package ru.betterend.blocks; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.enchantment.EnchantmentHelper; import net.minecraft.world.item.enchantment.Enchantments; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.storage.loot.LootContext; import net.minecraft.world.level.storage.loot.parameters.LootContextParams; import ru.bclib.blocks.BaseBlock; import ru.bclib.util.BlocksHelper; import ru.bclib.util.MHelper; import ru.betterend.registry.EndBlocks; import ru.betterend.registry.EndParticles; import java.util.Collections; import java.util.List; import java.util.Random; public class AncientEmeraldIceBlock extends BaseBlock { public AncientEmeraldIceBlock() { super(FabricBlockSettings.copyOf(Blocks.BLUE_ICE).randomTicks()); } @Override public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) { Direction dir = BlocksHelper.randomDirection(random); if (random.nextBoolean()) { int x = MHelper.randRange(-2, 2, random); int y = MHelper.randRange(-2, 2, random); int z = MHelper.randRange(-2, 2, random); BlockPos p = pos.offset(x, y, z); if (world.getBlockState(p).is(Blocks.WATER)) { world.setBlockAndUpdate(p, EndBlocks.EMERALD_ICE.defaultBlockState()); makeParticles(world, p, random); } } pos = pos.relative(dir); state = world.getBlockState(pos); if (state.is(Blocks.WATER)) { world.setBlockAndUpdate(pos, EndBlocks.EMERALD_ICE.defaultBlockState()); makeParticles(world, pos, random); } else if (state.is(EndBlocks.EMERALD_ICE)) { world.setBlockAndUpdate(pos, EndBlocks.DENSE_EMERALD_ICE.defaultBlockState()); makeParticles(world, pos, random); } } private void makeParticles(ServerLevel world, BlockPos pos, Random random) { world.sendParticles(EndParticles.SNOWFLAKE, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 20, 0.5, 0.5, 0.5, 0); } @Override public List getDrops(BlockState state, LootContext.Builder builder) { ItemStack tool = builder.getOptionalParameter(LootContextParams.TOOL); if (tool != null && EnchantmentHelper.getItemEnchantmentLevel(Enchantments.SILK_TOUCH, tool) != 0) { return Collections.singletonList(new ItemStack(this)); } else { return Collections.emptyList(); } } }