package ru.betterend.blocks.complex; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.minecraft.tags.BlockTags; import net.minecraft.tags.ItemTags; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.item.ArmorMaterial; import net.minecraft.world.item.Item; import net.minecraft.world.item.Item.Properties; import net.minecraft.world.item.Items; import net.minecraft.world.item.Tier; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.material.MaterialColor; import ru.bclib.blocks.BaseBlock; import ru.bclib.blocks.BaseChainBlock; import ru.bclib.blocks.BaseDoorBlock; import ru.bclib.blocks.BaseMetalBarsBlock; import ru.bclib.blocks.BaseSlabBlock; import ru.bclib.blocks.BaseStairsBlock; import ru.bclib.blocks.BaseTrapdoorBlock; import ru.bclib.blocks.WoodenPressurePlateBlock; import ru.bclib.items.ModelProviderItem; import ru.bclib.items.tool.BaseAxeItem; import ru.bclib.items.tool.BaseHoeItem; import ru.bclib.items.tool.BasePickaxeItem; import ru.bclib.items.tool.BaseShovelItem; import ru.bclib.items.tool.BaseSwordItem; import ru.bclib.recipes.FurnaceRecipe; import ru.bclib.recipes.GridRecipe; import ru.bclib.recipes.SmithingTableRecipe; import ru.bclib.util.BlocksHelper; import ru.bclib.util.TagHelper; import ru.betterend.BetterEnd; import ru.betterend.blocks.BulbVineLanternBlock; import ru.betterend.blocks.BulbVineLanternColoredBlock; import ru.betterend.blocks.ChandelierBlock; import ru.betterend.blocks.basis.EndAnvilBlock; import ru.betterend.config.Configs; import ru.betterend.item.EndAnvilItem; import ru.betterend.item.EndArmorItem; import ru.betterend.item.tool.EndHammerItem; import ru.betterend.recipe.builders.AlloyingRecipe; import ru.betterend.recipe.builders.AnvilRecipe; import ru.betterend.registry.EndBlocks; import ru.betterend.registry.EndItems; import ru.betterend.registry.EndTags; public class MetalMaterial { public final Block ore; public final Block block; public final Block tile; public final Block bars; public final Block pressurePlate; public final Block door; public final Block trapdoor; public final Block chain; public final Block stairs; public final Block slab; public final Block chandelier; public final Block bulb_lantern; public final ColoredMaterial bulb_lantern_colored; public final Block anvilBlock; public final Item anvilItem; public final Item nugget; public final Item ingot; public final Item shovelHead; public final Item pickaxeHead; public final Item axeHead; public final Item hoeHead; public final Item swordBlade; public final Item swordHandle; public final Item shovel; public final Item sword; public final Item pickaxe; public final Item axe; public final Item hoe; public final Item hammer; public final Item forgedPlate; public final Item helmet; public final Item chestplate; public final Item leggings; public final Item boots; public static MetalMaterial makeNormal(String name, MaterialColor color, Tier material, ArmorMaterial armor) { return new MetalMaterial(name, true, BlocksHelper.copySettingsOf(Blocks.IRON_BLOCK).materialColor(color), EndItems.makeEndItemSettings(), material, armor); } public static MetalMaterial makeNormal(String name, MaterialColor color, float hardness, float resistance, Tier material, ArmorMaterial armor) { return new MetalMaterial(name, true, BlocksHelper.copySettingsOf(Blocks.IRON_BLOCK).materialColor(color).hardness(hardness).resistance(resistance), EndItems.makeEndItemSettings(), material, armor); } public static MetalMaterial makeOreless(String name, MaterialColor color, Tier material, ArmorMaterial armor) { return new MetalMaterial(name, false, BlocksHelper.copySettingsOf(Blocks.IRON_BLOCK).materialColor(color), EndItems.makeEndItemSettings(), material, armor); } public static MetalMaterial makeOreless(String name, MaterialColor color, float hardness, float resistance, Tier material, ArmorMaterial armor) { return new MetalMaterial(name, false, BlocksHelper.copySettingsOf(Blocks.IRON_BLOCK).materialColor(color).hardness(hardness).resistance(resistance), EndItems.makeEndItemSettings(), material, armor); } private MetalMaterial(String name, boolean hasOre, FabricBlockSettings settings, Properties itemSettings, Tier material, ArmorMaterial armor) { BlockBehaviour.Properties lanternProperties = FabricBlockSettings.copyOf(settings).hardness(1).resistance(1).luminance(15).sound(SoundType.LANTERN); final int level = material.getLevel(); ore = hasOre ? EndBlocks.registerBlock(name + "_ore", new BaseBlock(BlocksHelper.copySettingsOf(Blocks.END_STONE))) : null; block = EndBlocks.registerBlock(name + "_block", new BaseBlock(settings)); tile = EndBlocks.registerBlock(name + "_tile", new BaseBlock(settings)); stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock(tile)); slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock(tile)); door = EndBlocks.registerBlock(name + "_door", new BaseDoorBlock(block)); trapdoor = EndBlocks.registerBlock(name + "_trapdoor", new BaseTrapdoorBlock(block)); bars = EndBlocks.registerBlock(name + "_bars", new BaseMetalBarsBlock(block)); chain = EndBlocks.registerBlock(name + "_chain", new BaseChainBlock(block.defaultMaterialColor())); pressurePlate = EndBlocks.registerBlock(name + "_plate", new WoodenPressurePlateBlock(block)); chandelier = EndBlocks.registerBlock(name + "_chandelier", new ChandelierBlock(block)); bulb_lantern = EndBlocks.registerBlock(name + "_bulb_lantern", new BulbVineLanternBlock(lanternProperties)); bulb_lantern_colored = new ColoredMaterial(BulbVineLanternColoredBlock::new, bulb_lantern, false); nugget = EndItems.registerEndItem(name + "_nugget", new ModelProviderItem(itemSettings)); ingot = EndItems.registerEndItem(name + "_ingot", new ModelProviderItem(itemSettings)); shovelHead = EndItems.registerEndItem(name + "_shovel_head"); pickaxeHead = EndItems.registerEndItem(name + "_pickaxe_head"); axeHead = EndItems.registerEndItem(name + "_axe_head"); hoeHead = EndItems.registerEndItem(name + "_hoe_head"); swordBlade = EndItems.registerEndItem(name + "_sword_blade"); swordHandle = EndItems.registerEndItem(name + "_sword_handle"); shovel = EndItems.registerEndTool(name + "_shovel", new BaseShovelItem(material, 1.5F, -3.0F, itemSettings)); sword = EndItems.registerEndTool(name + "_sword", new BaseSwordItem(material, 3, -2.4F, itemSettings)); pickaxe = EndItems.registerEndTool(name + "_pickaxe", new BasePickaxeItem(material, 1, -2.8F, itemSettings)); axe = EndItems.registerEndTool(name + "_axe", new BaseAxeItem(material, 6.0F, -3.0F, itemSettings)); hoe = EndItems.registerEndTool(name + "_hoe", new BaseHoeItem(material, -3, 0.0F, itemSettings)); hammer = EndItems.registerEndTool(name + "_hammer", new EndHammerItem(material, 5.0F, -3.2F, 0.3D, itemSettings)); forgedPlate = EndItems.registerEndItem(name + "_forged_plate"); helmet = EndItems.registerEndItem(name + "_helmet", new EndArmorItem(armor, EquipmentSlot.HEAD, itemSettings)); chestplate = EndItems.registerEndItem(name + "_chestplate", new EndArmorItem(armor, EquipmentSlot.CHEST, itemSettings)); leggings = EndItems.registerEndItem(name + "_leggings", new EndArmorItem(armor, EquipmentSlot.LEGS, itemSettings)); boots = EndItems.registerEndItem(name + "_boots", new EndArmorItem(armor, EquipmentSlot.FEET, itemSettings)); anvilBlock = EndBlocks.registerBlock(name + "_anvil", new EndAnvilBlock(this, block.defaultMaterialColor(), level)); anvilItem = EndItems.registerEndItem(name + "_anvil_item", new EndAnvilItem(anvilBlock)); if (hasOre) { FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_ingot_furnace", ore, ingot).checkConfig(Configs.RECIPE_CONFIG).setGroup("end_ingot").buildWithBlasting(); AlloyingRecipe.Builder.create(name + "_ingot_alloy").setInput(ore, ore).setOutput(ingot, 3).setExpiriense(2.1F).build(); } // Basic recipes GridRecipe.make(BetterEnd.MOD_ID, name + "_ingot_from_nuggets", ingot).checkConfig(Configs.RECIPE_CONFIG).setShape("###", "###", "###").addMaterial('#', nugget).setGroup("end_metal_ingots_nug").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_nuggets_from_ingot", nugget).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(9).setList("#").addMaterial('#', ingot).setGroup("end_metal_nuggets_ing").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_block", block).checkConfig(Configs.RECIPE_CONFIG).setShape("###", "###", "###").addMaterial('#', ingot).setGroup("end_metal_blocks").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_ingot_from_block", ingot).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(9).setList("#").addMaterial('#', block).setGroup("end_metal_ingots").build(); // Block recipes GridRecipe.make(BetterEnd.MOD_ID, name + "_tile", tile).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(4).setShape("##", "##").addMaterial('#', block).setGroup("end_metal_tiles").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_bars", bars).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(16).setShape("###", "###").addMaterial('#', ingot).setGroup("end_metal_bars").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_pressure_plate", pressurePlate).checkConfig(Configs.RECIPE_CONFIG).setShape("##").addMaterial('#', ingot).setGroup("end_metal_plates").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_door", door).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("##", "##", "##").addMaterial('#', ingot).setGroup("end_metal_doors").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_trapdoor", trapdoor).checkConfig(Configs.RECIPE_CONFIG).setShape("##", "##").addMaterial('#', ingot).setGroup("end_metal_trapdoors").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_stairs", stairs).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', block, tile).setGroup("end_metal_stairs").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_slab", slab).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(6).setShape("###").addMaterial('#', block, tile).setGroup("end_metal_slabs").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_chain", chain).checkConfig(Configs.RECIPE_CONFIG).setShape("N", "#", "N").addMaterial('#', ingot).addMaterial('N', nugget).setGroup("end_metal_chain").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_anvil", anvilBlock).checkConfig(Configs.RECIPE_CONFIG).setShape("###", " I ", "III").addMaterial('#', block, tile).addMaterial('I', ingot).setGroup("end_metal_anvil").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_bulb_lantern", bulb_lantern).checkConfig(Configs.RECIPE_CONFIG).setShape("C", "I", "#").addMaterial('C', chain).addMaterial('I', ingot).addMaterial('#', EndItems.GLOWING_BULB).build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_chandelier", chandelier).checkConfig(Configs.RECIPE_CONFIG).setShape("I#I", " # ").addMaterial('#', ingot).addMaterial('I', EndItems.LUMECORN_ROD).setGroup("end_metal_chandelier").build(); // Tools & armor into nuggets FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_axe_nugget", axe, nugget).checkConfig(Configs.RECIPE_CONFIG).setGroup("end_nugget").buildWithBlasting(); FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_hoe_nugget", hoe, nugget).checkConfig(Configs.RECIPE_CONFIG).setGroup("end_nugget").buildWithBlasting(); FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_pickaxe_nugget", pickaxe, nugget).checkConfig(Configs.RECIPE_CONFIG).setGroup("end_nugget").buildWithBlasting(); FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_sword_nugget", sword, nugget).checkConfig(Configs.RECIPE_CONFIG).setGroup("end_nugget").buildWithBlasting(); FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_hammer_nugget", hammer, nugget).checkConfig(Configs.RECIPE_CONFIG).setGroup("end_nugget").buildWithBlasting(); FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_helmet_nugget", helmet, nugget).checkConfig(Configs.RECIPE_CONFIG).setGroup("end_nugget").buildWithBlasting(); FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_chestplate_nugget", chestplate, nugget).checkConfig(Configs.RECIPE_CONFIG).setGroup("end_nugget").buildWithBlasting(); FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_leggings_nugget", leggings, nugget).checkConfig(Configs.RECIPE_CONFIG).setGroup("end_nugget").buildWithBlasting(); FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_boots_nugget", boots, nugget).checkConfig(Configs.RECIPE_CONFIG).setGroup("end_nugget").buildWithBlasting(); // Tool parts from ingots AnvilRecipe.Builder.create(name + "_shovel_head").setInput(ingot).setOutput(shovelHead).setAnvilLevel(level).setToolLevel(level).setDamage(level).build(); AnvilRecipe.Builder.create(name + "_pickaxe_head").setInput(ingot).setInputCount(3).setOutput(pickaxeHead).setAnvilLevel(level).setToolLevel(level).setDamage(level).build(); AnvilRecipe.Builder.create(name + "_axe_head").setInput(ingot).setInputCount(3).setOutput(axeHead).setAnvilLevel(level).setToolLevel(level).setDamage(level).build(); AnvilRecipe.Builder.create(name + "_hoe_head").setInput(ingot).setInputCount(2).setOutput(hoeHead).setAnvilLevel(level).setToolLevel(level).setDamage(level).build(); AnvilRecipe.Builder.create(name + "_sword_blade").setInput(ingot).setOutput(swordBlade).setAnvilLevel(level).setToolLevel(level).setDamage(level).build(); AnvilRecipe.Builder.create(name + "_forged_plate").setInput(ingot).setOutput(forgedPlate).setAnvilLevel(level).setToolLevel(level).setDamage(level).build(); // Tools from parts SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_hammer").checkConfig(Configs.RECIPE_CONFIG).setResult(hammer).setBase(block).setAddition(Items.STICK).build(); SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_axe").checkConfig(Configs.RECIPE_CONFIG).setResult(axe).setBase(axeHead).setAddition(Items.STICK).build(); SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_pickaxe").checkConfig(Configs.RECIPE_CONFIG).setResult(pickaxe).setBase(pickaxeHead).setAddition(Items.STICK).build(); SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_hoe").checkConfig(Configs.RECIPE_CONFIG).setResult(hoe).setBase(hoeHead).setAddition(Items.STICK).build(); SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_sword_handle").checkConfig(Configs.RECIPE_CONFIG).setResult(swordHandle).setBase(ingot).setAddition(Items.STICK).build(); SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_sword").checkConfig(Configs.RECIPE_CONFIG).setResult(sword).setBase(swordBlade).setAddition(swordHandle).build(); SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_shovel").checkConfig(Configs.RECIPE_CONFIG).setResult(shovel).setBase(shovelHead).setAddition(Items.STICK).build(); // Armor crafting GridRecipe.make(BetterEnd.MOD_ID, name + "_helmet", helmet).checkConfig(Configs.RECIPE_CONFIG).setShape("###", "# #").addMaterial('#', forgedPlate).setGroup("end_metal_helmets").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_chestplate", chestplate).checkConfig(Configs.RECIPE_CONFIG).setShape("# #", "###", "###").addMaterial('#', forgedPlate).setGroup("end_metal_chestplates").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_leggings", leggings).checkConfig(Configs.RECIPE_CONFIG).setShape("###", "# #", "# #").addMaterial('#', forgedPlate).setGroup("end_metal_leggings").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_boots", boots).checkConfig(Configs.RECIPE_CONFIG).setShape("# #", "# #").addMaterial('#', forgedPlate).setGroup("end_metal_boots").build(); TagHelper.addTag(BlockTags.ANVIL, anvilBlock); TagHelper.addTag(BlockTags.BEACON_BASE_BLOCKS, block); TagHelper.addTag(ItemTags.BEACON_PAYMENT_ITEMS, ingot); TagHelper.addTag(EndTags.DRAGON_IMMUNE, ore, bars); } }