package ru.betterend.blocks; import java.io.Reader; import java.util.EnumMap; import com.google.common.collect.Maps; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.ShapeContext; import net.minecraft.util.Identifier; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.util.registry.Registry; import net.minecraft.util.shape.VoxelShape; import net.minecraft.util.shape.VoxelShapes; import net.minecraft.world.BlockView; import ru.betterend.blocks.basis.AttachedBlock; import ru.betterend.client.render.ERenderLayer; import ru.betterend.interfaces.IRenderTypeable; import ru.betterend.patterns.BlockPatterned; import ru.betterend.patterns.Patterns; public class ChandelierBlock extends AttachedBlock implements IRenderTypeable, BlockPatterned { private static final EnumMap BOUNDING_SHAPES = Maps.newEnumMap(Direction.class); public ChandelierBlock(Block source) { super(FabricBlockSettings.copyOf(source).noCollision().nonOpaque().requiresTool().luminance(15)); } @Override public ERenderLayer getRenderLayer() { return ERenderLayer.CUTOUT; } @Override public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ePos) { return BOUNDING_SHAPES.get(state.get(FACING)); } @Override public String getStatesPattern(Reader data) { Identifier blockId = Registry.BLOCK.getId(this); return Patterns.createJson(data, blockId.getPath(), blockId.getPath()); } @Override public String getModelPattern(String block) { Identifier blockId = Registry.BLOCK.getId(this); if (block.contains("item")) { return Patterns.createJson(Patterns.ITEM_GENERATED, "item/" + blockId.getPath()); } else if (block.contains("ceil")) { return Patterns.createJson(Patterns.BLOCK_CHANDELIER_CEIL, blockId.getPath()); } else if (block.contains("wall")) { return Patterns.createJson(Patterns.BLOCK_CHANDELIER_WALL, blockId.getPath()); } else { return Patterns.createJson(Patterns.BLOCK_CHANDELIER_FLOOR, blockId.getPath()); } } @Override public Identifier statePatternId() { return Patterns.STATE_CHANDELIER; } static { BOUNDING_SHAPES.put(Direction.UP, Block.createCuboidShape(5, 0, 5, 11, 13, 11)); BOUNDING_SHAPES.put(Direction.DOWN, Block.createCuboidShape(5, 3, 5, 11, 16, 11)); BOUNDING_SHAPES.put(Direction.NORTH, VoxelShapes.cuboid(0.0, 0.0, 0.5, 1.0, 1.0, 1.0)); BOUNDING_SHAPES.put(Direction.SOUTH, VoxelShapes.cuboid(0.0, 0.0, 0.0, 1.0, 1.0, 0.5)); BOUNDING_SHAPES.put(Direction.WEST, VoxelShapes.cuboid(0.5, 0.0, 0.0, 1.0, 1.0, 1.0)); BOUNDING_SHAPES.put(Direction.EAST, VoxelShapes.cuboid(0.0, 0.0, 0.0, 0.5, 1.0, 1.0)); } }