BetterEnd/src/main/java/ru/betterend/integration/byg/biomes/NightshadeRedwoods.java

84 lines
2.7 KiB
Java

package ru.betterend.integration.byg.biomes;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.MobCategory;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.BiomeSpecialEffects;
import net.minecraft.world.level.biome.MobSpawnSettings.SpawnerData;
import net.minecraft.world.level.levelgen.GenerationStep.Decoration;
import ru.bclib.BCLib;
import ru.bclib.api.biomes.BCLBiomeBuilder;
import ru.betterend.integration.Integrations;
import ru.betterend.integration.byg.features.BYGFeatures;
import ru.betterend.registry.EndFeatures;
import ru.betterend.world.biome.EndBiome;
import java.util.List;
public class NightshadeRedwoods extends EndBiome.Config {
public NightshadeRedwoods() {
super("nightshade_redwoods");
}
@Override
protected void addCustomBuildData(BCLBiomeBuilder builder) {
Biome biome = Integrations.BYG.getBiome("nightshade_forest");
BiomeSpecialEffects effects = biome.getSpecialEffects();
builder.fogColor(140, 108, 47)
.fogDensity(1.5F)
.waterAndFogColor(55, 70, 186)
.foliageColor(122, 17, 155)
.particles(
ParticleTypes.REVERSE_PORTAL,
0.002F
)
//TODO: 1.18 surface rules
// .setSurface(biome.getGenerationSettings()
// .getSurfaceBuilder()
// .get())
.grassColor(48, 13, 89)
.plantsColor(200, 125, 9)
.feature(EndFeatures.END_LAKE_RARE)
.feature(BYGFeatures.NIGHTSHADE_REDWOOD_TREE)
.feature(BYGFeatures.NIGHTSHADE_MOSS_WOOD)
.feature(BYGFeatures.NIGHTSHADE_MOSS);
if (BCLib.isClient()) {
SoundEvent loop = effects.getAmbientLoopSoundEvent()
.get();
SoundEvent music = effects.getBackgroundMusic()
.get()
.getEvent();
SoundEvent additions = effects.getAmbientAdditionsSettings()
.get()
.getSoundEvent();
SoundEvent mood = effects.getAmbientMoodSettings()
.get()
.getSoundEvent();
builder.loop(loop)
.music(music)
.additions(additions)
.mood(mood);
}
biome.getGenerationSettings()
.features()
.forEach((list) -> {
list.forEach((feature) -> {
builder.feature(Decoration.VEGETAL_DECORATION, feature.get());
});
});
for (MobCategory group : MobCategory.values()) {
List<SpawnerData> list = biome.getMobSettings()
.getMobs(group)
.unwrap();
list.forEach((entry) -> {
builder.spawn((EntityType<? extends Mob>) entry.type, 1, entry.minCount, entry.maxCount);
});
}
}
}