package ru.betterend.world.features; import java.util.Random; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos.Mutable; import net.minecraft.world.StructureWorldAccess; import net.minecraft.world.gen.chunk.ChunkGenerator; import net.minecraft.world.gen.feature.DefaultFeatureConfig; import ru.betterend.registry.EndTags; import ru.betterend.util.BlocksHelper; import ru.betterend.util.MHelper; public abstract class ScatterFeature extends DefaultFeature { private static final Mutable POS = new Mutable(); private final int radius; public ScatterFeature(int radius) { this.radius = radius; } public abstract boolean canGenerate(StructureWorldAccess world, Random random, BlockPos center, BlockPos blockPos, float radius); public abstract void generate(StructureWorldAccess world, Random random, BlockPos blockPos); protected BlockPos getCenterGround(StructureWorldAccess world, BlockPos pos) { return getPosOnSurfaceWG(world, pos); } protected boolean canSpawn(StructureWorldAccess world, BlockPos pos) { if (pos.getY() < 5) { return false; } else if (!world.getBlockState(pos.down()).isIn(EndTags.END_GROUND)) { return false; } return true; } protected boolean getGroundPlant(StructureWorldAccess world, Mutable pos) { int down = BlocksHelper.downRay(world, pos, 16); if (down > Math.abs(getYOffset() * 2)) { return false; } pos.setY(pos.getY() - down); return true; } protected int getYOffset() { return 5; } protected int getChance() { return 1; } @Override public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos center, DefaultFeatureConfig featureConfig) { center = getCenterGround(world, center); if (!canSpawn(world, center)) { return false; } float r = MHelper.randRange(radius * 0.5F, radius, random); int count = MHelper.floor(r * r * MHelper.randRange(1.5F, 3F, random)); for (int i = 0; i < count; i++) { float pr = r * (float) Math.sqrt(random.nextFloat()); float theta = random.nextFloat() * MHelper.PI2; float x = pr * (float) Math.cos(theta); float z = pr * (float) Math.sin(theta); POS.set(center.getX() + x, center.getY() + getYOffset(), center.getZ() + z); if (getGroundPlant(world, POS) && canGenerate(world, random, center, POS, r) && (getChance() < 2 || random.nextInt(getChance()) == 0)) { generate(world, random, POS); } } return true; } }