193 lines
7.1 KiB
Java
193 lines
7.1 KiB
Java
package ru.betterend.integration.byg.features;
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import java.util.List;
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import java.util.Random;
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import com.google.common.base.Function;
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import com.google.common.collect.Lists;
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import com.mojang.math.Vector3f;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos.MutableBlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.WorldGenLevel;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.LeavesBlock;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.ChunkGenerator;
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import net.minecraft.world.level.levelgen.feature.FeaturePlaceContext;
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import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
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import net.minecraft.world.level.material.Material;
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import ru.bclib.api.TagAPI;
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import ru.bclib.sdf.PosInfo;
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import ru.bclib.sdf.SDF;
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import ru.bclib.sdf.operator.SDFDisplacement;
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import ru.bclib.sdf.operator.SDFFlatWave;
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import ru.bclib.sdf.operator.SDFSmoothUnion;
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import ru.bclib.sdf.primitive.SDFCappedCone;
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import ru.bclib.sdf.primitive.SDFSphere;
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import ru.bclib.util.BlocksHelper;
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import ru.bclib.util.MHelper;
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import ru.bclib.util.SplineHelper;
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import ru.bclib.world.features.DefaultFeature;
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import ru.betterend.integration.Integrations;
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public class NightshadeRedwoodTreeFeature extends DefaultFeature {
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private static final List<Vector3f> BRANCH;
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@Override
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public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> featureConfig) {
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final Random random = featureConfig.random();
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final BlockPos pos = featureConfig.origin();
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final WorldGenLevel world = featureConfig.level();
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if (!world.getBlockState(pos.below()).is(TagAPI.END_GROUND))
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return false;
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BlockState log = Integrations.BYG.getDefaultState("nightshade_log");
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BlockState wood = Integrations.BYG.getDefaultState("nightshade_wood");
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BlockState leaves = Integrations.BYG.getDefaultState("nightshade_leaves");
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BlockState leaves_flower = Integrations.BYG.getDefaultState("flowering_nightshade_leaves");
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Function<BlockPos, BlockState> splinePlacer = (bpos) -> {
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return log;
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};
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Function<BlockState, Boolean> replace = (state) -> {
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return state.is(TagAPI.END_GROUND) || state.getMaterial().equals(Material.PLANT)
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|| state.getMaterial().isReplaceable();
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};
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Function<PosInfo, BlockState> post = (info) -> {
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if (info.getState().equals(log) && (!info.getStateUp().equals(log) || !info.getStateDown().equals(log))) {
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return wood;
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}
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return info.getState();
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};
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Function<BlockState, Boolean> ignore = (state) -> {
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return state.equals(log) || state.equals(wood);
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};
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int height = MHelper.randRange(40, 60, random);
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List<Vector3f> trunk = SplineHelper.makeSpline(0, 0, 0, 0, height, 0, height / 4);
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SplineHelper.offsetParts(trunk, random, 0.8F, 0, 0.8F);
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if (!SplineHelper.canGenerate(trunk, pos, world, replace)) {
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return false;
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}
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int count = height >> 2;
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float start = trunk.size() / 3F;
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float delta = trunk.size() * 0.6F;
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float max = height - 7;
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float startAngle = random.nextFloat() * MHelper.PI2;
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for (int i = 0; i < count; i++) {
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float scale = (float) (count - i) / count * 15;
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Vector3f offset = SplineHelper.getPos(trunk, (float) i / count * delta + start);
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if (offset.y() > max) {
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break;
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}
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List<Vector3f> branch = SplineHelper.copySpline(BRANCH);
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SplineHelper.rotateSpline(branch, i * 1.3F + startAngle);
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SplineHelper.scale(branch, scale);
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SplineHelper.offsetParts(branch, random, 0.3F, 0.3F, 0.3F);
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SplineHelper.offset(branch, offset);
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SplineHelper.fillSpline(branch, world, wood, pos, replace);
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}
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SDF sdf = SplineHelper.buildSDF(trunk, 2.3F, 0.8F, splinePlacer);
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SDF roots = new SDFSphere().setRadius(2F).setBlock(log);
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roots = new SDFFlatWave().setIntensity(2F).setRaysCount(MHelper.randRange(5, 7, random))
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.setAngle(random.nextFloat() * MHelper.PI2).setSource(roots);
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sdf = new SDFSmoothUnion().setRadius(2F).setSourceA(sdf).setSourceB(roots);
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sdf.setReplaceFunction(replace).addPostProcess(post).fillRecursive(world, pos);
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Vector3f last = SplineHelper.getPos(trunk, trunk.size() - 1.35F);
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for (int y = 0; y < 8; y++) {
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BlockPos p = pos.offset(last.x() + 0.5, last.y() + y, last.z() + 0.5);
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BlocksHelper.setWithoutUpdate(world, p, y == 4 ? wood : log);
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}
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for (int y = 0; y < 16; y++) {
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BlockPos p = pos.offset(last.x() + 0.5, last.y() + y, last.z() + 0.5);
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if (world.isEmptyBlock(p)) {
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BlocksHelper.setWithoutUpdate(world, p, leaves);
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}
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float radius = (1 - y / 16F) * 3F;
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int rad = (int) (radius + 1);
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radius *= radius;
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for (int x = -rad; x <= rad; x++) {
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int x2 = x * x;
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for (int z = -rad; z <= rad; z++) {
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int z2 = z * z;
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if (x2 + z2 < radius - random.nextFloat() * rad) {
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BlockPos lp = p.offset(x, 0, z);
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if (world.isEmptyBlock(lp)) {
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BlocksHelper.setWithoutUpdate(world, lp, leaves);
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}
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}
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}
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}
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}
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MutableBlockPos mut = new MutableBlockPos();
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Function<PosInfo, BlockState> leavesPost1 = (info) -> {
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if (info.getState().equals(log) || info.getState().equals(wood)) {
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for (int x = -6; x < 7; x++) {
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int ax = Math.abs(x);
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mut.setX(x + info.getPos().getX());
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for (int z = -6; z < 7; z++) {
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int az = Math.abs(z);
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mut.setZ(z + info.getPos().getZ());
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for (int y = -6; y < 7; y++) {
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int ay = Math.abs(y);
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int d = ax + ay + az;
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if (d < 7) {
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mut.setY(y + info.getPos().getY());
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BlockState state = info.getState(mut);
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if (state.getBlock() instanceof LeavesBlock) {
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int distance = state.getValue(LeavesBlock.DISTANCE);
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if (d < distance) {
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info.setState(mut, state.setValue(LeavesBlock.DISTANCE, d));
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}
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}
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}
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}
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}
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}
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}
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return info.getState();
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};
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Function<PosInfo, BlockState> leavesPost2 = (info) -> {
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if (info.getState().getBlock() instanceof LeavesBlock) {
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int distance = info.getState().getValue(LeavesBlock.DISTANCE);
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if (distance > MHelper.randRange(2, 4, random)) {
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return Blocks.AIR.defaultBlockState();
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}
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for (Direction d : BlocksHelper.DIRECTIONS) {
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int airCount = 0;
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if (info.getState(d).isAir()) {
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airCount++;
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}
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if (airCount > 5) {
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return Blocks.AIR.defaultBlockState();
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}
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}
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if (random.nextInt(8) == 0) {
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return leaves_flower.setValue(LeavesBlock.DISTANCE, distance);
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}
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}
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return info.getState();
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};
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SDF canopy = new SDFCappedCone().setRadius1(12F).setRadius2(1f).setHeight(height * 0.3F).setBlock(leaves);
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canopy = new SDFDisplacement().setFunction((vec) -> {
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return MHelper.randRange(-3F, 3F, random);
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}).setSource(canopy);
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canopy.addPostProcess(leavesPost1).addPostProcess(leavesPost2).fillRecursiveIgnore(world,
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pos.offset(0, height * 0.75, 0), ignore);
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return true;
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}
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static {
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BRANCH = Lists.newArrayList(new Vector3f(0, 0, 0), new Vector3f(0.25F, 0.1F, 0), new Vector3f(0.40F, 0.2F, 0),
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new Vector3f(0.50F, 0.4F, 0), new Vector3f(0.55F, 0.6F, 0));
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}
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}
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