package ru.betterend.registry; import net.minecraft.sound.SoundEvent; import net.minecraft.util.registry.Registry; import ru.betterend.BetterEnd; public class EndSounds { // Music public static final SoundEvent MUSIC_FOREST = register("music", "forest"); public static final SoundEvent MUSIC_WATER = register("music", "water"); public static final SoundEvent MUSIC_DARK = register("music", "dark"); public static final SoundEvent MUSIC_OPENSPACE = register("music", "openspace"); // Ambient public static final SoundEvent AMBIENT_FOGGY_MUSHROOMLAND = register("ambient", "foggy_mushroomland"); public static final SoundEvent AMBIENT_CHORUS_FOREST = register("ambient", "chorus_forest"); public static final SoundEvent AMBIENT_MEGALAKE = register("ambient", "megalake"); public static final SoundEvent AMBIENT_DUST_WASTELANDS = register("ambient", "dust_wastelands"); public static final SoundEvent AMBIENT_MEGALAKE_GROVE = register("ambient", "megalake_grove"); public static final SoundEvent AMBIENT_BLOSSOMING_SPIRES = register("ambient", "blossoming_spires"); public static final SoundEvent AMBIENT_SULPHUR_SPRINGS = register("ambient", "sulphur_springs"); // Entity public static final SoundEvent ENTITY_DRAGONFLY = register("entity", "dragonfly"); public static final SoundEvent ENTITY_SHADOW_WALKER = register("entity", "shadow_walker"); public static final SoundEvent ENTITY_SHADOW_WALKER_DAMAGE = register("entity", "shadow_walker_damage"); public static final SoundEvent ENTITY_SHADOW_WALKER_DEATH = register("entity", "shadow_walker_death"); public static void register() {} private static SoundEvent register(String type, String id) { id = "betterend." + type + "." + id; return Registry.register(Registry.SOUND_EVENT, id, new SoundEvent(BetterEnd.makeID(id))); } }