootContext; import net.minecraft.world.level.storage.loot.parameters.LootContextParams; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import ru.bclib.api.tag.NamedBlockTags; import ru.bclib.api.tag.TagAPI; import ru.bclib.blocks.BaseAttachedBlock; import ru.bclib.client.render.BCLRenderLayer; import ru.bclib.interfaces.RenderLayerProvider; import ru.bclib.interfaces.tools.AddMineableShears; import ru.bclib.util.MHelper; import java.util.EnumMap; import java.util.List; public class FurBlock extends BaseAttachedBlock implements RenderLayerProvider, AddMineableShears { private static final EnumMap BOUNDING_SHAPES = Maps.newEnumMap(Direction.class); private final ItemLike drop; private final int dropChance; public FurBlock(ItemLike drop, int light, int dropChance, boolean wet) { super(FabricBlockSettings.of(Material.REPLACEABLE_PLANT) .luminance(light) .sound(wet ? SoundType.WET_GRASS : SoundType.GRASS) .noCollission()); this.drop = drop; this.dropChance = dropChance; TagAPI.addBlockTag(NamedBlockTags.LEAVES, this); } public FurBlock(ItemLike drop, int dropChance) { super(FabricBlockSettings.of(Material.REPLACEABLE_PLANT) .breakByTool(FabricToolTags.SHEARS) .breakByHand(true) .sound(SoundType.GRASS) .noCollission()); this.drop = drop; this.dropChance = dropChance; TagAPI.addBlockTag(NamedBlockTags.LEAVES, this); } @Override @SuppressWarnings("deprecation") public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) { return BOUNDING_SHAPES.get(state.getValue(FACING)); } @Override public List getDrops(BlockState state, LootContext.Builder builder) { ItemStack tool = builder.getParameter(LootContextParams.TOOL); if (tool != null && tool.is(FabricToolTags.SHEARS) || EnchantmentHelper.getItemEnchantmentLevel( Enchantments.SILK_TOUCH, tool ) > 0) { return Lists.newArrayList(new ItemStack(this)); } else if (dropChance < 1 || MHelper.RANDOM.nextInt(dropChance) == 0) { return Lists.newArrayList(new ItemStack(drop)); } else { return Lists.newArrayList(); } } @Override public BCLRenderLayer getRenderLayer() { return BCLRenderLayer.CUTOUT; } static { BOUNDING_SHAPES.put(Direction.UP, Shapes.box(0.0, 0.0, 0.0, 1.0, 0.5, 1.0)); BOUNDING_SHAPES.put(Direction.DOWN, Shapes.box(0.0, 0.5, 0.0, 1.0, 1.0, 1.0)); BOUNDING_SHAPES.put(Direction.NORTH, Shapes.box(0.0, 0.0, 0.5, 1.0, 1.0, 1.0)); BOUNDING_SHAPES.put(Direction.SOUTH, Shapes.box(0.0, 0.0, 0.0, 1.0, 1.0, 0.5)); BOUNDING_SHAPES.put(Direction.WEST, Shapes.box(0.5, 0.0, 0.0, 1.0, 1.0, 1.0)); BOUNDING_SHAPES.put(Direction.EAST, Shapes.box(0.0, 0.0, 0.0, 0.5, 1.0, 1.0)); } }