package ru.betterend.world.features; import java.util.Random; import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos.MutableBlockPos; import net.minecraft.world.level.WorldGenLevel; import net.minecraft.world.level.chunk.ChunkGenerator; import net.minecraft.world.level.levelgen.Heightmap; import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration; import ru.betterend.util.BlocksHelper; import ru.betterend.util.MHelper; public abstract class FullHeightScatterFeature extends DefaultFeature { private static final MutableBlockPos POS = new MutableBlockPos(); private final int radius; public FullHeightScatterFeature(int radius) { this.radius = radius; } public abstract boolean canGenerate(WorldGenLevel world, Random random, BlockPos center, BlockPos blockPos, float radius); public abstract void generate(WorldGenLevel world, Random random, BlockPos blockPos); @Override public boolean place(WorldGenLevel world, ChunkGenerator chunkGenerator, Random random, BlockPos center, NoneFeatureConfiguration featureConfig) { int maxY = world.getHeight(Heightmap.Types.WORLD_SURFACE_WG, center.getX(), center.getZ()); int minY = BlocksHelper.upRay(world, new BlockPos(center.getX(), 0, center.getZ()), maxY); for (int y = maxY; y > minY; y--) { POS.set(center.getX(), y, center.getZ()); if (world.getBlockState(POS).isAir() && !world.getBlockState(POS.below()).isAir()) { float r = MHelper.randRange(radius * 0.5F, radius, random); int count = MHelper.floor(r * r * MHelper.randRange(1.5F, 3F, random)); for (int i = 0; i < count; i++) { float pr = r * (float) Math.sqrt(random.nextFloat()); float theta = random.nextFloat() * MHelper.PI2; float x = pr * (float) Math.cos(theta); float z = pr * (float) Math.sin(theta); POS.set(center.getX() + x, y + 5, center.getZ() + z); int down = BlocksHelper.downRay(world, POS, 16); if (down > 10) continue; POS.setY(POS.getY() - down); if (canGenerate(world, random, center, POS, r)) { generate(world, random, POS); } } } } return true; } }