BetterEnd/src/main/java/ru/betterend/world/features/VineFeature.java
2021-06-13 17:16:15 +03:00

70 lines
2.4 KiB
Java

package ru.betterend.world.features;
import java.util.Random;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import ru.bclib.blocks.BaseVineBlock;
import ru.bclib.blocks.BlockProperties;
import ru.bclib.blocks.BlockProperties.TripleShape;
import ru.bclib.util.BlocksHelper;
public class VineFeature extends InvertedScatterFeature {
private final Block vineBlock;
private final int maxLength;
private final boolean vine;
public VineFeature(Block vineBlock, int maxLength) {
super(6);
this.vineBlock = vineBlock;
this.maxLength = maxLength;
this.vine = vineBlock instanceof BaseVineBlock;
}
@Override
public boolean canGenerate(WorldGenLevel world, Random random, BlockPos center, BlockPos blockPos, float radius) {
BlockState state = world.getBlockState(blockPos);
return state.getMaterial().isReplaceable() && canPlaceBlock(state, world, blockPos);
}
@Override
public void generate(WorldGenLevel world, Random random, BlockPos blockPos) {
int h = BlocksHelper.downRay(world, blockPos, random.nextInt(maxLength)) - 1;
if (h > 2) {
BlockState top = getTopState();
BlockState middle = getMiggleState();
BlockState bottom = getBottomState();
BlocksHelper.setWithoutUpdate(world, blockPos, top);
for (int i = 1; i < h; i++) {
BlocksHelper.setWithoutUpdate(world, blockPos.below(i), middle);
}
BlocksHelper.setWithoutUpdate(world, blockPos.below(h), bottom);
}
}
private boolean canPlaceBlock(BlockState state, WorldGenLevel world, BlockPos blockPos) {
if (vine) {
return ((BaseVineBlock) vineBlock).canGenerate(state, world, blockPos);
}
else {
return vineBlock.canSurvive(state, world, blockPos);
}
}
private BlockState getTopState() {
BlockState state = vineBlock.defaultBlockState();
return vine ? state.setValue(BlockProperties.TRIPLE_SHAPE, TripleShape.TOP) : state;
}
private BlockState getMiggleState() {
BlockState state = vineBlock.defaultBlockState();
return vine ? state.setValue(BlockProperties.TRIPLE_SHAPE, TripleShape.MIDDLE) : state;
}
private BlockState getBottomState() {
BlockState state = vineBlock.defaultBlockState();
return vine ? state.setValue(BlockProperties.TRIPLE_SHAPE, TripleShape.BOTTOM) : state;
}
}