package ru.betterend.mixin.client; import java.util.Random; import org.lwjgl.opengl.GL11; import org.spongepowered.asm.mixin.Final; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Shadow; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import com.mojang.blaze3d.systems.RenderSystem; import net.minecraft.client.MinecraftClient; import net.minecraft.client.gl.VertexBuffer; import net.minecraft.client.render.BufferBuilder; import net.minecraft.client.render.BufferBuilderStorage; import net.minecraft.client.render.SkyProperties; import net.minecraft.client.render.Tessellator; import net.minecraft.client.render.VertexFormat; import net.minecraft.client.render.VertexFormats; import net.minecraft.client.render.WorldRenderer; import net.minecraft.client.texture.TextureManager; import net.minecraft.client.util.math.MatrixStack; import net.minecraft.client.util.math.Vector3f; import net.minecraft.client.world.ClientWorld; import net.minecraft.util.Identifier; import net.minecraft.util.math.Quaternion; import ru.betterend.BetterEnd; import ru.betterend.util.MHelper; @Mixin(WorldRenderer.class) public class WorldRendererMixin { private static final Identifier SKY = new Identifier(BetterEnd.MOD_ID, "textures/sky/nebula_2.png"); private static final Identifier GRADIENT = new Identifier(BetterEnd.MOD_ID, "textures/sky/gradient.png"); private static VertexBuffer customStarsBuffer1; private static VertexBuffer customStarsBuffer2; private static VertexBuffer customStarsBuffer3; private static VertexBuffer farFogBuffer; private static VertexBuffer gradient; private static Vector3f axis1; private static Vector3f axis2; private static Vector3f axis3; private static float time; @Shadow @Final private MinecraftClient client; @Shadow @Final private TextureManager textureManager; @Shadow private ClientWorld world; @Inject(method = "*", at = @At("TAIL")) private void onInit(MinecraftClient client, BufferBuilderStorage bufferBuilders, CallbackInfo info) { initStars(); Random random = new Random(131); axis1 = new Vector3f(random.nextFloat(), random.nextFloat(), random.nextFloat()); axis2 = new Vector3f(random.nextFloat(), random.nextFloat(), random.nextFloat()); axis3 = new Vector3f(random.nextFloat(), random.nextFloat(), random.nextFloat()); axis1.normalize(); axis2.normalize(); axis3.normalize(); } @Inject(method = "renderSky", at = @At("HEAD"), cancellable = true) private void renderBetterEndSky(MatrixStack matrices, float tickDelta, CallbackInfo info) { if (client.world.getSkyProperties().getSkyType() == SkyProperties.SkyType.END) { time += tickDelta * 0.001F; if (time > 360) time -= 360; //RenderSystem.clearDepth(0); RenderSystem.enableAlphaTest(); RenderSystem.enableBlend(); RenderSystem.enableTexture(); //RenderSystem.alphaFunc(GL11.GL_ONE_MINUS_SRC_ALPHA, 0); RenderSystem.defaultBlendFunc(); RenderSystem.defaultAlphaFunc(); //RenderSystem.blendEquation(mode); //RenderSystem.enableDepthTest(); //GL14.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); //GL14.glBlendEquation(GL14.GL_FUNC_ADD); //RenderSystem.disableDepthTest(); //GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); //RenderSystem.enableFog(); //BackgroundRenderer.setFogBlack(); //RenderSystem.fogStart(1F); //RenderSystem.fogEnd(10F); /*Vec3d vec3d = world.method_23777(this.client.gameRenderer.getCamera().getBlockPos(), tickDelta); float r = (float) vec3d.x; float g = (float) vec3d.y; float b = (float) vec3d.z;*/ textureManager.bindTexture(GRADIENT); renderBuffer(matrices, gradient, VertexFormats.POSITION_TEXTURE, 0.77F, 0.31F, 0.73F, 1F); textureManager.bindTexture(SKY); renderBuffer(matrices, farFogBuffer, VertexFormats.POSITION_TEXTURE, 0.77F, 0.31F, 0.73F, 0.3F); RenderSystem.disableTexture(); //RenderSystem.disableFog(); //renderBuffer(matrices, gradient, VertexFormats.POSITION_COLOR, 0.77F, 0.31F, 0.73F, 1F); matrices.push(); matrices.multiply(new Quaternion(axis1, time * 3, true)); renderBuffer(matrices, customStarsBuffer1, VertexFormats.POSITION, 1, 1, 1, 0.6F); matrices.pop(); matrices.push(); matrices.multiply(new Quaternion(axis2, time * 2, true)); renderBuffer(matrices, customStarsBuffer2, VertexFormats.POSITION, 0.95F, 0.64F, 0.93F, 0.6F); matrices.pop(); matrices.push(); matrices.multiply(new Quaternion(axis3, time, true)); renderBuffer(matrices, customStarsBuffer3, VertexFormats.POSITION, 0.77F, 0.31F, 0.73F, 0.6F); matrices.pop(); RenderSystem.enableTexture(); RenderSystem.depthMask(true); info.cancel(); } } private void renderBuffer(MatrixStack matrices, VertexBuffer buffer, VertexFormat format, float r, float g, float b, float a) { RenderSystem.color4f(r, g, b, a); buffer.bind(); format.startDrawing(0L); buffer.draw(matrices.peek().getModel(), 7); VertexBuffer.unbind(); format.endDrawing(); } private void initStars() { BufferBuilder buffer = Tessellator.getInstance().getBuffer(); customStarsBuffer1 = buildBuffer(buffer, customStarsBuffer1, 0.05, 0.3, 3500, 41315); customStarsBuffer2 = buildBuffer(buffer, customStarsBuffer2, 0.07, 0.4, 2000, 35151); customStarsBuffer3 = buildBuffer(buffer, customStarsBuffer3, 0.1, 0.5, 1500, 61354); farFogBuffer = buildBufferFarFog(buffer, farFogBuffer, 40, 60, 100, 11515); gradient = buildBufferGradient(buffer, gradient); } private VertexBuffer buildBuffer(BufferBuilder bufferBuilder, VertexBuffer buffer, double minSize, double maxSize, int count, long seed) { if (buffer != null) { buffer.close(); } buffer = new VertexBuffer(VertexFormats.POSITION); makeStars(bufferBuilder, minSize, maxSize, count, seed); bufferBuilder.end(); buffer.upload(bufferBuilder); return buffer; } private VertexBuffer buildBufferFarFog(BufferBuilder bufferBuilder, VertexBuffer buffer, double minSize, double maxSize, int count, long seed) { if (buffer != null) { buffer.close(); } buffer = new VertexBuffer(VertexFormats.POSITION_TEXTURE); makeFarFog(bufferBuilder, minSize, maxSize, count, seed); bufferBuilder.end(); buffer.upload(bufferBuilder); return buffer; } private VertexBuffer buildBufferGradient(BufferBuilder bufferBuilder, VertexBuffer buffer) { if (buffer != null) { buffer.close(); } buffer = new VertexBuffer(VertexFormats.POSITION_TEXTURE); makeGradient(bufferBuilder); bufferBuilder.end(); buffer.upload(bufferBuilder); return buffer; } private void makeStars(BufferBuilder buffer, double minSize, double maxSize, int count, long seed) { Random random = new Random(seed); buffer.begin(7, VertexFormats.POSITION); for (int i = 0; i < count; ++i) { double posX = random.nextDouble() * 2.0 - 1.0; double posY = random.nextDouble() * 2.0 - 1.0; double posZ = random.nextDouble() * 2.0 - 1.0; double size = MHelper.randRange(minSize, maxSize, random); double length = posX * posX + posY * posY + posZ * posZ; if (length < 1.0 && length > 0.001) { length = 1.0 / Math.sqrt(length); posX *= length; posY *= length; posZ *= length; double j = posX * 100.0; double k = posY * 100.0; double l = posZ * 100.0; double m = Math.atan2(posX, posZ); double n = Math.sin(m); double o = Math.cos(m); double p = Math.atan2(Math.sqrt(posX * posX + posZ * posZ), posY); double q = Math.sin(p); double r = Math.cos(p); double s = random.nextDouble() * Math.PI * 2.0; double t = Math.sin(s); double u = Math.cos(s); for (int v = 0; v < 4; ++v) { double x = (double) ((v & 2) - 1) * size; double y = (double) ((v + 1 & 2) - 1) * size; double aa = x * u - y * t; double ab = y * u + x * t; double ad = aa * q + 0.0 * r; double ae = 0.0 * q - aa * r; double af = ae * n - ab * o; double ah = ab * n + ae * o; buffer.vertex(j + af, k + ad, l + ah).next(); } } } } private void makeFarFog(BufferBuilder buffer, double minSize, double maxSize, int count, long seed) { Random random = new Random(seed); buffer.begin(7, VertexFormats.POSITION_TEXTURE); for (int i = 0; i < count; ++i) { double posX = random.nextDouble() * 2.0 - 1.0; double posY = random.nextDouble() * 0.5 - 0.25; double posZ = random.nextDouble() * 2.0 - 1.0; double size = MHelper.randRange(minSize, maxSize, random); double length = posX * posX + posY * posY + posZ * posZ; double distance = 2.0; double delta = 1.0 / count; if (length < 1.0 && length > 0.001) { length = distance / Math.sqrt(length); size *= distance; distance -= delta; posX *= length; posY *= length; posZ *= length; double j = posX * 100.0; double k = posY * 100.0; double l = posZ * 100.0; double m = Math.atan2(posX, posZ); double n = Math.sin(m); double o = Math.cos(m); double p = Math.atan2(Math.sqrt(posX * posX + posZ * posZ), posY); double q = Math.sin(p); double r = Math.cos(p); double s = random.nextDouble() * Math.PI * 2.0; double t = Math.sin(s); double u = Math.cos(s); int pos = 0; for (int v = 0; v < 4; ++v) { double x = (double) ((v & 2) - 1) * size; double y = (double) ((v + 1 & 2) - 1) * size; double aa = x * u - y * t; double ab = y * u + x * t; double ad = aa * q + 0.0 * r; double ae = 0.0 * q - aa * r; double af = ae * n - ab * o; double ah = ab * n + ae * o; float texU = (pos >> 1) & 1; float texV = ((pos + 1) >> 1) & 1; pos ++; buffer.vertex(j + af, k + ad, l + ah).texture(texU, texV).next(); } } } } private void makeGradient(BufferBuilder buffer) { buffer.begin(7, VertexFormats.POSITION_TEXTURE); for (int i = 0; i < 8; i ++) { double a1 = (double) i * Math.PI / 4.0; double a2 = (double) (i + 1) * Math.PI / 4.0; double px1 = Math.sin(a1) * 100; double pz1 = Math.cos(a1) * 100; double px2 = Math.sin(a2) * 100; double pz2 = Math.cos(a2) * 100; buffer.vertex(px1, -30, pz1).texture(0, 0).next(); buffer.vertex(px1, 30, pz1).texture(0, 1).next(); buffer.vertex(px2, 30, pz2).texture(1, 1).next(); buffer.vertex(px2, -30, pz2).texture(1, 0).next(); /*buffer.vertex(px1, 0, pz1).color(1, 1, 1, 1).next(); buffer.vertex(px1, 0.1, pz1).color(1, 1, 1, 0).next(); buffer.vertex(px2, 0.1, pz2).color(1, 1, 1, 0).next(); buffer.vertex(px2, 0, pz2).color(1, 1, 1, 1).next(); buffer.vertex(px1, 0, pz1).color(1, 1, 1, 1).next(); buffer.vertex(px1, -0.1, pz1).color(1, 1, 1, 0).next(); buffer.vertex(px2, -0.1, pz2).color(1, 1, 1, 0).next(); buffer.vertex(px2, 0, pz2).color(1, 1, 1, 1).next();*/ } } }