119 lines
4.4 KiB
Java
119 lines
4.4 KiB
Java
package ru.betterend.item.model;
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import java.util.Collections;
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import com.google.common.collect.Lists;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.model.HumanoidModel;
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import net.minecraft.client.model.geom.EntityModelSet;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartNames;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.*;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.world.entity.HumanoidArm;
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import net.minecraft.world.entity.LivingEntity;
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import ru.betterend.registry.EndEntitiesRenders;
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public class CrystaliteChestplateModel extends HumanoidModel<LivingEntity> {
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public ModelPart leftShoulder;
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public ModelPart rightShoulder;
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private final boolean thinArms;
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public static LayerDefinition getRegularTexturedModelData(){
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return getTexturedModelData(1.0f, false);
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}
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public static LayerDefinition getThinTexturedModelData(){
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return getTexturedModelData(1.0f, true);
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}
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private static LayerDefinition getTexturedModelData(float scale, boolean thinArms) {
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MeshDefinition modelData = new MeshDefinition();
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PartDefinition modelPartData = modelData.getRoot();
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CubeDeformation deformation = new CubeDeformation(scale + 0.25F);
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PartDefinition body = modelPartData.addOrReplaceChild(PartNames.BODY, CubeListBuilder.create()
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.addBox(-4.0f, 0.0f, -2.0f, 8.0f, 12.0f, 4.0f, deformation)
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.texOffs(16, 16),
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PartPose.ZERO);
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if (thinArms) {
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deformation = new CubeDeformation(scale + 0.45F);
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PartDefinition leftShoulder = modelPartData.addOrReplaceChild("leftShoulder", CubeListBuilder.create()
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.mirror()
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.addBox(-1.0f, -2.5f, -2.0f, 4.0f, 12.0f, 4.0f, deformation)
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.texOffs(40, 32),
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PartPose.offset(5.0f, 2.0f, 0.0f));
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PartDefinition rightShoulder = modelPartData.addOrReplaceChild("rightShoulder", CubeListBuilder.create()
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.addBox(-3.0f, -2.5f, -2.0f, 4.0f, 12.0f, 4.0f, deformation)
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.texOffs(40, 16),
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PartPose.offset(-5.0f, 2.0f, 10.0f));
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} else {
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deformation = new CubeDeformation(scale + 0.45F);
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PartDefinition leftShoulder = modelPartData.addOrReplaceChild("leftShoulder", CubeListBuilder.create()
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.mirror()
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.addBox(-1.0f, -2.5f, -2.0f, 4.0f, 12.0f, 4.0f, deformation)
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.texOffs(40, 32),
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PartPose.offset(5.0f, 2.0f, 0.0f));
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PartDefinition rightShoulder = modelPartData.addOrReplaceChild("rightShoulder", CubeListBuilder.create()
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.addBox(-3.0f, -2.5f, -2.0f, 4.0f, 12.0f, 4.0f, deformation)
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.texOffs(40, 16),
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PartPose.offset(-5.0f, 2.0f, 10.0f));
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}
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return LayerDefinition.create(modelData, 64, 48);
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}
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final ModelPart localBody;
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public static CrystaliteChestplateModel regularModel(EntityModelSet entityModelSet){
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if (entityModelSet==null) throw new RuntimeException("Need to get a ModelSet");
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return new CrystaliteChestplateModel(entityModelSet.bakeLayer(EndEntitiesRenders.CRYSTALITE_CHESTPLATE), false);
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}
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public static CrystaliteChestplateModel thinModel(EntityModelSet entityModelSet){
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if (entityModelSet==null) throw new RuntimeException("Need to get a ModelSet");
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return new CrystaliteChestplateModel(entityModelSet.bakeLayer(EndEntitiesRenders.CRYSTALITE_CHESTPLATE_THIN), true);
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}
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protected CrystaliteChestplateModel(ModelPart modelPart, boolean thinArms) {
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super(modelPart, RenderType::entityTranslucent);
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this.thinArms = thinArms;
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localBody = modelPart.getChild(PartNames.BODY);
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leftShoulder = modelPart.getChild("leftShoulder");
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rightShoulder = modelPart.getChild("rightShoulder");
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}
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@Override
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public void copyPropertiesTo(HumanoidModel<LivingEntity> bipedEntityModel) {
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super.copyPropertiesTo(bipedEntityModel);
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this.leftShoulder.copyFrom(leftArm);
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this.rightShoulder.copyFrom(rightArm);
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}
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@Override
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protected Iterable<ModelPart> headParts() {
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return Collections::emptyIterator;
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}
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@Override
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protected Iterable<ModelPart> bodyParts() {
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return Lists.newArrayList(localBody, leftShoulder, rightShoulder);
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}
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@Override
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public void translateToHand(HumanoidArm arm, PoseStack matrices) {
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ModelPart modelPart = this.getArm(arm);
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if (this.thinArms) {
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float f = 0.5F * (float)(arm == HumanoidArm.RIGHT ? 1 : -1);
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modelPart.x += f;
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modelPart.translateAndRotate(matrices);
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modelPart.x -= f;
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} else {
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modelPart.translateAndRotate(matrices);
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}
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}
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}
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