package org.betterx.betterend.util; import org.betterx.bclib.blocks.BaseDoublePlantBlock; import org.betterx.bclib.blocks.BaseVineBlock; import org.betterx.bclib.blocks.StalactiteBlock; import org.betterx.bclib.util.BlocksHelper; import org.betterx.betterend.blocks.BlueVineBlock; import org.betterx.betterend.blocks.basis.FurBlock; import org.betterx.betterend.registry.EndBlocks; import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos.MutableBlockPos; import net.minecraft.core.Direction; import net.minecraft.core.Registry; import net.minecraft.core.registries.Registries; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.FallingBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.dimension.DimensionType; import com.google.common.collect.Sets; import java.util.Set; import java.util.stream.IntStream; public class BlockFixer { private static final BlockState AIR = Blocks.AIR.defaultBlockState(); private static final BlockState WATER = Blocks.WATER.defaultBlockState(); public static void fixBlocks(LevelAccessor level, BlockPos start, BlockPos end) { final Registry registry = level.registryAccess() .registryOrThrow(Registries.DIMENSION_TYPE); final ResourceLocation dimKey = registry.getKey(level.dimensionType()); if (dimKey != null && "world_blender".equals(dimKey.getNamespace())) { return; } final Set doubleCheck = Sets.newConcurrentHashSet(); final int dx = end.getX() - start.getX() + 1; final int dz = end.getZ() - start.getZ() + 1; final int count = dx * dz; final int minY = Math.max(start.getY(), level.getMinBuildHeight()); final int maxY = Math.min(end.getY(), level.getMaxBuildHeight()); IntStream.range(0, count).forEach(index -> { MutableBlockPos POS = new MutableBlockPos(); POS.setX((index % dx) + start.getX()); POS.setZ((index / dx) + start.getZ()); BlockState state; for (int y = minY; y <= maxY; y++) { POS.setY(y); state = level.getBlockState(POS); if (state.getBlock() instanceof FurBlock) { doubleCheck.add(POS.immutable()); } // Liquids else if (!state.getFluidState().isEmpty()) { if (!state.canSurvive(level, POS)) { setWithoutUpdate(level, POS, WATER); POS.setY(POS.getY() - 1); state = level.getBlockState(POS); while (!state.canSurvive(level, POS)) { state = state.getFluidState().isEmpty() ? AIR : WATER; setWithoutUpdate(level, POS, state); POS.setY(POS.getY() - 1); state = level.getBlockState(POS); } } POS.setY(y - 1); if (level.isEmptyBlock(POS)) { POS.setY(y); while (!level.getFluidState(POS).isEmpty()) { setWithoutUpdate(level, POS, AIR); POS.setY(POS.getY() + 1); } continue; } for (Direction dir : BlocksHelper.HORIZONTAL) { if (level.isEmptyBlock(POS.relative(dir))) { try { level.scheduleTick(POS, state.getFluidState().getType(), 0); } catch (Exception e) { } break; } } } else if (state.is(EndBlocks.SMARAGDANT_CRYSTAL)) { POS.setY(POS.getY() - 1); if (level.isEmptyBlock(POS)) { POS.setY(POS.getY() + 1); while (state.is(EndBlocks.SMARAGDANT_CRYSTAL)) { setWithoutUpdate(level, POS, AIR); POS.setY(POS.getY() + 1); state = level.getBlockState(POS); } } } else if (state.getBlock() instanceof StalactiteBlock) { if (!state.canSurvive(level, POS)) { if (level.getBlockState(POS.above()).getBlock() instanceof StalactiteBlock) { while (state.getBlock() instanceof StalactiteBlock) { setWithoutUpdate(level, POS, AIR); POS.setY(POS.getY() + 1); state = level.getBlockState(POS); } } else { while (state.getBlock() instanceof StalactiteBlock) { setWithoutUpdate(level, POS, AIR); POS.setY(POS.getY() - 1); state = level.getBlockState(POS); } } } } else if (state.is(EndBlocks.CAVE_PUMPKIN)) { if (!level.getBlockState(POS.above()).is(EndBlocks.CAVE_PUMPKIN_SEED)) { setWithoutUpdate(level, POS, AIR); } } else if (!state.canSurvive(level, POS)) { // Chorus if (state.is(Blocks.CHORUS_PLANT)) { Set ends = Sets.newHashSet(); Set add = Sets.newHashSet(); ends.add(POS.immutable()); for (int i = 0; i < 64 && !ends.isEmpty(); i++) { ends.forEach((pos) -> { setWithoutUpdate(level, pos, AIR); for (Direction dir : BlocksHelper.HORIZONTAL) { BlockPos p = pos.relative(dir); BlockState st = level.getBlockState(p); if ((st.is(Blocks.CHORUS_PLANT) || st.is(Blocks.CHORUS_FLOWER)) && !st.canSurvive( level, p )) { add.add(p); } } BlockPos p = pos.above(); BlockState st = level.getBlockState(p); if ((st.is(Blocks.CHORUS_PLANT) || st.is(Blocks.CHORUS_FLOWER)) && !st.canSurvive( level, p )) { add.add(p); } }); ends.clear(); ends.addAll(add); add.clear(); } } // Vines else if (state.getBlock() instanceof BaseVineBlock) { while (level.getBlockState(POS).getBlock() instanceof BaseVineBlock) { setWithoutUpdate(level, POS, AIR); POS.setY(POS.getY() - 1); } } // Falling blocks else if (state.getBlock() instanceof FallingBlock) { BlockState falling = state; POS.setY(POS.getY() - 1); state = level.getBlockState(POS); int ray = BlocksHelper.downRayRep(level, POS.immutable(), 64); if (ray > 32) { setWithoutUpdate(level, POS, Blocks.END_STONE.defaultBlockState()); if (level.getRandom().nextBoolean()) { POS.setY(POS.getY() - 1); state = level.getBlockState(POS); setWithoutUpdate(level, POS, Blocks.END_STONE.defaultBlockState()); } } else { POS.setY(y); BlockState replacement = AIR; for (Direction dir : BlocksHelper.HORIZONTAL) { state = level.getBlockState(POS.relative(dir)); if (!state.getFluidState().isEmpty()) { replacement = state; break; } } setWithoutUpdate(level, POS, replacement); POS.setY(y - ray); setWithoutUpdate(level, POS, falling); } } // Blocks without support else { // Blue Vine if (state.getBlock() instanceof BlueVineBlock) { while (state.is(EndBlocks.BLUE_VINE) || state.is(EndBlocks.BLUE_VINE_LANTERN) || state.is( EndBlocks.BLUE_VINE_FUR)) { setWithoutUpdate(level, POS, AIR); POS.setY(POS.getY() + 1); state = level.getBlockState(POS); } } // Double plants if (state.getBlock() instanceof BaseDoublePlantBlock) { setWithoutUpdate(level, POS, AIR); POS.setY(POS.getY() + 1); setWithoutUpdate(level, POS, AIR); } // Other blocks else { setWithoutUpdate(level, POS, getAirOrFluid(state)); } } } } }); doubleCheck.forEach((pos) -> { if (!level.getBlockState(pos).canSurvive(level, pos)) { setWithoutUpdate(level, pos, AIR); } }); } private static BlockState getAirOrFluid(BlockState state) { return state.getFluidState().isEmpty() ? AIR : state.getFluidState().createLegacyBlock(); } private static void setWithoutUpdate(LevelAccessor world, BlockPos pos, BlockState state) { synchronized (world) { BlocksHelper.setWithoutUpdate(world, pos, state); } } }