package ru.betterend.world.features; import java.util.Random; import java.util.Set; import com.google.common.collect.Sets; import net.minecraft.block.BlockState; import net.minecraft.block.Material; import net.minecraft.client.util.math.Vector3f; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos.Mutable; import net.minecraft.world.Heightmap; import net.minecraft.world.StructureWorldAccess; import net.minecraft.world.gen.chunk.ChunkGenerator; import net.minecraft.world.gen.feature.DefaultFeatureConfig; import ru.betterend.noise.OpenSimplexNoise; import ru.betterend.registry.BlockRegistry; import ru.betterend.registry.BlockTagRegistry; import ru.betterend.registry.StructureRegistry; import ru.betterend.util.BlocksHelper; import ru.betterend.util.MHelper; import ru.betterend.util.sdf.SDF; import ru.betterend.util.sdf.operator.SDFDisplacement; import ru.betterend.util.sdf.operator.SDFRotation; import ru.betterend.util.sdf.operator.SDFScale3D; import ru.betterend.util.sdf.operator.SDFSubtraction; import ru.betterend.util.sdf.operator.SDFTranslate; import ru.betterend.util.sdf.primitive.SDFHexPrism; import ru.betterend.util.sdf.primitive.SDFSphere; public class RoundCave extends DefaultFeature { @Override public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) { int radius = MHelper.randRange(10, 30, random); int bottom = BlocksHelper.upRay(world, new BlockPos(pos.getX(), 0, pos.getZ()), 32) + radius; int top = world.getTopY(Heightmap.Type.WORLD_SURFACE, pos.getX(), pos.getZ()) - radius; if (top <= bottom) { return false; } pos = new BlockPos(pos.getX(), MHelper.randRange(bottom, top, random), pos.getZ()); OpenSimplexNoise noise = new OpenSimplexNoise(MHelper.getSeed(534, pos.getX(), pos.getZ())); int x1 = pos.getX() - radius; int z1 = pos.getZ() - radius; int x2 = pos.getX() + radius; int z2 = pos.getZ() + radius; int y1 = MHelper.floor(pos.getY() - radius / 1.6); int y2 = MHelper.floor(pos.getY() + radius / 1.6); double hr = radius * 0.75; double nr = radius * 0.25; Mutable bpos = new Mutable(); Set bushes = Sets.newHashSet(); BlockState terrain = BlockRegistry.CAVE_MOSS.getDefaultState(); for (int x = x1; x <= x2; x++) { int xsq = x - pos.getX(); xsq *= xsq; bpos.setX(x); for (int z = z1; z <= z2; z++) { int zsq = z - pos.getZ(); zsq *= zsq; bpos.setZ(z); for (int y = y1; y <= y2; y++) { int ysq = y - pos.getY(); ysq *= 1.6; ysq *= ysq; bpos.setY(y); double r = noise.eval(x * 0.1, y * 0.1, z * 0.1) * nr + hr; double dist = xsq + ysq + zsq; if (dist < r * r) { BlockState state = world.getBlockState(bpos); if (isReplaceable(state)) { BlocksHelper.setWithoutUpdate(world, bpos, AIR); while (state.getMaterial().equals(Material.LEAVES)) { BlocksHelper.setWithoutUpdate(world, bpos, AIR); bpos.setY(bpos.getY() + 1); state = world.getBlockState(bpos); } bpos.setY(y - 1); while (state.getMaterial().equals(Material.LEAVES)) { BlocksHelper.setWithoutUpdate(world, bpos, AIR); bpos.setY(bpos.getY() - 1); state = world.getBlockState(bpos); } } bpos.setY(y - 1); if (world.getBlockState(bpos).isIn(BlockTagRegistry.GEN_TERRAIN)) { BlocksHelper.setWithoutUpdate(world, bpos, terrain); } } else if (world.getBlockState(bpos).isIn(BlockTagRegistry.GEN_TERRAIN)) { if (world.isAir(bpos.down())) { int h = BlocksHelper.downRay(world, bpos.down(), 64); if (h > 6 && h < 32 && world.getBlockState(bpos.down(h + 3)).isIn(BlockTagRegistry.GEN_TERRAIN)) { bushes.add(bpos.down()); } } else if (world.isAir(bpos.up())) { int h = BlocksHelper.upRay(world, bpos.up(), 64); if (h > 6 && h < 32 && world.getBlockState(bpos.up(h + 3)).isIn(BlockTagRegistry.GEN_TERRAIN)) { bushes.add(bpos.up()); } } } } } } bushes.forEach((cpos) -> { if (random.nextInt(32) == 0) { generateBush(world, random, cpos); } }); if (random.nextBoolean() && world.getBiome(pos).getGenerationSettings().hasStructureFeature(StructureRegistry.MOUNTAIN.getStructure())) { pos = pos.add(random.nextGaussian() * 5, random.nextGaussian() * 5, random.nextGaussian() * 5); BlockPos down = pos.down(BlocksHelper.downRay(world, pos, 64) + 2); if (isReplaceable(world.getBlockState(down))) { SDF prism = new SDFHexPrism().setHeight(radius * MHelper.randRange(0.6F, 0.75F, random)).setRadius(MHelper.randRange(1.7F, 3F, random)).setBlock(BlockRegistry.AURORA_CRYSTAL); float angleY = MHelper.randRange(0, MHelper.PI2, random); float vx = (float) Math.sin(angleY); float vz = (float) Math.sin(angleY); prism = new SDFRotation().setRotation(new Vector3f(vx, 0, vz), random.nextFloat()).setSource(prism); prism.setReplaceFunction((state) -> { return state.getMaterial().isReplaceable() || state.isIn(BlockTagRegistry.GEN_TERRAIN); }); prism.fillRecursive(world, pos); BlocksHelper.setWithoutUpdate(world, pos, BlockRegistry.AURORA_CRYSTAL); } } BlocksHelper.fixBlocks(world, new BlockPos(x1, y1, z1), new BlockPos(x2, y2, z2)); return true; } private boolean isReplaceable(BlockState state) { return state.isIn(BlockTagRegistry.GEN_TERRAIN) || state.getMaterial().isReplaceable() || state.getMaterial().equals(Material.PLANT) || state.getMaterial().equals(Material.LEAVES); } private void generateBush(StructureWorldAccess world, Random random, BlockPos blockPos) { float radius = MHelper.randRange(1.0F, 3.2F, random); OpenSimplexNoise noise = new OpenSimplexNoise(random.nextInt()); SDF sphere = new SDFSphere().setRadius(radius).setBlock(BlockRegistry.CAVE_BUSH); sphere = new SDFScale3D().setScale(MHelper.randRange(0.8F, 1.2F, random), MHelper.randRange(0.8F, 1.2F, random), MHelper.randRange(0.8F, 1.2F, random)).setSource(sphere); sphere = new SDFDisplacement().setFunction((vec) -> { return (float) noise.eval(vec.getX() * 0.2, vec.getY() * 0.2, vec.getZ() * 0.2) * 3; }).setSource(sphere); sphere = new SDFDisplacement().setFunction((vec) -> { return random.nextFloat() * 3F - 1.5F; }).setSource(sphere); sphere = new SDFSubtraction().setSourceA(sphere).setSourceB(new SDFTranslate().setTranslate(0, -radius, 0).setSource(sphere)); sphere.fillRecursive(world, blockPos); BlocksHelper.setWithoutUpdate(world, blockPos, BlockRegistry.CAVE_BUSH); } }