package ru.betterend.world.surface; import net.minecraft.world.level.biome.Biome; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.chunk.ChunkAccess; import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilder; import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderBaseConfiguration; import ru.betterend.noise.OpenSimplexNoise; import java.util.Random; public class UmbraSurfaceBuilder extends SurfaceBuilder { private static final OpenSimplexNoise NOISE = new OpenSimplexNoise(1512); public UmbraSurfaceBuilder() { super(SurfaceBuilderBaseConfiguration.CODEC); } @Override public void apply(Random random, ChunkAccess chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, int seed, long n, SurfaceBuilderBaseConfiguration surfaceBlocks) { int depth = (int) (NOISE.eval(x * 0.1, z * 0.1) * 20 + NOISE.eval(x * 0.5, z * 0.5) * 10 + 60); float grass = ((float) NOISE.eval(x * 0.03, z * 0.03) + (float) NOISE.eval(x * 0.1, z * 0.1) * 0.6F + random.nextFloat() * 0.2F) - 0.05F; SurfaceBuilderBaseConfiguration config = null; if (grass > 0.3F) { config = SurfaceBuilders.PALLIDIUM_SURFACE_CONFIG; } else if (grass > 0.1F) { config = SurfaceBuilders.PALLIDIUM_T1_SURFACE_CONFIG; } else if (grass > -0.1) { config = SurfaceBuilders.PALLIDIUM_T2_SURFACE_CONFIG; } else if (grass > -0.3F) { config = SurfaceBuilders.PALLIDIUM_T3_SURFACE_CONFIG; } else { config = SurfaceBuilders.UMBRA_SURFACE_CONFIG; } SurfaceBuilder.DEFAULT.apply(random, chunk, biome, x, z, height, noise + depth, defaultBlock, defaultFluid, seaLevel, seed, n, config); } }