package ru.betterend.particle; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.ParticleProvider; import net.minecraft.client.particle.SimpleAnimatedParticle; import net.minecraft.client.particle.SpriteSet; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.util.Mth; import ru.bclib.util.MHelper; @Environment(EnvType.CLIENT) public class ParticleGlowingSphere extends SimpleAnimatedParticle { private int ticks; private double preVX; private double preVY; private double preVZ; private double nextVX; private double nextVY; private double nextVZ; protected ParticleGlowingSphere(ClientLevel world, double x, double y, double z, SpriteSet sprites, double r, double g, double b) { super(world, x, y, z, sprites, 0); setSprite(sprites.get(random)); this.lifetime = MHelper.randRange(150, 300, random); this.quadSize = MHelper.randRange(0.05F, 0.15F, random); this.setFadeColor(15916745); this.setSpriteFromAge(sprites); preVX = random.nextGaussian() * 0.02; preVY = random.nextGaussian() * 0.02; preVZ = random.nextGaussian() * 0.02; nextVX = random.nextGaussian() * 0.02; nextVY = random.nextGaussian() * 0.02; nextVZ = random.nextGaussian() * 0.02; } @Override public void tick() { ticks ++; if (ticks > 30) { preVX = nextVX; preVY = nextVY; preVZ = nextVZ; nextVX = random.nextGaussian() * 0.02; nextVY = random.nextGaussian() * 0.02; nextVZ = random.nextGaussian() * 0.02; ticks = 0; } double delta = (double) ticks / 30.0; this.xd = Mth.lerp(delta, preVX, nextVX); this.yd = Mth.lerp(delta, preVY, nextVY); this.zd = Mth.lerp(delta, preVZ, nextVZ); super.tick(); } @Environment(EnvType.CLIENT) public static class FactoryGlowingSphere implements ParticleProvider { private final SpriteSet sprites; public FactoryGlowingSphere(SpriteSet sprites) { this.sprites = sprites; } @Override public Particle createParticle(SimpleParticleType type, ClientLevel world, double x, double y, double z, double vX, double vY, double vZ) { return new ParticleGlowingSphere(world, x, y, z, sprites, 1, 1, 1); } } }