package ru.betterend.world.features; import java.util.List; import java.util.Random; import java.util.function.Function; import com.google.common.collect.Lists; import net.minecraft.block.BlockState; import net.minecraft.block.Material; import net.minecraft.client.util.math.Vector3f; import net.minecraft.util.math.BlockPos; import net.minecraft.world.StructureWorldAccess; import net.minecraft.world.gen.chunk.ChunkGenerator; import net.minecraft.world.gen.feature.DefaultFeatureConfig; import ru.betterend.registry.BlockRegistry; import ru.betterend.registry.BlockTagRegistry; import ru.betterend.util.MHelper; import ru.betterend.util.SplineHelper; import ru.betterend.util.sdf.SDF; import ru.betterend.util.sdf.operator.SDFScale; import ru.betterend.util.sdf.operator.SDFUnion; public class PythadendronTreeFeature extends DefaultFeature { private static final Function REPLACE; @Override public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) { if (world.getBlockState(pos.down()).getBlock() != BlockRegistry.CHORUS_NYLIUM) return false; float size = MHelper.randRange(10, 20, random); List> splines = Lists.newArrayList(); List spline = SplineHelper.makeSpline(0, 0, 0, 0, size, 0, 4); SplineHelper.offsetParts(spline, random, 0.7F, 0, 0.7F); Vector3f last = spline.get(spline.size() - 1); branch(splines, last.getX(), last.getY(), last.getZ(), size * 0.6F, MHelper.randRange(0, MHelper.PI2, random), random, MHelper.floor(Math.log(size) * 1.5F)); SDF function = SplineHelper.buildSDF(spline, 1.4F, 0.8F, (bpos) -> { return BlockRegistry.PYTHADENDRON.bark.getDefaultState(); }); for (List sp: splines) { float width = 0.8F - (sp.get(0).getY() - size) / 40; if (size > 0F) { SDF funcSp = SplineHelper.buildSDF(sp, width, width, (bpos) -> { return BlockRegistry.PYTHADENDRON.bark.getDefaultState(); }); function = new SDFUnion().setSourceA(function).setSourceB(funcSp); } } function = new SDFScale().setScale(MHelper.randRange(1F, 2F, random)).setSource(function); function.setReplaceFunction(REPLACE); function.fillRecursive(world, pos); return true; } private void branch(List> splines, float x, float y, float z, float size, float angle, Random random, int depth) { if (depth == 0) return; float dx = (float) Math.cos(angle) * size * 0.3F; float dz = (float) Math.sin(angle) * size * 0.3F; float x1 = x + dx; float z1 = z + dz; float x2 = x - dx; float z2 = z - dz; List spline = SplineHelper.makeSpline(x, y, z, x1, y, z1, 5); SplineHelper.parableOffset(spline, size); SplineHelper.offsetParts(spline, random, 0.3F, 0, 0.3F); splines.add(spline); Vector3f pos1 = spline.get(spline.size() - 1); spline = SplineHelper.makeSpline(x, y, z, x2, y, z2, 5); SplineHelper.parableOffset(spline, size); SplineHelper.offsetParts(spline, random, 0.3F, 0, 0.3F); splines.add(spline); Vector3f pos2 = spline.get(spline.size() - 1); branch(splines, pos1.getX(), pos1.getY(), pos1.getZ(), size * 0.8F, angle + (float) Math.PI * 0.5F, random, depth - 1); branch(splines, pos2.getX(), pos2.getY(), pos2.getZ(), size * 0.8F, angle + (float) Math.PI * 0.5F, random, depth - 1); } static { REPLACE = (state) -> { if (state.isIn(BlockTagRegistry.END_GROUND)) { return true; } if (state.getMaterial().equals(Material.PLANT)) { return true; } return state.getMaterial().isReplaceable(); }; } }