153 lines
4.4 KiB
Java
153 lines
4.4 KiB
Java
package ru.betterend.entity;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.world.damagesource.DamageSource;
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import net.minecraft.world.effect.MobEffectInstance;
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import net.minecraft.world.effect.MobEffects;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.ai.attributes.AttributeSupplier;
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import net.minecraft.world.entity.ai.attributes.Attributes;
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import net.minecraft.world.entity.ai.goal.LookAtPlayerGoal;
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import net.minecraft.world.entity.ai.goal.MeleeAttackGoal;
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import net.minecraft.world.entity.ai.goal.RandomLookAroundGoal;
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import net.minecraft.world.entity.ai.goal.WaterAvoidingRandomStrollGoal;
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import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal;
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import net.minecraft.world.entity.monster.Monster;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.state.BlockState;
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import ru.bclib.util.MHelper;
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import ru.betterend.registry.EndSounds;
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public class ShadowWalkerEntity extends Monster {
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public ShadowWalkerEntity(EntityType<ShadowWalkerEntity> entityType, Level world) {
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super(entityType, world);
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}
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@Override
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protected void registerGoals() {
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this.goalSelector.addGoal(2, new AttackGoal(this, 1.0D, false));
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this.goalSelector.addGoal(7, new WaterAvoidingRandomStrollGoal(this, 1.0D));
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this.goalSelector.addGoal(8, new LookAtPlayerGoal(this, Player.class, 8.0F));
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this.goalSelector.addGoal(8, new RandomLookAroundGoal(this));
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this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<Player>(this, Player.class, true));
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}
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public static AttributeSupplier.Builder createMobAttributes() {
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return Monster
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.createMonsterAttributes()
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.add(Attributes.FOLLOW_RANGE, 35.0)
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.add(Attributes.MOVEMENT_SPEED, 0.15)
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.add(Attributes.ATTACK_DAMAGE, 4.5)
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.add(Attributes.ARMOR, 2.0)
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.add(Attributes.SPAWN_REINFORCEMENTS_CHANCE);
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}
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@Override
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public void tick() {
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super.tick();
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level.addParticle(
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ParticleTypes.ASH,
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getX() + random.nextGaussian() * 0.2,
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getY() + random.nextGaussian() * 0.5 + 1,
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getZ() + random.nextGaussian() * 0.2,
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0,
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0,
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0
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);
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level.addParticle(
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ParticleTypes.SMOKE,
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getX() + random.nextGaussian() * 0.2,
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getY() + random.nextGaussian() * 0.5 + 1,
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getZ() + random.nextGaussian() * 0.2,
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0,
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0,
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0
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);
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level.addParticle(
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ParticleTypes.ENTITY_EFFECT,
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getX() + random.nextGaussian() * 0.2,
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getY() + random.nextGaussian() * 0.5 + 1,
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getZ() + random.nextGaussian() * 0.2,
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0,
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0,
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0
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);
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}
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@Override
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protected SoundEvent getAmbientSound() {
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return EndSounds.ENTITY_SHADOW_WALKER;
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}
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@Override
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protected SoundEvent getHurtSound(DamageSource source) {
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return EndSounds.ENTITY_SHADOW_WALKER_DAMAGE;
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}
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@Override
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protected SoundEvent getDeathSound() {
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return EndSounds.ENTITY_SHADOW_WALKER_DEATH;
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}
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@Override
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protected void playStepSound(BlockPos pos, BlockState state) {
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}
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@Override
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protected float getSoundVolume() {
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return MHelper.randRange(0.25F, 0.5F, random);
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}
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@Override
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public float getVoicePitch() {
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return MHelper.randRange(0.75F, 1.25F, random);
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}
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@Override
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public boolean doHurtTarget(Entity target) {
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boolean attack = super.doHurtTarget(target);
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if (attack && target instanceof LivingEntity) {
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LivingEntity living = (LivingEntity) target;
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if (!(living.hasEffect(MobEffects.BLINDNESS))) {
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living.addEffect(new MobEffectInstance(MobEffects.BLINDNESS, 60));
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}
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}
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return attack;
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}
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private final class AttackGoal extends MeleeAttackGoal {
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private final ShadowWalkerEntity walker;
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private int ticks;
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public AttackGoal(ShadowWalkerEntity walker, double speed, boolean pauseWhenMobIdle) {
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super(walker, speed, pauseWhenMobIdle);
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this.walker = walker;
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}
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public void start() {
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super.start();
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this.ticks = 0;
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}
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public void stop() {
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super.stop();
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this.walker.setAggressive(false);
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}
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public void tick() {
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super.tick();
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++this.ticks;
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if (this.ticks >= 5 && this.getTicksUntilNextAttack() < this.getAttackInterval() / 2) {
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this.walker.setAggressive(true);
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}
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else {
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this.walker.setAggressive(false);
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}
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}
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}
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}
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