BetterEnd/src/main/java/ru/betterend/blocks/complex/WoodenMaterial.java
2021-07-22 07:20:42 +03:00

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12 KiB
Java

package ru.betterend.blocks.complex;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.fabricmc.fabric.api.registry.FlammableBlockRegistry;
import net.minecraft.tags.BlockTags;
import net.minecraft.tags.ItemTags;
import net.minecraft.tags.Tag;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.MaterialColor;
import ru.bclib.api.TagAPI;
import ru.bclib.blocks.BaseBarkBlock;
import ru.bclib.blocks.BaseBarrelBlock;
import ru.bclib.blocks.BaseBlock;
import ru.bclib.blocks.BaseBookshelfBlock;
import ru.bclib.blocks.BaseChestBlock;
import ru.bclib.blocks.BaseComposterBlock;
import ru.bclib.blocks.BaseCraftingTableBlock;
import ru.bclib.blocks.BaseDoorBlock;
import ru.bclib.blocks.BaseFenceBlock;
import ru.bclib.blocks.BaseGateBlock;
import ru.bclib.blocks.BaseLadderBlock;
import ru.bclib.blocks.BaseRotatedPillarBlock;
import ru.bclib.blocks.BaseSignBlock;
import ru.bclib.blocks.BaseSlabBlock;
import ru.bclib.blocks.BaseStairsBlock;
import ru.bclib.blocks.BaseStripableLogBlock;
import ru.bclib.blocks.BaseTrapdoorBlock;
import ru.bclib.blocks.BaseWoodenButtonBlock;
import ru.bclib.blocks.StripableBarkBlock;
import ru.bclib.blocks.WoodenPressurePlateBlock;
import ru.bclib.recipes.GridRecipe;
import ru.betterend.BetterEnd;
import ru.betterend.config.Configs;
import ru.betterend.registry.EndBlocks;
public class WoodenMaterial {
public final Block log;
public final Block bark;
public final Block log_stripped;
public final Block bark_stripped;
public final Block planks;
public final Block stairs;
public final Block slab;
public final Block fence;
public final Block gate;
public final Block button;
public final Block pressurePlate;
public final Block trapdoor;
public final Block door;
public final Block craftingTable;
public final Block ladder;
public final Block sign;
public final Block chest;
public final Block barrel;
public final Block shelf;
public final Block composter;
public final Tag.Named<Block> logBlockTag;
public final Tag.Named<Item> logItemTag;
public WoodenMaterial(String name, MaterialColor woodColor, MaterialColor planksColor) {
FabricBlockSettings materialPlanks = FabricBlockSettings.copyOf(Blocks.OAK_PLANKS).materialColor(planksColor);
log_stripped = EndBlocks.registerBlock(name + "_stripped_log", new BaseRotatedPillarBlock(materialPlanks));
bark_stripped = EndBlocks.registerBlock(name + "_stripped_bark", new BaseBarkBlock(materialPlanks));
log = EndBlocks.registerBlock(name + "_log", new BaseStripableLogBlock(woodColor, log_stripped));
bark = EndBlocks.registerBlock(name + "_bark", new StripableBarkBlock(woodColor, bark_stripped));
planks = EndBlocks.registerBlock(name + "_planks", new BaseBlock(materialPlanks));
stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock(planks));
slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock(planks));
fence = EndBlocks.registerBlock(name + "_fence", new BaseFenceBlock(planks));
gate = EndBlocks.registerBlock(name + "_gate", new BaseGateBlock(planks));
button = EndBlocks.registerBlock(name + "_button", new BaseWoodenButtonBlock(planks));
pressurePlate = EndBlocks.registerBlock(name + "_plate", new WoodenPressurePlateBlock(planks));
trapdoor = EndBlocks.registerBlock(name + "_trapdoor", new BaseTrapdoorBlock(planks));
door = EndBlocks.registerBlock(name + "_door", new BaseDoorBlock(planks));
craftingTable = EndBlocks.registerBlock(name + "_crafting_table", new BaseCraftingTableBlock(planks));
ladder = EndBlocks.registerBlock(name + "_ladder", new BaseLadderBlock(planks));
sign = EndBlocks.registerBlock(name + "_sign", new BaseSignBlock(planks));
chest = EndBlocks.registerBlock(name + "_chest", new BaseChestBlock(planks));
barrel = EndBlocks.registerBlock(name + "_barrel", new BaseBarrelBlock(planks));
shelf = EndBlocks.registerBlock(name + "_bookshelf", new BaseBookshelfBlock(planks));
composter = EndBlocks.registerBlock(name + "_composter", new BaseComposterBlock(planks));
// Recipes //
GridRecipe.make(BetterEnd.MOD_ID, name + "_planks", planks)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(4)
.setList("#")
.addMaterial('#', log, bark, log_stripped, bark_stripped)
.setGroup("end_planks")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_stairs", stairs)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(4)
.setShape("# ", "## ", "###")
.addMaterial('#', planks)
.setGroup("end_planks_stairs")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_slab", slab)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(6)
.setShape("###")
.addMaterial('#', planks)
.setGroup("end_planks_slabs")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_fence", fence)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(3)
.setShape("#I#", "#I#")
.addMaterial('#', planks)
.addMaterial('I', Items.STICK)
.setGroup("end_planks_fences")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_gate", gate)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("I#I", "I#I")
.addMaterial('#', planks)
.addMaterial('I', Items.STICK)
.setGroup("end_planks_gates")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_button", button)
.checkConfig(Configs.RECIPE_CONFIG)
.setList("#")
.addMaterial('#', planks)
.setGroup("end_planks_buttons")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_pressure_plate", pressurePlate)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("##")
.addMaterial('#', planks)
.setGroup("end_planks_plates")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_trapdoor", trapdoor)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(2)
.setShape("###", "###")
.addMaterial('#', planks)
.setGroup("end_trapdoors")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_door", door)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(3)
.setShape("##", "##", "##")
.addMaterial('#', planks)
.setGroup("end_doors")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_crafting_table", craftingTable)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("##", "##")
.addMaterial('#', planks)
.setGroup("end_tables")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_ladder", ladder)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(3)
.setShape("I I", "I#I", "I I")
.addMaterial('#', planks)
.addMaterial('I', Items.STICK)
.setGroup("end_ladders")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_sign", sign)
.checkConfig(Configs.RECIPE_CONFIG)
.setOutputCount(3)
.setShape("###", "###", " I ")
.addMaterial('#', planks)
.addMaterial('I', Items.STICK)
.setGroup("end_signs")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_chest", chest)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("###", "# #", "###")
.addMaterial('#', planks)
.setGroup("end_chests")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_barrel", barrel)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("#S#", "# #", "#S#")
.addMaterial('#', planks)
.addMaterial('S', slab)
.setGroup("end_barrels")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_bookshelf", shelf)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("###", "PPP", "###")
.addMaterial('#', planks)
.addMaterial('P', Items.BOOK)
.setGroup("end_BLOCK_BOOKSHELVES")
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_bark", bark)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("##", "##")
.addMaterial('#', log)
.setOutputCount(3)
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_log", log)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("##", "##")
.addMaterial('#', bark)
.setOutputCount(3)
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_composter", composter)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("# #", "# #", "###")
.addMaterial('#', slab)
.build();
GridRecipe.make(BetterEnd.MOD_ID, name + "_shulker", Items.SHULKER_BOX)
.checkConfig(Configs.RECIPE_CONFIG)
.setShape("S", "#", "S")
.addMaterial('S', Items.SHULKER_SHELL)
.addMaterial('#', chest)
.build();
// Item Tags //
TagAPI.addTag(ItemTags.PLANKS, planks);
TagAPI.addTag(ItemTags.WOODEN_PRESSURE_PLATES, pressurePlate);
TagAPI.addTag(ItemTags.LOGS, log, bark, log_stripped, bark_stripped);
TagAPI.addTag(ItemTags.LOGS_THAT_BURN, log, bark, log_stripped, bark_stripped);
TagAPI.addTags(button, ItemTags.WOODEN_BUTTONS, ItemTags.BUTTONS);
TagAPI.addTags(door, ItemTags.WOODEN_DOORS, ItemTags.DOORS);
TagAPI.addTags(fence, ItemTags.WOODEN_FENCES, ItemTags.FENCES);
TagAPI.addTags(slab, ItemTags.WOODEN_SLABS, ItemTags.SLABS);
TagAPI.addTags(stairs, ItemTags.WOODEN_STAIRS, ItemTags.STAIRS);
TagAPI.addTags(trapdoor, ItemTags.WOODEN_TRAPDOORS, ItemTags.TRAPDOORS);
TagAPI.addTag(TagAPI.ITEM_CHEST, chest);
TagAPI.addTag(TagAPI.ITEM_WORKBENCHES, craftingTable);
// Block Tags //
TagAPI.addTag(BlockTags.PLANKS, planks);
TagAPI.addTag(BlockTags.CLIMBABLE, ladder);
TagAPI.addTag(BlockTags.LOGS, log, bark, log_stripped, bark_stripped);
TagAPI.addTag(BlockTags.LOGS_THAT_BURN, log, bark, log_stripped, bark_stripped);
TagAPI.addTags(button, BlockTags.WOODEN_BUTTONS, BlockTags.BUTTONS);
TagAPI.addTags(door, BlockTags.WOODEN_DOORS, BlockTags.DOORS);
TagAPI.addTags(fence, BlockTags.WOODEN_FENCES, BlockTags.FENCES);
TagAPI.addTags(slab, BlockTags.WOODEN_SLABS, BlockTags.SLABS);
TagAPI.addTags(stairs, BlockTags.WOODEN_STAIRS, BlockTags.STAIRS);
TagAPI.addTags(trapdoor, BlockTags.WOODEN_TRAPDOORS, BlockTags.TRAPDOORS);
TagAPI.addTag(TagAPI.BLOCK_BOOKSHELVES, shelf);
TagAPI.addTag(TagAPI.BLOCK_CHEST, chest);
TagAPI.addTag(TagAPI.BLOCK_WORKBENCHES, craftingTable);
logBlockTag = TagAPI.makeBlockTag(BetterEnd.MOD_ID, name + "_logs");
logItemTag = TagAPI.makeItemTag(BetterEnd.MOD_ID, name + "_logs");
TagAPI.addTag(logBlockTag, log_stripped, bark_stripped, log, bark);
TagAPI.addTag(logItemTag, log_stripped, bark_stripped, log, bark);
FlammableBlockRegistry.getDefaultInstance().add(log, 5, 5);
FlammableBlockRegistry.getDefaultInstance().add(bark, 5, 5);
FlammableBlockRegistry.getDefaultInstance().add(log_stripped, 5, 5);
FlammableBlockRegistry.getDefaultInstance().add(bark_stripped, 5, 5);
FlammableBlockRegistry.getDefaultInstance().add(planks, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(stairs, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(slab, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(fence, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(gate, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(button, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(pressurePlate, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(trapdoor, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(door, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(craftingTable, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(ladder, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(sign, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(chest, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(barrel, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(shelf, 5, 20);
FlammableBlockRegistry.getDefaultInstance().add(composter, 5, 20);
}
public boolean isTreeLog(Block block) {
return block == log || block == bark;
}
public boolean isTreeLog(BlockState state) {
return isTreeLog(state.getBlock());
}
}