package ru.betterend.blocks; import com.google.common.collect.Lists; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.material.Material; import net.minecraft.world.level.storage.loot.LootContext; import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import ru.bclib.blocks.BlockProperties; import ru.bclib.blocks.BlockProperties.TripleShape; import ru.bclib.util.MHelper; import ru.betterend.blocks.basis.EndUnderwaterPlantBlock; import ru.betterend.registry.EndBlocks; import ru.betterend.registry.EndItems; import java.util.Collections; import java.util.List; import java.util.Random; public class EndLilyBlock extends EndUnderwaterPlantBlock { public static final EnumProperty SHAPE = BlockProperties.TRIPLE_SHAPE; private static final VoxelShape SHAPE_BOTTOM = Block.box(4, 0, 4, 12, 16, 12); private static final VoxelShape SHAPE_TOP = Block.box(2, 0, 2, 14, 6, 14); public EndLilyBlock() { super(FabricBlockSettings.of(Material.WATER_PLANT) .breakByTool(FabricToolTags.SHEARS) .breakByHand(true) .sound(SoundType.WET_GRASS) .lightLevel((state) -> state.getValue(SHAPE) == TripleShape.TOP ? 13 : 0) .noCollission()); } @Override public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) { if (!canSurvive(state, world, pos)) { return state.getValue(SHAPE) == TripleShape.TOP ? Blocks.AIR.defaultBlockState() : Blocks.WATER.defaultBlockState(); } else { return state; } } @Override public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) { Vec3 vec3d = state.getOffset(view, pos); VoxelShape shape = state.getValue(SHAPE) == TripleShape.TOP ? SHAPE_TOP : SHAPE_BOTTOM; return shape.move(vec3d.x, vec3d.y, vec3d.z); } @Override protected void createBlockStateDefinition(StateDefinition.Builder stateManager) { stateManager.add(SHAPE); } @Override public FluidState getFluidState(BlockState state) { return state.getValue(SHAPE) == TripleShape.TOP ? Fluids.EMPTY.defaultFluidState() : Fluids.WATER.getSource( false); } @Override public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) { if (state.getValue(SHAPE) == TripleShape.TOP) { return world.getBlockState(pos.below()).getBlock() == this; } else if (state.getValue(SHAPE) == TripleShape.BOTTOM) { return isTerrain(world.getBlockState(pos.below())); } else { BlockState up = world.getBlockState(pos.above()); BlockState down = world.getBlockState(pos.below()); return up.getBlock() == this && down.getBlock() == this; } } @Override public List getDrops(BlockState state, LootContext.Builder builder) { if (state.getValue(SHAPE) == TripleShape.TOP) { return Lists.newArrayList( new ItemStack(EndItems.END_LILY_LEAF, MHelper.randRange(1, 2, MHelper.RANDOM)), new ItemStack(EndBlocks.END_LILY_SEED, MHelper.randRange(1, 2, MHelper.RANDOM)) ); } return Collections.emptyList(); } @Override @Environment(EnvType.CLIENT) public ItemStack getCloneItemStack(BlockGetter world, BlockPos pos, BlockState state) { return new ItemStack(EndBlocks.END_LILY_SEED); } @Override public boolean isValidBonemealTarget(BlockGetter world, BlockPos pos, BlockState state, boolean isClient) { return false; } @Override public boolean isBonemealSuccess(Level world, Random random, BlockPos pos, BlockState state) { return false; } }