package ru.betterend.blocks.complex; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.fabricmc.fabric.api.registry.FlammableBlockRegistry; import net.minecraft.tags.BlockTags; import net.minecraft.tags.ItemTags; import net.minecraft.tags.Tag; import net.minecraft.world.item.Item; import net.minecraft.world.item.Items; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.material.MaterialColor; import ru.bclib.api.TagAPI; import ru.bclib.blocks.BaseBarkBlock; import ru.bclib.blocks.BaseBarrelBlock; import ru.bclib.blocks.BaseBlock; import ru.bclib.blocks.BaseBookshelfBlock; import ru.bclib.blocks.BaseComposterBlock; import ru.bclib.blocks.BaseCraftingTableBlock; import ru.bclib.blocks.BaseDoorBlock; import ru.bclib.blocks.BaseFenceBlock; import ru.bclib.blocks.BaseGateBlock; import ru.bclib.blocks.BaseLadderBlock; import ru.bclib.blocks.BaseRotatedPillarBlock; import ru.bclib.blocks.BaseSignBlock; import ru.bclib.blocks.BaseSlabBlock; import ru.bclib.blocks.BaseStairsBlock; import ru.bclib.blocks.BaseStripableLogBlock; import ru.bclib.blocks.BaseTrapdoorBlock; import ru.bclib.blocks.BaseWoodenButtonBlock; import ru.bclib.blocks.StripableBarkBlock; import ru.bclib.blocks.WoodenPressurePlateBlock; import ru.bclib.recipes.GridRecipe; import ru.bclib.util.TagHelper; import ru.betterend.BetterEnd; import ru.betterend.config.Configs; import ru.betterend.registry.EndBlocks; public class WoodenMaterial { public final Block log; public final Block bark; public final Block log_stripped; public final Block bark_stripped; public final Block planks; public final Block stairs; public final Block slab; public final Block fence; public final Block gate; public final Block button; public final Block pressurePlate; public final Block trapdoor; public final Block door; public final Block craftingTable; public final Block ladder; public final Block sign; public final Block chest; public final Block barrel; public final Block shelf; public final Block composter; public final Tag.Named logBlockTag; public final Tag.Named logItemTag; public WoodenMaterial(String name, MaterialColor woodColor, MaterialColor planksColor) { FabricBlockSettings materialPlanks = FabricBlockSettings.copyOf(Blocks.OAK_PLANKS).materialColor(planksColor); log_stripped = EndBlocks.registerBlock(name + "_stripped_log", new BaseRotatedPillarBlock(materialPlanks)); bark_stripped = EndBlocks.registerBlock(name + "_stripped_bark", new BaseBarkBlock(materialPlanks)); log = EndBlocks.registerBlock(name + "_log", new BaseStripableLogBlock(woodColor, log_stripped)); bark = EndBlocks.registerBlock(name + "_bark", new StripableBarkBlock(woodColor, bark_stripped)); planks = EndBlocks.registerBlock(name + "_planks", new BaseBlock(materialPlanks)); stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock(planks)); slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock(planks)); fence = EndBlocks.registerBlock(name + "_fence", new BaseFenceBlock(planks)); gate = EndBlocks.registerBlock(name + "_gate", new BaseGateBlock(planks)); button = EndBlocks.registerBlock(name + "_button", new BaseWoodenButtonBlock(planks)); pressurePlate = EndBlocks.registerBlock(name + "_plate", new WoodenPressurePlateBlock(planks)); trapdoor = EndBlocks.registerBlock(name + "_trapdoor", new BaseTrapdoorBlock(planks)); door = EndBlocks.registerBlock(name + "_door", new BaseDoorBlock(planks)); craftingTable = EndBlocks.registerBlock(name + "_crafting_table", new BaseCraftingTableBlock(planks)); ladder = EndBlocks.registerBlock(name + "_ladder", new BaseLadderBlock(planks)); sign = EndBlocks.registerBlock(name + "_sign", new BaseSignBlock(planks)); chest = EndBlocks.registerBlock(name + "_chest", new BaseFenceBlock(planks)); barrel = EndBlocks.registerBlock(name + "_barrel", new BaseBarrelBlock(planks)); shelf = EndBlocks.registerBlock(name + "_bookshelf", new BaseBookshelfBlock(planks)); composter = EndBlocks.registerBlock(name + "_composter", new BaseComposterBlock(planks)); // Recipes // GridRecipe.make(BetterEnd.MOD_ID, name + "_planks", planks).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(4).setList("#").addMaterial('#', log, bark, log_stripped, bark_stripped).setGroup("end_planks").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_stairs", stairs).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', planks).setGroup("end_planks_stairs").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_slab", slab).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(6).setShape("###").addMaterial('#', planks).setGroup("end_planks_slabs").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_fence", fence).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("#I#", "#I#").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_planks_fences").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_gate", gate).checkConfig(Configs.RECIPE_CONFIG).setShape("I#I", "I#I").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_planks_gates").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_button", button).checkConfig(Configs.RECIPE_CONFIG).setList("#").addMaterial('#', planks).setGroup("end_planks_buttons").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_pressure_plate", pressurePlate).checkConfig(Configs.RECIPE_CONFIG).setShape("##").addMaterial('#', planks).setGroup("end_planks_plates").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_trapdoor", trapdoor).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(2).setShape("###", "###").addMaterial('#', planks).setGroup("end_trapdoors").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_door", door).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("##", "##", "##").addMaterial('#', planks).setGroup("end_doors").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_crafting_table", craftingTable).checkConfig(Configs.RECIPE_CONFIG).setShape("##", "##").addMaterial('#', planks).setGroup("end_tables").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_ladder", ladder).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("I I", "I#I", "I I").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_ladders").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_sign", sign).checkConfig(Configs.RECIPE_CONFIG).setOutputCount(3).setShape("###", "###", " I ").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_signs").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_chest", chest).checkConfig(Configs.RECIPE_CONFIG).setShape("###", "# #", "###").addMaterial('#', planks).setGroup("end_chests").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_barrel", barrel).checkConfig(Configs.RECIPE_CONFIG).setShape("#S#", "# #", "#S#").addMaterial('#', planks).addMaterial('S', slab).setGroup("end_barrels").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_bookshelf", shelf).checkConfig(Configs.RECIPE_CONFIG).setShape("###", "PPP", "###").addMaterial('#', planks).addMaterial('P', Items.BOOK).setGroup("end_bookshelves").build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_bark", bark).checkConfig(Configs.RECIPE_CONFIG).setShape("##", "##").addMaterial('#', log).setOutputCount(3).build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_log", log).checkConfig(Configs.RECIPE_CONFIG).setShape("##", "##").addMaterial('#', bark).setOutputCount(3).build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_composter", composter).checkConfig(Configs.RECIPE_CONFIG).setShape("# #", "# #", "###").addMaterial('#', slab).build(); GridRecipe.make(BetterEnd.MOD_ID, name + "_shulker", Items.SHULKER_BOX).checkConfig(Configs.RECIPE_CONFIG).setShape("S", "#", "S").addMaterial('S', Items.SHULKER_SHELL).addMaterial('#', chest).build(); // Item Tags // TagHelper.addTag(ItemTags.PLANKS, planks); TagHelper.addTag(ItemTags.WOODEN_PRESSURE_PLATES, pressurePlate); TagHelper.addTag(ItemTags.LOGS, log, bark, log_stripped, bark_stripped); TagHelper.addTag(ItemTags.LOGS_THAT_BURN, log, bark, log_stripped, bark_stripped); TagHelper.addTags(button, ItemTags.WOODEN_BUTTONS, ItemTags.BUTTONS); TagHelper.addTags(door, ItemTags.WOODEN_DOORS, ItemTags.DOORS); TagHelper.addTags(fence, ItemTags.WOODEN_FENCES, ItemTags.FENCES); TagHelper.addTags(slab, ItemTags.WOODEN_SLABS, ItemTags.SLABS); TagHelper.addTags(stairs, ItemTags.WOODEN_STAIRS, ItemTags.STAIRS); TagHelper.addTags(trapdoor, ItemTags.WOODEN_TRAPDOORS, ItemTags.TRAPDOORS); TagHelper.addTag(TagAPI.ITEM_CHEST, chest); // Block Tags // TagHelper.addTag(BlockTags.PLANKS, planks); TagHelper.addTag(BlockTags.CLIMBABLE, ladder); TagHelper.addTag(BlockTags.LOGS, log, bark, log_stripped, bark_stripped); TagHelper.addTag(BlockTags.LOGS_THAT_BURN, log, bark, log_stripped, bark_stripped); TagHelper.addTags(button, BlockTags.WOODEN_BUTTONS, BlockTags.BUTTONS); TagHelper.addTags(door, BlockTags.WOODEN_DOORS, BlockTags.DOORS); TagHelper.addTags(fence, BlockTags.WOODEN_FENCES, BlockTags.FENCES); TagHelper.addTags(slab, BlockTags.WOODEN_SLABS, BlockTags.SLABS); TagHelper.addTags(stairs, BlockTags.WOODEN_STAIRS, BlockTags.STAIRS); TagHelper.addTags(trapdoor, BlockTags.WOODEN_TRAPDOORS, BlockTags.TRAPDOORS); TagHelper.addTag(TagAPI.BOOKSHELVES, shelf); TagHelper.addTag(TagAPI.BLOCK_CHEST, chest); logBlockTag = TagAPI.makeBlockTag(BetterEnd.MOD_ID, name + "_logs"); logItemTag = TagAPI.makeItemTag(BetterEnd.MOD_ID, name + "_logs"); TagHelper.addTag(logBlockTag, log_stripped, bark_stripped, log, bark); TagHelper.addTag(logItemTag, log_stripped, bark_stripped, log, bark); FlammableBlockRegistry.getDefaultInstance().add(log, 5, 5); FlammableBlockRegistry.getDefaultInstance().add(bark, 5, 5); FlammableBlockRegistry.getDefaultInstance().add(log_stripped, 5, 5); FlammableBlockRegistry.getDefaultInstance().add(bark_stripped, 5, 5); FlammableBlockRegistry.getDefaultInstance().add(planks, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(stairs, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(slab, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(fence, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(gate, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(button, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(pressurePlate, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(trapdoor, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(door, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(craftingTable, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(ladder, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(sign, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(chest, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(barrel, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(shelf, 5, 20); FlammableBlockRegistry.getDefaultInstance().add(composter, 5, 20); } public boolean isTreeLog(Block block) { return block == log || block == bark; } public boolean isTreeLog(BlockState state) { return isTreeLog(state.getBlock()); } }