71 lines
2.5 KiB
Java
71 lines
2.5 KiB
Java
package ru.betterend.blocks;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import ru.betterend.blocks.basis.BlockPedestal;
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import ru.betterend.blocks.entities.InfusionPedestalEntity;
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public class InfusionPedestal extends BlockPedestal {
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private static final VoxelShape SHAPE_DEFAULT;
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private static final VoxelShape SHAPE_PEDESTAL_TOP;
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public InfusionPedestal() {
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super(Blocks.OBSIDIAN);
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this.height = 1.08F;
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}
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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ActionResult result = super.onUse(state, world, pos, player, hand, hit);
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return result;
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}
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@Override
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public BlockEntity createBlockEntity(BlockView world) {
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return new InfusionPedestalEntity();
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
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if (state.isOf(this)) {
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switch(state.get(STATE)) {
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case PEDESTAL_TOP: {
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return SHAPE_PEDESTAL_TOP;
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}
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case DEFAULT: {
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return SHAPE_DEFAULT;
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}
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default: {
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return super.getOutlineShape(state, world, pos, context);
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}
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}
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}
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return super.getOutlineShape(state, world, pos, context);
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}
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static {
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VoxelShape basinUp = Block.createCuboidShape(2, 3, 2, 14, 4, 14);
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VoxelShape basinDown = Block.createCuboidShape(0, 0, 0, 16, 3, 16);
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VoxelShape pedestalTop = Block.createCuboidShape(1, 9, 1, 15, 11, 15);
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VoxelShape pedestalDefault = Block.createCuboidShape(1, 13, 1, 15, 15, 15);
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VoxelShape pillar = Block.createCuboidShape(3, 0, 3, 13, 9, 13);
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VoxelShape pillarDefault = Block.createCuboidShape(3, 4, 3, 13, 13, 13);
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VoxelShape eyeDefault = Block.createCuboidShape(4, 15, 4, 12, 16, 12);
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VoxelShape eyeTop = Block.createCuboidShape(4, 11, 4, 12, 12, 12);
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VoxelShape basin = VoxelShapes.union(basinDown, basinUp);
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SHAPE_DEFAULT = VoxelShapes.union(basin, pillarDefault, pedestalDefault, eyeDefault);
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SHAPE_PEDESTAL_TOP = VoxelShapes.union(pillar, pedestalTop, eyeTop);
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}
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}
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