BetterEnd/src/main/java/ru/betterend/entity/ShadowWalkerEntity.java
2021-11-30 12:52:10 +03:00

153 lines
4.4 KiB
Java

package ru.betterend.entity;
import net.minecraft.core.BlockPos;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.ai.attributes.AttributeSupplier;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.ai.goal.LookAtPlayerGoal;
import net.minecraft.world.entity.ai.goal.MeleeAttackGoal;
import net.minecraft.world.entity.ai.goal.RandomLookAroundGoal;
import net.minecraft.world.entity.ai.goal.WaterAvoidingRandomStrollGoal;
import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal;
import net.minecraft.world.entity.monster.Monster;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import ru.bclib.util.MHelper;
import ru.betterend.registry.EndSounds;
public class ShadowWalkerEntity extends Monster {
public ShadowWalkerEntity(EntityType<ShadowWalkerEntity> entityType, Level world) {
super(entityType, world);
}
@Override
protected void registerGoals() {
this.goalSelector.addGoal(2, new AttackGoal(this, 1.0D, false));
this.goalSelector.addGoal(7, new WaterAvoidingRandomStrollGoal(this, 1.0D));
this.goalSelector.addGoal(8, new LookAtPlayerGoal(this, Player.class, 8.0F));
this.goalSelector.addGoal(8, new RandomLookAroundGoal(this));
this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<Player>(this, Player.class, true));
}
public static AttributeSupplier.Builder createMobAttributes() {
return Monster
.createMonsterAttributes()
.add(Attributes.FOLLOW_RANGE, 35.0)
.add(Attributes.MOVEMENT_SPEED, 0.15)
.add(Attributes.ATTACK_DAMAGE, 4.5)
.add(Attributes.ARMOR, 2.0)
.add(Attributes.SPAWN_REINFORCEMENTS_CHANCE);
}
@Override
public void tick() {
super.tick();
level.addParticle(
ParticleTypes.ASH,
getX() + random.nextGaussian() * 0.2,
getY() + random.nextGaussian() * 0.5 + 1,
getZ() + random.nextGaussian() * 0.2,
0,
0,
0
);
level.addParticle(
ParticleTypes.SMOKE,
getX() + random.nextGaussian() * 0.2,
getY() + random.nextGaussian() * 0.5 + 1,
getZ() + random.nextGaussian() * 0.2,
0,
0,
0
);
level.addParticle(
ParticleTypes.ENTITY_EFFECT,
getX() + random.nextGaussian() * 0.2,
getY() + random.nextGaussian() * 0.5 + 1,
getZ() + random.nextGaussian() * 0.2,
0,
0,
0
);
}
@Override
protected SoundEvent getAmbientSound() {
return EndSounds.ENTITY_SHADOW_WALKER;
}
@Override
protected SoundEvent getHurtSound(DamageSource source) {
return EndSounds.ENTITY_SHADOW_WALKER_DAMAGE;
}
@Override
protected SoundEvent getDeathSound() {
return EndSounds.ENTITY_SHADOW_WALKER_DEATH;
}
@Override
protected void playStepSound(BlockPos pos, BlockState state) {
}
@Override
protected float getSoundVolume() {
return MHelper.randRange(0.25F, 0.5F, random);
}
@Override
public float getVoicePitch() {
return MHelper.randRange(0.75F, 1.25F, random);
}
@Override
public boolean doHurtTarget(Entity target) {
boolean attack = super.doHurtTarget(target);
if (attack && target instanceof LivingEntity) {
LivingEntity living = (LivingEntity) target;
if (!(living.hasEffect(MobEffects.BLINDNESS))) {
living.addEffect(new MobEffectInstance(MobEffects.BLINDNESS, 60));
}
}
return attack;
}
private final class AttackGoal extends MeleeAttackGoal {
private final ShadowWalkerEntity walker;
private int ticks;
public AttackGoal(ShadowWalkerEntity walker, double speed, boolean pauseWhenMobIdle) {
super(walker, speed, pauseWhenMobIdle);
this.walker = walker;
}
public void start() {
super.start();
this.ticks = 0;
}
public void stop() {
super.stop();
this.walker.setAggressive(false);
}
public void tick() {
super.tick();
++this.ticks;
if (this.ticks >= 5 && this.getTicksUntilNextAttack() < this.getAttackInterval() / 2) {
this.walker.setAggressive(true);
}
else {
this.walker.setAggressive(false);
}
}
}
}