BetterEnd/src/main/java/org/betterx/betterend/complexmaterials/MetalMaterial.java

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22 KiB
Java

package org.betterx.betterend.complexmaterials;
import org.betterx.bclib.blocks.*;
import org.betterx.bclib.items.ModelProviderItem;
import org.betterx.bclib.items.tool.BaseAxeItem;
import org.betterx.bclib.items.tool.BaseHoeItem;
import org.betterx.bclib.items.tool.BaseShovelItem;
import org.betterx.bclib.items.tool.BaseSwordItem;
import org.betterx.bclib.recipes.BCLRecipeBuilder;
import org.betterx.betterend.BetterEnd;
import org.betterx.betterend.blocks.BulbVineLanternBlock;
import org.betterx.betterend.blocks.BulbVineLanternColoredBlock;
import org.betterx.betterend.blocks.ChandelierBlock;
import org.betterx.betterend.blocks.basis.EndAnvilBlock;
import org.betterx.betterend.item.EndArmorItem;
import org.betterx.betterend.item.tool.EndHammerItem;
import org.betterx.betterend.item.tool.EndPickaxe;
import org.betterx.betterend.registry.EndBlocks;
import org.betterx.betterend.registry.EndItems;
import org.betterx.betterend.registry.EndTemplates;
import org.betterx.worlds.together.tag.v3.TagManager;
import net.minecraft.tags.BlockTags;
import net.minecraft.tags.ItemTags;
import net.minecraft.tags.TagKey;
import net.minecraft.world.item.*;
import net.minecraft.world.item.Item.Properties;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.properties.BlockSetType;
import net.minecraft.world.level.material.MapColor;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
public class MetalMaterial {
public final Block ore;
public final Block block;
public final Block tile;
public final Block bars;
public final Block pressurePlate;
public final Block door;
public final Block trapdoor;
public final Block chain;
public final Block stairs;
public final Block slab;
public final Block chandelier;
public final Block bulb_lantern;
public final ColoredMaterial bulb_lantern_colored;
public final Block anvilBlock;
public final Item rawOre;
public final Item nugget;
public final Item ingot;
public final Item shovelHead;
public final Item pickaxeHead;
public final Item axeHead;
public final Item hoeHead;
public final Item swordBlade;
public final Item swordHandle;
public final Item shovel;
public final Item sword;
public final Item pickaxe;
public final Item axe;
public final Item hoe;
public final Item hammer;
public final Item forgedPlate;
public final Item helmet;
public final Item chestplate;
public final Item leggings;
public final Item boots;
public final TagKey<Item> alloyingOre;
public final SmithingTemplateItem swordHandleTemplate;
public static MetalMaterial makeNormal(
String name,
MapColor color,
Tier material,
ArmorMaterial armor,
int anvilAndToolLevel,
SmithingTemplateItem swordHandleTemplate
) {
return new MetalMaterial(
name,
true,
FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).mapColor(color),
EndItems.makeEndItemSettings(),
material,
armor,
anvilAndToolLevel,
swordHandleTemplate
);
}
public static MetalMaterial makeNormal(
String name,
MapColor color,
float hardness,
float resistance,
Tier material,
ArmorMaterial armor,
int anvilAndToolLevel,
SmithingTemplateItem swordHandleTemplate
) {
return new MetalMaterial(
name,
true,
FabricBlockSettings.copyOf(Blocks.IRON_BLOCK)
.mapColor(color)
.hardness(hardness)
.resistance(resistance),
EndItems.makeEndItemSettings(),
material,
armor,
anvilAndToolLevel,
swordHandleTemplate
);
}
public static MetalMaterial makeOreless(
String name,
MapColor color,
Tier material,
ArmorMaterial armor,
int anvilAndToolLevel,
SmithingTemplateItem swordHandleTemplate
) {
return new MetalMaterial(
name,
false,
FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).mapColor(color),
EndItems.makeEndItemSettings(),
material,
armor,
anvilAndToolLevel,
swordHandleTemplate
);
}
public static MetalMaterial makeOreless(
String name,
MapColor color,
float hardness,
float resistance,
Tier material,
ArmorMaterial armor,
int anvilAndToolLevel,
SmithingTemplateItem swordHandleTemplate
) {
return new MetalMaterial(
name,
false,
FabricBlockSettings.copyOf(Blocks.IRON_BLOCK)
.mapColor(color)
.hardness(hardness)
.resistance(resistance),
EndItems.makeEndItemSettings(),
material,
armor,
anvilAndToolLevel,
swordHandleTemplate
);
}
private MetalMaterial(
String name,
boolean hasOre,
FabricBlockSettings settings,
Properties itemSettings,
Tier material,
ArmorMaterial armor,
int anvilAndToolLevel,
SmithingTemplateItem swordHandleTemplate
) {
BlockBehaviour.Properties lanternProperties = FabricBlockSettings.copyOf(settings)
.hardness(1)
.resistance(1)
.lightLevel((bs) -> 15)
.sound(SoundType.LANTERN);
final int level = material.getLevel();
this.swordHandleTemplate = swordHandleTemplate;
rawOre = hasOre ? EndItems.registerEndItem(name + "_raw", new ModelProviderItem(itemSettings)) : null;
ore = hasOre ? EndBlocks.registerBlock(name + "_ore", new BaseOreBlock(() -> rawOre, 1, 3, 1)) : null;
alloyingOre = hasOre ? TagManager.ITEMS.makeTag(BetterEnd.MOD_ID, name + "_alloying") : null;
if (hasOre) {
TagManager.ITEMS.add(alloyingOre, ore.asItem(), rawOre);
}
block = EndBlocks.registerBlock(name + "_block", new BaseBlock.Metal(settings));
tile = EndBlocks.registerBlock(name + "_tile", new BaseBlock.Metal(settings));
stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock.Metal(tile));
slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock.Metal(tile));
door = EndBlocks.registerBlock(name + "_door", new BaseDoorBlock.Metal(block, BlockSetType.IRON));
trapdoor = EndBlocks.registerBlock(name + "_trapdoor", new BaseTrapdoorBlock.Metal(block, BlockSetType.IRON));
bars = EndBlocks.registerBlock(name + "_bars", new BaseMetalBarsBlock(block));
chain = EndBlocks.registerBlock(name + "_chain", new BaseChainBlock(block.defaultMapColor()));
pressurePlate = EndBlocks.registerBlock(
name + "_plate",
new BasePressurePlateBlock.Wood(block, BlockSetType.IRON)
);
chandelier = EndBlocks.registerBlock(name + "_chandelier", new ChandelierBlock(block));
bulb_lantern = EndBlocks.registerBlock(name + "_bulb_lantern", new BulbVineLanternBlock(lanternProperties));
bulb_lantern_colored = new ColoredMaterial(BulbVineLanternColoredBlock::new, bulb_lantern, false);
nugget = EndItems.registerEndItem(name + "_nugget", new ModelProviderItem(itemSettings));
ingot = EndItems.registerEndItem(name + "_ingot", new ModelProviderItem(itemSettings));
shovelHead = EndItems.registerEndItem(name + "_shovel_head");
pickaxeHead = EndItems.registerEndItem(name + "_pickaxe_head");
axeHead = EndItems.registerEndItem(name + "_axe_head");
hoeHead = EndItems.registerEndItem(name + "_hoe_head");
swordBlade = EndItems.registerEndItem(name + "_sword_blade");
swordHandle = EndItems.registerEndItem(name + "_sword_handle");
shovel = EndItems.registerEndTool(name + "_shovel", new BaseShovelItem(material, 1.5F, -3.0F, itemSettings));
sword = EndItems.registerEndTool(name + "_sword", new BaseSwordItem(material, 3, -2.4F, itemSettings));
pickaxe = EndItems.registerEndTool(name + "_pickaxe", new EndPickaxe(material, 1, -2.8F, itemSettings));
axe = EndItems.registerEndTool(name + "_axe", new BaseAxeItem(material, 6.0F, -3.0F, itemSettings));
hoe = EndItems.registerEndTool(name + "_hoe", new BaseHoeItem(material, -3, 0.0F, itemSettings));
hammer = EndItems.registerEndTool(
name + "_hammer",
new EndHammerItem(material, 5.0F, -3.2F, 0.3D, itemSettings)
);
forgedPlate = EndItems.registerEndItem(name + "_forged_plate");
helmet = EndItems.registerEndItem(
name + "_helmet",
new EndArmorItem(armor, ArmorItem.Type.HELMET, itemSettings)
);
chestplate = EndItems.registerEndItem(
name + "_chestplate",
new EndArmorItem(armor, ArmorItem.Type.CHESTPLATE, itemSettings)
);
leggings = EndItems.registerEndItem(
name + "_leggings",
new EndArmorItem(armor, ArmorItem.Type.LEGGINGS, itemSettings)
);
boots = EndItems.registerEndItem(name + "_boots", new EndArmorItem(armor, ArmorItem.Type.BOOTS, itemSettings));
anvilBlock = EndBlocks.registerBlock(
name + "_anvil",
new EndAnvilBlock(this, block.defaultMapColor(), anvilAndToolLevel)
);
if (hasOre) {
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_ingot_furnace_ore"), ingot)
.setPrimaryInputAndUnlock(ore)
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_ingot_furnace_raw"), ingot)
.setPrimaryInputAndUnlock(rawOre)
.buildWithBlasting();
BCLRecipeBuilder.alloying(BetterEnd.makeID(name + "_ingot_alloy"), ingot)
.setInput(alloyingOre, alloyingOre)
.setOutputCount(3)
.setExperience(2.1F)
.build();
}
// Basic recipes
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_ingot_from_nuggets"), ingot)
.setShape("###", "###", "###")
.addMaterial('#', nugget)
.setGroup("end_metal_ingots_nug")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_nuggets_from_ingot"), nugget)
.setOutputCount(9)
.shapeless()
.addMaterial('#', ingot)
.setGroup("end_metal_nuggets_ing")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_block"), block)
.setShape("###", "###", "###")
.addMaterial('#', ingot)
.setGroup("end_metal_blocks")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_ingot_from_block"), ingot)
.setOutputCount(9)
.shapeless()
.addMaterial('#', block)
.setGroup("end_metal_ingots")
.build();
// Block recipes
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_tile"), tile)
.setOutputCount(4)
.setShape("##", "##")
.addMaterial('#', block)
.setGroup("end_metal_tiles")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_bars"), bars)
.setOutputCount(16)
.setShape("###", "###")
.addMaterial('#', ingot)
.setGroup("end_metal_bars")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_pressure_plate"), pressurePlate)
.setShape("##")
.addMaterial('#', ingot)
.setGroup("end_metal_plates")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_door"), door)
.setOutputCount(3)
.setShape("##", "##", "##")
.addMaterial('#', ingot)
.setGroup("end_metal_doors")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_trapdoor"), trapdoor)
.setShape("##", "##")
.addMaterial('#', ingot)
.setGroup("end_metal_trapdoors")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_stairs"), stairs)
.setOutputCount(4)
.setShape("# ", "## ", "###")
.addMaterial('#', block, tile)
.setGroup("end_metal_stairs")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_slab"), slab)
.setOutputCount(6)
.setShape("###")
.addMaterial('#', block, tile)
.setGroup("end_metal_slabs")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_chain"), chain)
.setShape("N", "#", "N")
.addMaterial('#', ingot)
.addMaterial('N', nugget)
.setGroup("end_metal_chain")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_anvil"), anvilBlock)
.setShape("###", " I ", "III")
.addMaterial('#', block, tile)
.addMaterial('I', ingot)
.setGroup("end_metal_anvil")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_bulb_lantern"), bulb_lantern)
.setShape("C", "I", "#")
.addMaterial('C', chain)
.addMaterial('I', ingot)
.addMaterial('#', EndItems.GLOWING_BULB)
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_chandelier"), chandelier)
.setShape("I#I", " # ")
.addMaterial('#', ingot)
.addMaterial('I', EndItems.LUMECORN_ROD)
.setGroup("end_metal_chandelier")
.build();
// Tools & armor into nuggets
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_axe_nugget"), nugget)
.setPrimaryInputAndUnlock(axe)
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_hoe_nugget"), nugget)
.setPrimaryInputAndUnlock(hoe)
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_pickaxe_nugget"), nugget)
.setPrimaryInputAndUnlock(pickaxe)
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_sword_nugget"), nugget)
.setPrimaryInputAndUnlock(sword)
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_hammer_nugget"), nugget)
.setPrimaryInputAndUnlock(hammer)
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_helmet_nugget"), nugget)
.setPrimaryInputAndUnlock(helmet)
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_chestplate_nugget"), nugget)
.setPrimaryInputAndUnlock(chestplate)
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_leggings_nugget"), nugget)
.setPrimaryInputAndUnlock(leggings)
.buildWithBlasting();
BCLRecipeBuilder.smelting(BetterEnd.makeID(name + "_boots_nugget"), nugget)
.setPrimaryInputAndUnlock(boots)
.buildWithBlasting();
// Tool parts from ingots
BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_shovel_head"), shovelHead)
.setPrimaryInput(ingot)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_pickaxe_head"), pickaxeHead)
.setPrimaryInput(ingot)
.setInputCount(3)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_axe_head"), axeHead)
.setPrimaryInput(ingot)
.setInputCount(3)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_hoe_head"), hoeHead)
.setPrimaryInput(ingot)
.setInputCount(2)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_sword_blade"), swordBlade)
.setPrimaryInput(ingot)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
BCLRecipeBuilder.anvil(BetterEnd.makeID(name + "_forged_plate"), forgedPlate)
.setPrimaryInput(ingot)
.setAnvilLevel(anvilAndToolLevel)
.setToolLevel(level)
.setDamage(level)
.build();
// Tools from parts
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_hammer"), hammer)
.setTemplate(EndTemplates.HANDLE_ATTACHMENT)
.setPrimaryInputAndUnlock(block)
.setAddition(Items.STICK)
.build();
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_axe"), axe)
.setTemplate(EndTemplates.HANDLE_ATTACHMENT)
.setPrimaryInputAndUnlock(axeHead)
.setAddition(Items.STICK)
.build();
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_pickaxe"), pickaxe)
.setTemplate(EndTemplates.HANDLE_ATTACHMENT)
.setPrimaryInputAndUnlock(pickaxeHead)
.setAddition(Items.STICK)
.build();
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_hoe"), hoe)
.setTemplate(EndTemplates.HANDLE_ATTACHMENT)
.setPrimaryInputAndUnlock(hoeHead)
.setAddition(Items.STICK)
.build();
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_sword_handle"), swordHandle)
.setTemplate(this.swordHandleTemplate)
.setPrimaryInputAndUnlock(Items.STICK)
.setAddition(ingot)
.build();
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_sword"), sword)
.setTemplate(EndTemplates.TOOL_ASSEMBLY)
.setPrimaryInputAndUnlock(swordBlade)
.setAddition(swordHandle)
.build();
BCLRecipeBuilder.smithing(BetterEnd.makeID(name + "_shovel"), shovel)
.setTemplate(EndTemplates.HANDLE_ATTACHMENT)
.setPrimaryInputAndUnlock(shovelHead)
.setAddition(Items.STICK)
.build();
// Armor crafting
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_helmet"), helmet)
.setShape("###", "# #")
.addMaterial('#', forgedPlate)
.setGroup("end_metal_helmets")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_chestplate"), chestplate)
.setShape("# #", "###", "###")
.addMaterial('#', forgedPlate)
.setGroup("end_metal_chestplates")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_leggings"), leggings)
.setShape("###", "# #", "# #")
.addMaterial('#', forgedPlate)
.setGroup("end_metal_leggings")
.build();
BCLRecipeBuilder.crafting(BetterEnd.makeID(name + "_boots"), boots)
.setShape("# #", "# #")
.addMaterial('#', forgedPlate)
.setGroup("end_metal_boots")
.build();
TagManager.BLOCKS.add(BlockTags.ANVIL, anvilBlock);
TagManager.BLOCKS.add(BlockTags.BEACON_BASE_BLOCKS, block);
TagManager.ITEMS.add(ItemTags.BEACON_PAYMENT_ITEMS, ingot);
TagManager.BLOCKS.add(BlockTags.DRAGON_IMMUNE, ore, bars);
}
}